Player Matchup

Bacchus
Bacchus
Silver III
IXMaslerr
Bacchus
Silver III
Level 169
God Stats
5W - 2L
1,885 SR
Queue Stats
8W - 9L
1,523 MMR
Party 1
Chiron
Chiron
Silver III
MARrrKUSss
Chiron
Silver III
Level 162
God Stats
1W - 1L
1,618 SR
Queue Stats
8W - 9L
1,523 MMR
Party 1
Thoth
Thoth
Silver III
Sejummm
Thoth
Silver III
Level 156
God Stats
1W - 0L
1,452 SR
Queue Stats
8W - 9L
1,523 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 162
1,652 SR
1,523 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 100
1,594 SR
1,452 MMR
Khepri
Khepri
Silver IV
DeftDesks
Khepri
Silver IV
Level 106
God Stats
9W - 8L
1,627 SR
Queue Stats
10W - 11L
1,510 MMR
Party 2
Baron Samedi
Baron Samedi
Gold V
Wesbest
Baron Samedi
Gold V
Level 129
God Stats
19W - 13L
1,591 SR
Queue Stats
166W - 191L
1,337 MMR
Party 2
Neith
Neith
Silver IV
youngaddy
Neith
Silver IV
Level 65
God Stats
6W - 7L
1,564 SR
Queue Stats
7W - 9L
1,510 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IXMaslerr
Bacchus
18
0 / 1 / 8
12,088
672
12,214
19,727
33,826
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
MARrrKUSss
Chiron
17
2 / 2 / 4
12,320
684
12,480
17,313
8,050
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Sejummm
Thoth
20
7 / 0 / 2
13,482
749
22,623
10,045
5,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
KukulkanJormungandrZeusAchillesPersephone

VS

Bans
VamanaPoseidonMartichorasAphroditeDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
DeftDesks
Khepri
16
0 / 3 / 2
10,225
568
4,037
17,524
21,523
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Wesbest
Baron Samedi
17
2 / 4 / 1
11,352
631
11,795
15,781
7,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
youngaddy
Neith
17
1 / 2 / 1
10,944
608
19,161
17,583
6,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
9
Kills
3
3
Deaths
9
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Khepri
DeftDesks
Khepri
0
3
2
0.33
W
Bacchus
IXMaslerr
Bacchus
0
1
8
4
W
Chiron
MARrrKUSss
Chiron
2
2
4
2
W
Thoth
Sejummm
Thoth
7
0
2
8
L
Baron Samedi
Wesbest
Baron Samedi
2
4
1
0.63
L
Neith
youngaddy
Neith
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,317
Damage
34,993
47,085
Taken
50,888
47,428
Mitigated
35,836
15,294
Healing
10,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
DeftDesks
Khepri
4,037
89
182
2,495
17,524
21,523
0
10,642
5,979
28,955
1,214
W
Bacchus
IXMaslerr
Bacchus
12,214
943
255
4,261
19,727
33,826
132
7,802
11,895
36,676
4,575
W
Chiron
MARrrKUSss
Chiron
12,480
4,504
741
7,105
17,313
8,050
1,568
5,475
11,736
0
79,406
W
Thoth
Sejummm
Thoth
22,623
929
0
2,932
10,045
5,552
1,166
3,562
6,449
69,688
0
L
Baron Samedi
Wesbest
Baron Samedi
11,795
850
1,395
2,368
15,781
7,679
0
10,217
4,976
47,013
0
L
Neith
youngaddy
Neith
19,161
8,020
0
4,078
17,583
6,634
0
11,030
5,744
0
71,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,890
Gold Earned
32,521
246
Minions Killed
208
0
Camps Cleared
0
1,025,505
Distance Traveled
936,845
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,225
568
29
2
0
331,104
4
W
Bacchus
12,088
672
48
3
0
349,315
4
W
Chiron
12,320
684
101
6
0
301,683
1
W
Thoth
13,482
749
97
5
0
374,507
6
L
Baron Samedi
11,352
631
85
5
0
302,211
0
L
Neith
10,944
608
94
5
0
303,530
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role