Player Matchup

Zeus
Zeus
 
Zeus
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Kuoph
Chaac
Level 122
God Stats
1W - 0L
1,279 SR
Queue Stats
90W - 96L
1,483 Elo+
Solo
Artemis
Artemis
SmallAngryShark
Artemis
Level 55
God Stats
3W - 1L
1,500 SR
Queue Stats
24W - 15L
1,690 Elo+
Party 1
Gilgamesh
Gilgamesh
UltimateCuban
Gilgamesh
Level 128
God Stats
3W - 5L
1,594 SR
Queue Stats
261W - 263L
1,545 Elo+
Party 1
Bacchus
Bacchus
smiting_ur_dad26
Bacchus
Level 88
God Stats
5W - 3L
1,432 SR
Queue Stats
172W - 176L
1,492 Elo+
Party 1
Team Averages
Level 117
1,461 SR
1,542 Elo+

VS

Team Averages
Level 131
1,664 SR
1,585 Elo+
Cupid
Cupid
DepressedTeets
Cupid
Level 129
God Stats
16W - 17L
1,588 SR
Queue Stats
51W - 60L
1,486 Elo+
Solo
Shiva
Shiva
Ofumei
Shiva
Level 147
God Stats
1W - 2L
1,712 SR
Queue Stats
74W - 74L
1,558 Elo+
Solo
Cthulhu
Cthulhu
christianxdct
Cthulhu
Level 109
God Stats
7W - 2L
1,861 SR
Queue Stats
130W - 105L
1,520 Elo+
Solo
Susano
Susano
fernansuarez
Susano
Level 104
God Stats
4W - 3L
1,442 SR
Queue Stats
110W - 94L
1,564 Elo+
Solo
The Morrigan
The Morrigan
Κills
The Morrigan
Level 166
God Stats
6W - 3L
1,715 SR
Queue Stats
34W - 13L
1,797 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
5 / 1 / 4
8,270
636
7,198
4,513
1,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Kuoph
Chaac
12
2 / 3 / 1
7,058
543
7,639
11,701
9,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 7 / 2
6,329
487
7,326
11,120
4,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
UltimateCuban
Gilgamesh
13
5 / 0 / 4
7,306
562
7,075
11,450
5,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Earring

Mystical Earring

+15
Mp 5

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

9
1 / 4 / 3
5,507
424
3,806
11,978
9,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 4 / 2
6,154
473
8,383
9,879
3,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shiva
Ofumei
Shiva
13
3 / 3 / 0
7,617
586
8,573
15,538
7,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
11
4 / 1 / 5
7,256
558
6,672
12,280
10,584
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Susano
12
1 / 3 / 1
6,360
489
3,831
12,255
4,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

The Morrigan
Κills
The Morrigan
13
2 / 4 / 3
7,436
572
7,698
6,707
2,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
25
15
Kills
14
15
Deaths
15
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
1
4
7
L
4
4
2
1.25
W
Chaac
Kuoph
Chaac
2
3
1
0.83
L
Shiva
Ofumei
Shiva
3
3
0
1
W
2
7
2
0.43
W
Gilgamesh
UltimateCuban
Gilgamesh
5
0
4
7
L
Cthulhu
4
1
5
6.5
L
Susano
1
3
1
0.5
W
1
4
3
0.63
L
The Morrigan
Κills
The Morrigan
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,044
Damage
35,157
50,762
Taken
56,659
29,169
Mitigated
28,015
10,772
Healing
14,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
7,198
619
0
1,209
4,513
1,471
0
2,089
2,182
64,032
426
L
8,383
5,034
218
2,726
9,879
3,230
0
1,966
7,771
0
34,413
W
Chaac
Kuoph
Chaac
7,639
1,050
0
3,555
11,701
9,063
0
0
11,701
0
50,020
L
Shiva
Ofumei
Shiva
8,573
2,834
0
3,457
15,538
7,401
442
0
15,538
0
52,384
W
7,326
4,157
0
2,404
11,120
4,035
0
2,911
8,172
0
43,896
W
Gilgamesh
UltimateCuban
Gilgamesh
7,075
2,439
0
1,292
11,450
5,439
0
2,957
8,297
0
47,594
L
Cthulhu
6,672
887
0
2,318
12,280
10,584
0
3,337
8,474
29,399
1,708
L
Susano
3,831
1,178
0
4,370
12,255
4,494
0
2,308
9,947
0
48,372
W
3,806
406
0
2,312
11,978
9,161
0
3,923
7,976
11,410
380
L
The Morrigan
Κills
The Morrigan
7,698
533
0
1,085
6,707
2,306
0
2,640
4,067
54,572
2,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,470
Gold Earned
34,823
346
Minions Killed
374
0
Camps Cleared
0
1,284,749
Distance Traveled
1,228,870
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,270
636
118
9
0
246,617
3
L
Cupid
6,154
473
49
4
0
190,632
1
W
Chaac
7,058
543
85
7
0
248,375
0
L
Shiva
7,617
586
88
7
0
224,944
1
W
Artemis
6,329
487
59
5
0
228,934
0
W
Gilgamesh
7,306
562
73
6
0
305,770
0
L
Cthulhu
7,256
558
46
4
0
265,385
3
L
Susano
6,360
489
81
6
0
283,546
0
W
Bacchus
5,507
424
11
1
0
255,053
6
L
The Morrigan
7,436
572
110
8
0
264,363
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role