Player Matchup

Hou Yi
Hou Yi
Desnik
Hou Yi
Level 210
God Stats
13W - 6L
1,718 SR
Queue Stats
183W - 144L
1,604 Elo+
Party 1
Chang'e
Chang'e
GregoryBoggins
Chang'e
Level 182
God Stats
1W - 2L
1,464 SR
Queue Stats
118W - 94L
1,603 Elo+
Party 1
Geb
Geb
KingPerrin
Geb
Level 27
God Stats
8W - 3L
1,695 SR
Queue Stats
94W - 73L
1,520 Elo+
Party 1
Pele
Pele
Leprous7
Pele
Level 159
God Stats
20W - 16L
1,566 SR
Queue Stats
261W - 207L
1,585 Elo+
Party 1
Kuzenbo
Kuzenbo
US Army Woods
Kuzenbo
Level 163
God Stats
2W - 10L
1,522 SR
Queue Stats
17W - 21L
1,480 Elo+
Party 1
Team Averages
Level 148
1,593 SR
1,558 Elo+

VS

Team Averages
Level 118
1,567 SR
1,482 Elo+
Cthulhu
Cthulhu
Alpha_Falls
Cthulhu
Level 142
God Stats
0W - 1L
1,544 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
KNOWLONGER
Nu Wa
Level 86
God Stats
2W - 5L
1,670 SR
Queue Stats
31W - 27L
1,464 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Ultra Knight
Ah Muzen Cab
Level 122
God Stats
10W - 11L
1,548 SR
Queue Stats
54W - 49L
1,475 Elo+
Party 2
Chaac
Chaac
X-_topshoota_-
Chaac
Level 99
God Stats
0W - 1L
1,472 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Mercury
Mercury
jorgemoneitor
Mercury
Level 143
God Stats
1W - 1L
1,604 SR
Queue Stats
67W - 67L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Desnik
Hou Yi
16
9 / 0 / 3
9,799
980
13,646
9,303
4,247
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 0 / 7
8,697
870
7,421
8,888
4,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 0 / 10
8,770
877
4,306
5,662
4,829
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
16
6 / 0 / 9
9,650
965
15,184
8,042
3,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
14
0 / 0 / 11
8,832
883
7,266
13,743
15,972
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alpha_Falls
Cthulhu
13
0 / 2 / 0
7,809
781
10,304
11,962
10,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
12
0 / 5 / 0
7,291
729
5,835
8,875
3,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Ultra Knight
Ah Muzen Cab
13
0 / 5 / 0
7,831
783
9,718
12,577
5,153
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 1 / 0
7,626
763
3,212
7,308
6,327
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Mercury
12
0 / 7 / 0
7,579
758
4,503
13,646
5,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
0
20
Kills
0
0
Deaths
20
40
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Alpha_Falls
Cthulhu
0
2
0
0
W
Hou Yi
Desnik
Hou Yi
9
0
3
10.5
W
4
0
7
7.5
L
Nu Wa
0
5
0
0
W
1
0
10
6
W
Pele
6
0
9
10.5
W
Kuzenbo
0
0
11
5.5
L
Ah Muzen Cab
Ultra Knight
Ah Muzen Cab
0
5
0
0
L
0
1
0
0
L
Mercury
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,823
Damage
33,572
45,638
Taken
54,368
33,616
Mitigated
31,300
23,187
Healing
7,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Alpha_Falls
Cthulhu
10,304
405
406
2,479
11,962
10,882
0
6,125
5,837
25,182
0
W
Hou Yi
Desnik
Hou Yi
13,646
6,171
0
955
9,303
4,247
956
3,051
6,208
0
40,594
W
7,421
1,058
7,092
5,808
8,888
4,746
135
3,321
5,213
20,788
780
L
Nu Wa
5,835
1,226
0
200
8,875
3,681
0
1,776
7,099
14,683
0
W
4,306
353
1,438
1,055
5,662
4,829
186
1,937
3,676
8,044
251
W
Pele
15,184
2,456
0
2,204
8,042
3,822
0
2,985
4,847
0
39,530
W
Kuzenbo
7,266
3,194
0
4,635
13,743
15,972
51
3,869
9,555
20,874
571
L
Ah Muzen Cab
Ultra Knight
Ah Muzen Cab
9,718
1,830
0
1,668
12,577
5,153
0
3,994
8,583
0
29,097
L
3,212
205
0
1,801
7,308
6,327
160
2,825
4,483
0
14,248
L
Mercury
4,503
2,808
0
750
13,646
5,257
0
3,834
9,812
0
16,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,748
Gold Earned
38,136
223
Minions Killed
156
0
Camps Cleared
0
1,117,904
Distance Traveled
910,091
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,809
781
27
3
0
188,987
0
W
Hou Yi
9,799
980
74
7
0
211,108
0
W
Chang'e
8,697
870
47
5
0
230,501
0
L
Nu Wa
7,291
729
19
2
0
183,667
1
W
Geb
8,770
877
11
1
0
211,913
0
W
Pele
9,650
965
67
7
0
258,081
0
W
Kuzenbo
8,832
883
24
2
0
206,301
6
L
Ah Muzen Cab
7,831
783
53
5
0
184,769
0
L
Chaac
7,626
763
30
3
0
171,343
2
L
Mercury
7,579
758
27
3
0
181,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role