Player Matchup

Nemesis
Nemesis
FieryVortexV1
Nemesis
Level 125
God Stats
2W - 2L
1,864 SR
Queue Stats
99W - 76L
1,615 Elo+
Party 2
Mulan
Mulan
JägerMeisteŗ
Mulan
Level 144
God Stats
9W - 6L
1,701 SR
Queue Stats
48W - 41L
1,623 Elo+
Party 3
Janus
Janus
Storme4537
Janus
Level 131
God Stats
1W - 1L
1,722 SR
Queue Stats
36W - 28L
1,579 Elo+
Party 2
Medusa
Medusa
metallo16
Medusa
Level 107
God Stats
4W - 5L
1,377 SR
Queue Stats
25W - 21L
1,605 Elo+
Party 3
Camazotz
Camazotz
youxmadxbro
Camazotz
Level 69
God Stats
7W - 5L
1,500 SR
Queue Stats
206W - 164L
1,591 Elo+
Solo
Team Averages
Level 115
1,633 SR
1,602 Elo+

VS

Team Averages
Level 143
1,466 SR
1,557 Elo+
Ganesha
Ganesha
AFL Ornat
Ganesha
Level 159
God Stats
10W - 7L
1,545 SR
Queue Stats
88W - 75L
1,566 Elo+
Party 1
Medusa
Medusa
Corny4King
Medusa
Level 149
God Stats
4W - 1L
1,500 SR
Queue Stats
21W - 17L
1,584 Elo+
Party 1
Eset
Eset
ElHerrero1324
Eset
Level 68
God Stats
3W - 3L
1,261 SR
Queue Stats
472W - 445L
1,496 Elo+
Solo
Cabrakan
Cabrakan
Just Christophr
Cabrakan
Level 184
God Stats
14W - 9L
1,580 SR
Queue Stats
154W - 135L
1,570 Elo+
Party 1
Surtr
Surtr
Thånks
Surtr
Level 156
God Stats
2W - 3L
1,445 SR
Queue Stats
156W - 136L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
1 / 2 / 2
7,453
466
6,277
12,923
5,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 5 / 1
8,047
503
12,219
19,826
19,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
14
2 / 2 / 0
8,361
523
6,120
9,755
4,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
metallo16
Medusa
14
0 / 4 / 1
7,871
492
6,571
12,434
5,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Camazotz
youxmadxbro
Camazotz
13
3 / 5 / 2
7,559
472
10,487
16,937
8,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AFL Ornat
Ganesha
13
0 / 0 / 9
7,315
457
3,234
10,150
8,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Medusa
Corny4King
Medusa
15
5 / 3 / 5
9,324
583
13,202
13,308
5,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
3 / 1 / 3
8,732
546
6,293
6,356
2,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
16
9 / 1 / 4
9,470
592
12,418
13,084
10,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Surtr
Thånks
Surtr
15
0 / 2 / 9
8,998
562
13,367
17,951
16,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
7
Kills
17
18
Deaths
7
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ganesha
AFL Ornat
Ganesha
0
0
9
4.5
W
Medusa
Corny4King
Medusa
5
3
5
2.5
W
3
1
3
4.5
L
Nemesis
1
2
2
1
W
Cabrakan
9
1
4
11
L
1
5
1
0.3
L
Janus
2
2
0
1
W
Surtr
Thånks
Surtr
0
2
9
2.25
L
Medusa
metallo16
Medusa
0
4
1
0.13
L
Camazotz
youxmadxbro
Camazotz
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,674
Damage
48,514
71,875
Taken
60,849
42,425
Mitigated
42,846
16,329
Healing
15,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
AFL Ornat
Ganesha
3,234
384
0
1,653
10,150
8,258
0
1,299
8,583
24,594
727
W
Medusa
Corny4King
Medusa
13,202
6,085
0
4,753
13,308
5,532
1,016
824
12,228
0
71,407
W
6,293
47
0
1,411
6,356
2,627
181
1,862
4,443
67,034
441
L
Nemesis
6,277
1,320
0
2,468
12,923
5,752
0
5,627
7,217
0
65,249
W
Cabrakan
12,418
1,800
0
4,876
13,084
10,139
0
2,355
10,404
69,244
473
L
12,219
1,670
0
5,188
19,826
19,145
0
4,079
15,747
3,950
64,914
L
Janus
6,120
166
85
2,086
9,755
4,017
0
3,211
6,449
72,226
666
W
Surtr
Thånks
Surtr
13,367
4,075
0
2,376
17,951
16,290
16
1,277
15,659
3,095
72,562
L
Medusa
metallo16
Medusa
6,571
2,124
0
2,004
12,434
5,347
268
3,909
8,443
0
66,956
L
Camazotz
youxmadxbro
Camazotz
10,487
3,727
0
4,498
16,937
8,164
0
5,727
10,980
0
42,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,291
Gold Earned
43,839
502
Minions Killed
480
0
Camps Cleared
0
1,666,650
Distance Traveled
1,616,166
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,315
457
13
1
0
336,868
0
W
Medusa
9,324
583
118
7
0
334,722
0
W
Eset
8,732
546
124
8
0
322,232
0
L
Nemesis
7,453
466
94
6
0
409,310
0
W
Cabrakan
9,470
592
117
7
0
331,391
0
L
Mulan
8,047
503
121
8
0
270,551
0
L
Janus
8,361
523
118
7
0
332,978
2
W
Surtr
8,998
562
108
7
0
290,953
3
L
Medusa
7,871
492
106
7
0
309,149
0
L
Camazotz
7,559
472
63
4
0
344,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role