Player Matchup

Bellona
Bellona
Platinum II
MountainOysterz
Bellona
Platinum II
Level 147
God Stats
0W - 1L
1,736 SR
Queue Stats
39W - 36L
1,796 MMR
Party 1
Ra
Ra
Gold IV
TheHGustav2
Ra
Gold IV
Level 102
God Stats
1W - 1L
1,596 SR
Queue Stats
14W - 11L
1,792 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum II
throbbingcaulk
Kuzenbo
Platinum II
Level 149
God Stats
0W - 1L
1,666 SR
Queue Stats
153W - 152L
1,909 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 133
1,666 SR
1,833 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 151
1,535 SR
1,964 MMR
Sol
Sol
Diamond IV
Ducoma
Sol
Diamond IV
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 143L
2,044 MMR
Solo
Ares
Ares
Platinum II
WorstSupEverFU
Ares
Platinum II
Level 172
God Stats
5W - 1L
1,500 SR
Queue Stats
138W - 141L
1,786 MMR
Solo
Cupid
Cupid
Platinum I
ZUBÃO
Cupid
Platinum I
Level 166
God Stats
14W - 14L
1,604 SR
Queue Stats
237W - 243L
2,062 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 8
9,518
793
8,539
14,672
14,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
6 / 2 / 6
10,125
844
11,031
9,758
4,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 3 / 6
8,912
743
7,568
10,310
10,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
VulcanAphroditeAchillesMorgan Le FayNe Zha

VS

Bans
ThothOdinNeithCthulhuArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Ducoma
Sol
15
1 / 5 / 4
9,338
778
7,585
11,651
4,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 4 / 3
9,266
772
11,008
16,831
15,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
ZUBÃO
Cupid
14
3 / 4 / 4
9,406
784
10,086
10,650
4,056
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
13
Kills
7
7
Deaths
13
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
Ducoma
Sol
1
5
4
0.6
L
4
2
8
4
L
6
2
6
4.5
W
3
4
3
1.13
W
Cupid
ZUBÃO
Cupid
3
4
4
1.25
L
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,138
Damage
28,679
34,740
Taken
39,132
30,077
Mitigated
23,533
11,145
Healing
10,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Ducoma
Sol
7,585
3,538
0
3,539
11,651
4,325
2,840
3,988
7,018
55,149
4,476
L
8,539
2,417
0
3,132
14,672
14,880
866
6,890
7,304
0
21,431
L
11,031
1,156
3,085
3,697
9,758
4,616
965
5,354
3,947
49,758
487
W
11,008
130
0
2,489
16,831
15,152
0
7,095
7,941
16,319
1,660
W
Cupid
ZUBÃO
Cupid
10,086
5,107
477
3,774
10,650
4,056
293
4,768
4,777
0
40,264
L
7,568
2,060
0
1,231
10,310
10,581
773
4,250
5,554
16,721
125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,555
Gold Earned
28,010
134
Minions Killed
175
0
Camps Cleared
0
622,684
Distance Traveled
663,164
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,338
778
94
8
0
214,760
0
L
Bellona
9,518
793
31
3
0
207,272
0
L
Ra
10,125
844
86
7
0
208,446
2
W
Ares
9,266
772
17
1
0
221,487
0
W
Cupid
9,406
784
64
5
0
226,917
0
L
Kuzenbo
8,912
743
17
1
0
206,966
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role