Player Matchup

Morgan Le Fay
Morgan Le Fay
BulletFarmer
Morgan Le Fay
Level 58
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 3L
1,294 Elo+
Solo
Sobek
Sobek
COOOOOOOOOOOOOLT
Sobek
Level 48
God Stats
4W - 2L
1,502 SR
Queue Stats
46W - 42L
1,394 Elo+
Solo
Thanatos
Thanatos
Marksman427
Thanatos
Level 109
God Stats
4W - 2L
1,500 SR
Queue Stats
39W - 42L
1,404 Elo+
Party 2
Rama
Rama
SlinkyNebula617
Rama
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
118W - 98L
1,450 Elo+
Solo
Surtr
Surtr
onesickpuppy5
Surtr
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 42L
1,404 Elo+
Party 2
Team Averages
Level 89
1,500 SR
1,389 Elo+

VS

Team Averages
Level 57
1,406 SR
1,390 Elo+
Neith
Neith
 
Neith
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Able-See
Zhong Kui
Level 33
God Stats
1W - 4L
1,299 SR
Queue Stats
86W - 111L
1,336 Elo+
Solo
Surtr
Surtr
Chapel3057
Surtr
Level 47
God Stats
1W - 6L
1,405 SR
Queue Stats
269W - 305L
1,343 Elo+
Party 1
Kukulkan
Kukulkan
The Fetus God
Kukulkan
Level 35
God Stats
8W - 15L
1,449 SR
Queue Stats
188W - 193L
1,367 Elo+
Party 1
Horus
Horus
slumped8524
Horus
Level 49
God Stats
15W - 9L
1,378 SR
Queue Stats
236W - 269L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BulletFarmer
Morgan Le Fay
13
3 / 0 / 2
7,684
591
7,423
7,502
3,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 3
6,060
466
3,049
12,632
10,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
Marksman427
Thanatos
13
7 / 0 / 2
8,494
653
6,976
9,022
3,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 2 / 0
6,659
512
3,864
6,654
2,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 1 / 6
7,403
569
6,866
10,157
5,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 2 / 2
6,039
465
5,167
5,460
1,672
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
Able-See
Zhong Kui
1
0 / 0 / 0
4,002
308
0
0
0
Surtr
10
2 / 6 / 0
5,955
458
5,476
14,907
10,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
The Fetus God
Kukulkan
12
1 / 4 / 0
6,406
493
6,410
9,068
3,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 3 / 3
6,070
467
4,521
13,219
7,568
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
14
Kills
5
5
Deaths
15
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
2
2
1
L
Zhong Kui
Able-See
Zhong Kui
0
0
0
0
W
Morgan Le Fay
BulletFarmer
Morgan Le Fay
3
0
2
4
W
0
2
3
0.75
L
Surtr
2
6
0
0.33
W
Thanatos
Marksman427
Thanatos
7
0
2
8
W
1
2
0
0.5
L
Kukulkan
The Fetus God
Kukulkan
1
4
0
0.25
W
3
1
6
6
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,178
Damage
21,574
45,967
Taken
42,654
26,058
Mitigated
23,240
16,923
Healing
9,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,167
2,417
0
541
5,460
1,672
0
1,462
3,998
0
38,569
L
Zhong Kui
Able-See
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
W
Morgan Le Fay
BulletFarmer
Morgan Le Fay
7,423
79
0
645
7,502
3,054
365
1,812
5,562
56,810
0
W
3,049
495
0
2,961
12,632
10,814
0
621
11,928
23,494
0
L
Surtr
5,476
2,112
0
1,959
14,907
10,563
74
1,672
13,235
594
33,491
W
Thanatos
Marksman427
Thanatos
6,976
2,321
0
7,908
9,022
3,973
617
2,019
6,765
0
51,391
W
3,864
3,354
158
1,918
6,654
2,384
416
211
6,361
0
39,840
L
Kukulkan
The Fetus God
Kukulkan
6,410
855
0
988
9,068
3,437
23
3,969
5,099
46,484
1,122
W
6,866
2,757
0
3,333
10,157
5,833
148
1,790
8,294
713
45,178
L
4,521
2,721
2,298
3,980
13,219
7,568
84
3,658
9,561
0
16,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,300
Gold Earned
28,472
351
Minions Killed
196
0
Camps Cleared
0
1,237,269
Distance Traveled
944,474
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,039
465
62
5
0
238,966
0
L
Zhong Kui
4,002
308
0
0
0
0
0
W
Morgan Le Fay
7,684
591
97
7
0
275,427
4
W
Sobek
6,060
466
29
2
0
264,856
0
L
Surtr
5,955
458
43
3
0
228,488
4
W
Thanatos
8,494
653
86
7
0
273,163
0
W
Rama
6,659
512
67
5
0
185,345
0
L
Kukulkan
6,406
493
72
6
0
228,547
0
W
Surtr
7,403
569
72
6
0
238,478
0
L
Horus
6,070
467
19
1
0
248,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role