Player Matchup

Bacchus
Bacchus
Silver II
InnateFlare
Bacchus
Silver II
Level 107
God Stats
0W - 1L
1,752 SR
Queue Stats
10W - 13L
1,445 MMR
Solo
Cupid
Cupid
Bronze III
nic_Savage
Cupid
Bronze III
Level 128
God Stats
0W - 1L
1,588 SR
Queue Stats
3W - 1L
1,646 MMR
Solo
Nox
Nox
Silver II
tandemstar
Nox
Silver II
Level 144
God Stats
0W - 1L
1,314 SR
Queue Stats
28W - 29L
1,560 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,551 SR
1,550 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,494 SR
1,502 MMR
Xing Tian
Xing Tian
Gold II
FaIIenPrime
Xing Tian
Gold II
Level 144
God Stats
29W - 30L
1,541 SR
Queue Stats
40W - 51L
1,508 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
JustAGentt
Cu Chulainn
Gold III
Level 146
God Stats
3W - 2L
1,591 SR
Queue Stats
13W - 9L
1,716 MMR
Solo
Medusa
Medusa
Bronze IV
Smoking on u254
Medusa
Bronze IV
Level 97
God Stats
1W - 1L
1,350 SR
Queue Stats
177W - 251L
1,281 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
InnateFlare
Bacchus
13
1 / 4 / 0
8,064
620
8,076
14,888
20,434
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
13
0 / 4 / 1
8,394
646
4,797
12,783
5,982
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

12
0 / 4 / 1
7,890
607
4,627
10,629
5,473
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AchillesPersephoneCthulhuThothAgni

VS

Bans
Ne ZhaOlorunGebVulcanMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
FaIIenPrime
Xing Tian
16
0 / 0 / 12
9,645
742
10,188
15,349
14,099
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Cu Chulainn
JustAGentt
Cu Chulainn
16
6 / 1 / 5
10,798
831
14,148
13,544
14,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
6 / 0 / 5
10,723
825
9,133
9,515
4,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
1
Kills
12
12
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
FaIIenPrime
Xing Tian
0
0
12
6
L
Bacchus
InnateFlare
Bacchus
1
4
0
0.25
W
Cu Chulainn
JustAGentt
Cu Chulainn
6
1
5
8.5
W
6
0
5
8.5
L
Cupid
0
4
1
0.13
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,500
Damage
33,469
38,300
Taken
38,408
31,889
Mitigated
32,942
2,893
Healing
8,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
FaIIenPrime
Xing Tian
10,188
52
0
3,512
15,349
14,099
21
3,988
11,328
26,025
1,510
L
Bacchus
InnateFlare
Bacchus
8,076
916
0
210
14,888
20,434
0
3,953
10,433
22,757
339
W
Cu Chulainn
JustAGentt
Cu Chulainn
14,148
788
0
3,014
13,544
14,098
105
4,762
8,729
57
49,196
W
9,133
3,288
0
2,014
9,515
4,745
2,407
3,606
5,905
0
71,593
L
Cupid
4,797
2,374
78
1,706
12,783
5,982
0
3,347
9,018
0
38,337
L
4,627
635
0
899
10,629
5,473
0
2,383
7,831
27,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,348
Gold Earned
31,166
147
Minions Killed
203
0
Camps Cleared
0
750,523
Distance Traveled
838,803
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
9,645
742
40
3
0
295,429
10
L
Bacchus
8,064
620
28
2
0
268,281
0
W
Cu Chulainn
10,798
831
76
6
0
272,729
0
W
Medusa
10,723
825
87
7
0
270,645
0
L
Cupid
8,394
646
71
5
0
247,485
2
L
Nox
7,890
607
48
4
0
234,757
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role