Player Matchup

Medusa
Medusa
Arronex
Medusa
Level 134
God Stats
6W - 6L
1,373 SR
Queue Stats
324W - 314L
1,462 Elo+
Solo
Izanami
Izanami
Canyougetmeabag
Izanami
Level 119
God Stats
3W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Lipidum
Cu Chulainn
Level 138
God Stats
2W - 0L
1,296 SR
Queue Stats
18W - 13L
1,520 Elo+
Party 2
Charon
Charon
gibics
Charon
Level 86
God Stats
3W - 5L
1,539 SR
Queue Stats
43W - 38L
1,463 Elo+
Solo
Olorun
Olorun
k1000osilva
Olorun
Level 138
God Stats
7W - 2L
1,604 SR
Queue Stats
204W - 209L
1,518 Elo+
Solo
Team Averages
Level 123
1,463 SR
1,493 Elo+

VS

Team Averages
Level 92
1,537 SR
1,454 Elo+
Arachne
Arachne
Aides_in_a_can
Arachne
Level 148
God Stats
16W - 10L
1,601 SR
Queue Stats
128W - 127L
1,487 Elo+
Solo
Hades
Hades
Elshavoplots30
Hades
Level 89
God Stats
55W - 44L
1,573 SR
Queue Stats
162W - 162L
1,407 Elo+
Solo
Xing Tian
Xing Tian
Khaoshunter
Xing Tian
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 90L
1,448 Elo+
Solo
Sobek
Sobek
RAGNAROK2035
Sobek
Level 59
God Stats
20W - 21L
1,421 SR
Queue Stats
191W - 182L
1,445 Elo+
Party 1
Medusa
Medusa
SnakeWasHere
Medusa
Level 81
God Stats
20W - 15L
1,589 SR
Queue Stats
143W - 144L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Arronex
Medusa
16
6 / 3 / 0
10,022
557
16,609
11,152
5,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

15
1 / 2 / 2
9,060
503
6,996
7,444
3,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cu Chulainn
Lipidum
Cu Chulainn
15
4 / 1 / 2
10,321
573
9,882
15,799
12,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charon
gibics
Charon
14
1 / 1 / 4
9,024
501
7,539
13,758
10,714
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Olorun
18
5 / 0 / 7
10,096
561
14,444
12,461
5,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 0
9,123
507
7,645
21,486
9,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 4 / 1
7,318
407
6,172
17,019
8,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Xing Tian
Khaoshunter
Xing Tian
10
0 / 5 / 0
6,517
362
5,018
17,212
14,549
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 2 / 2
7,604
422
4,501
16,552
14,731
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
13
1 / 4 / 1
7,534
419
8,556
9,455
4,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
17
Kills
6
7
Deaths
17
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
4
2
0
2
W
Medusa
Arronex
Medusa
6
3
0
2
W
1
2
2
1
L
0
4
1
0.13
L
Xing Tian
Khaoshunter
Xing Tian
0
5
0
0
W
Cu Chulainn
Lipidum
Cu Chulainn
4
1
2
5
L
1
2
2
1
L
Medusa
1
4
1
0.38
W
Charon
gibics
Charon
1
1
4
3
W
Olorun
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,470
Damage
31,892
60,614
Taken
81,724
37,391
Mitigated
51,634
16,302
Healing
23,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,645
5,098
0
12,653
21,486
9,581
0
3,403
18,083
0
77,083
W
Medusa
Arronex
Medusa
16,609
7,530
0
1,475
11,152
5,237
0
4,441
6,657
0
93,020
W
6,996
4,194
0
2,672
7,444
3,443
1,360
1,451
5,993
0
79,013
L
6,172
326
22
6,286
17,019
8,674
0
3,226
13,793
56,172
2,218
L
Xing Tian
Khaoshunter
Xing Tian
5,018
577
0
250
17,212
14,549
0
3,561
13,651
30,192
0
W
Cu Chulainn
Lipidum
Cu Chulainn
9,882
2,304
0
1,345
15,799
12,190
107
3,530
11,957
26
74,016
L
4,501
586
0
2,410
16,552
14,731
0
6,074
10,478
23,699
852
L
Medusa
8,556
2,931
0
2,282
9,455
4,099
0
5,229
4,226
0
57,947
W
Charon
gibics
Charon
7,539
1,974
0
2,456
13,758
10,714
120
2,469
11,269
33,586
0
W
Olorun
14,444
4,523
733
7,621
12,461
5,807
0
3,770
8,659
80,168
15,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,523
Gold Earned
38,096
557
Minions Killed
360
0
Camps Cleared
0
1,695,928
Distance Traveled
1,646,106
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,123
507
112
6
0
386,601
0
W
Medusa
10,022
557
133
7
0
360,960
4
W
Izanami
9,060
503
137
8
0
315,884
0
L
Hades
7,318
407
102
6
0
296,289
0
L
Xing Tian
6,517
362
45
3
0
298,725
0
W
Cu Chulainn
10,321
573
113
6
0
298,729
3
L
Sobek
7,604
422
33
2
0
354,691
2
L
Medusa
7,534
419
68
4
0
309,800
0
W
Charon
9,024
501
42
2
0
363,879
0
W
Olorun
10,096
561
132
7
0
356,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role