Player Matchup

Bacchus
Bacchus
Silver I
IXMaslerr
Bacchus
Silver I
Level 169
God Stats
5W - 2L
1,926 SR
Queue Stats
8W - 9L
1,565 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver I
MARrrKUSss
Tsukuyomi
Silver I
Level 162
God Stats
1W - 0L
1,542 SR
Queue Stats
8W - 9L
1,565 MMR
Party 1
Raijin
Raijin
Silver I
Sejummm
Raijin
Silver I
Level 156
God Stats
1W - 0L
1,315 SR
Queue Stats
8W - 9L
1,565 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 162
1,594 SR
1,565 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 118
1,615 SR
1,431 MMR
Scylla
Scylla
Gold V
Dezca
Scylla
Gold V
Level 90
God Stats
14W - 12L
1,637 SR
Queue Stats
72W - 67L
1,396 MMR
Solo
Atlas
Atlas
Bronze III
MajesticTermite
Atlas
Bronze III
Level 127
God Stats
0W - 1L
1,707 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Bellona
Bellona
Bronze IV
yoshie07
Bellona
Bronze IV
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,397 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IXMaslerr
Bacchus
16
0 / 1 / 14
10,320
688
8,316
15,087
18,051
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
MARrrKUSss
Tsukuyomi
17
6 / 0 / 8
11,907
794
19,869
15,451
6,384
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
Sejummm
Raijin
18
8 / 1 / 6
12,225
815
15,428
9,586
4,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
KukulkanHadesZeusMedusa

VS

Bans
PersephoneThothMartichorasNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dezca
Scylla
18
1 / 2 / 1
10,426
695
12,309
10,921
4,439
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 6 / 0
8,602
573
8,633
22,690
21,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
yoshie07
Bellona
13
0 / 6 / 0
8,602
573
2,881
17,145
13,427
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
14
Kills
2
2
Deaths
14
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Scylla
Dezca
Scylla
1
2
1
0.75
W
Bacchus
IXMaslerr
Bacchus
0
1
14
7
W
Tsukuyomi
MARrrKUSss
Tsukuyomi
6
0
8
10
L
1
6
0
0.17
W
Raijin
Sejummm
Raijin
8
1
6
11
L
Bellona
yoshie07
Bellona
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,613
Damage
23,823
40,124
Taken
50,756
28,829
Mitigated
39,447
10,882
Healing
3,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Dezca
Scylla
12,309
1,051
0
0
10,921
4,439
0
5,045
5,547
67,129
1,143
W
Bacchus
IXMaslerr
Bacchus
8,316
695
317
3,181
15,087
18,051
351
6,608
8,059
24,915
2,487
W
Tsukuyomi
MARrrKUSss
Tsukuyomi
19,869
5,681
0
5,080
15,451
6,384
1,094
8,536
6,479
0
74,179
L
8,633
2,974
0
2,123
22,690
21,581
0
9,842
11,841
18,999
21
W
Raijin
Sejummm
Raijin
15,428
1,849
0
2,304
9,586
4,394
804
5,572
3,805
49,478
0
L
Bellona
yoshie07
Bellona
2,881
287
0
1,175
17,145
13,427
0
6,394
10,204
58
29,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,452
Gold Earned
27,630
193
Minions Killed
176
0
Camps Cleared
0
889,059
Distance Traveled
746,535
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,426
695
114
8
0
280,204
6
W
Bacchus
10,320
688
33
2
0
295,108
2
W
Tsukuyomi
11,907
794
73
5
0
317,526
0
L
Atlas
8,602
573
19
1
0
225,160
0
W
Raijin
12,225
815
87
6
0
276,425
4
L
Bellona
8,602
573
43
3
0
241,171
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role