Player Matchup

Guan Yu
Guan Yu
AFL Ornat
Guan Yu
Level 159
God Stats
3W - 2L
1,544 SR
Queue Stats
88W - 75L
1,578 Elo+
Party 1
Shiva
Shiva
Austrian_Artist0
Shiva
Level 106
God Stats
3W - 3L
1,407 SR
Queue Stats
51W - 46L
1,525 Elo+
Party 2
Ao Kuang
Ao Kuang
Just Christophr
Ao Kuang
Level 184
God Stats
10W - 3L
1,645 SR
Queue Stats
154W - 135L
1,582 Elo+
Party 1
Skadi
Skadi
Rafalonski
Skadi
Level 67
God Stats
1W - 1L
1,184 SR
Queue Stats
67W - 63L
1,534 Elo+
Party 2
Ra
Ra
Thånks
Ra
Level 156
God Stats
6W - 2L
1,899 SR
Queue Stats
156W - 136L
1,582 Elo+
Party 1
Team Averages
Level 134
1,536 SR
1,560 Elo+

VS

Team Averages
Level 131
1,576 SR
1,524 Elo+
Fenrir
Fenrir
IWontTeamKill6
Fenrir
Level 117
God Stats
8W - 7L
1,632 SR
Queue Stats
368W - 327L
1,528 Elo+
Solo
Scylla
Scylla
ItzAether
Scylla
Level 148
God Stats
2W - 4L
1,401 SR
Queue Stats
143W - 138L
1,545 Elo+
Party 3
King Arthur
King Arthur
PapaBaldwin
King Arthur
Level 145
God Stats
5W - 5L
1,391 SR
Queue Stats
164W - 160L
1,485 Elo+
Party 4
Bacchus
Bacchus
PapaBerry97
Bacchus
Level 109
God Stats
2W - 2L
1,624 SR
Queue Stats
59W - 65L
1,446 Elo+
Party 4
Sol
Sol
Đionysus
Sol
Level 134
God Stats
3W - 3L
1,830 SR
Queue Stats
186W - 167L
1,618 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AFL Ornat
Guan Yu
12
2 / 0 / 6
6,908
493
4,802
13,056
9,235
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
2 / 0 / 6
7,430
531
6,294
9,998
4,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
15
8 / 1 / 1
9,663
690
9,247
12,035
8,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
14
1 / 3 / 5
8,280
591
7,625
9,895
4,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 3 / 2
8,179
584
3,080
7,990
3,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 0
7,220
516
5,849
9,007
4,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
ItzAether
Scylla
12
1 / 3 / 0
6,768
483
7,885
7,107
1,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
PapaBaldwin
King Arthur
13
1 / 3 / 0
7,359
526
4,080
12,169
8,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
PapaBerry97
Bacchus
10
0 / 4 / 4
6,570
469
6,655
11,536
10,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 3 / 1
7,612
544
6,984
8,069
2,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
14
Kills
7
7
Deaths
14
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
AFL Ornat
Guan Yu
2
0
6
5
W
2
0
6
5
L
4
1
0
4
L
Scylla
ItzAether
Scylla
1
3
0
0.33
W
Ao Kuang
8
1
1
8.5
L
King Arthur
PapaBaldwin
King Arthur
1
3
0
0.33
L
Bacchus
PapaBerry97
Bacchus
0
4
4
0.5
W
Skadi
1
3
5
1.17
W
1
3
2
0.67
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,048
Damage
31,453
52,974
Taken
47,888
29,124
Mitigated
27,007
22,714
Healing
11,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
AFL Ornat
Guan Yu
4,802
921
1,479
5,680
13,056
9,235
30
6,866
5,966
0
29,707
W
6,294
1,493
360
3,064
9,998
4,160
128
3,372
6,332
0
56,875
L
5,849
993
0
1,441
9,007
4,561
0
1,905
6,904
0
52,162
L
Scylla
ItzAether
Scylla
7,885
592
0
1,369
7,107
1,951
0
1,636
5,254
52,793
993
W
Ao Kuang
9,247
1,321
0
6,806
12,035
8,308
0
402
11,593
50,622
7,552
L
King Arthur
PapaBaldwin
King Arthur
4,080
369
0
2,735
12,169
8,163
0
5,224
6,312
0
53,362
L
Bacchus
PapaBerry97
Bacchus
6,655
1,009
0
2,332
11,536
10,223
0
1,801
9,649
27,488
1,183
W
Skadi
7,625
3,225
0
2,604
9,895
4,080
709
6,784
3,111
0
69,128
W
3,080
122
901
1,820
7,990
3,341
303
2,678
5,134
74,143
0
L
6,984
4,086
0
3,291
8,069
2,109
0
187
7,882
62,628
2,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,460
Gold Earned
35,529
459
Minions Killed
442
0
Camps Cleared
0
1,463,556
Distance Traveled
1,373,556
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,908
493
47
3
0
306,956
0
W
Shiva
7,430
531
76
5
0
349,592
2
L
Fenrir
7,220
516
70
5
0
335,705
0
L
Scylla
6,768
483
107
8
0
265,067
0
W
Ao Kuang
9,663
690
84
6
0
244,078
0
L
King Arthur
7,359
526
110
8
0
217,163
0
L
Bacchus
6,570
469
34
2
0
293,528
2
W
Skadi
8,280
591
116
8
0
260,139
0
W
Ra
8,179
584
136
10
0
302,791
4
L
Sol
7,612
544
121
9
0
262,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role