Player Matchup

Izanami
Izanami
Diamond III
BeepBeepImAsleep
Izanami
Diamond III
Level 225
God Stats
4W - 6L
1,565 SR
Queue Stats
189W - 163L
2,193 MMR
Party 1
King Arthur
King Arthur
Diamond IV
Blizetta
King Arthur
Diamond IV
Level 155
God Stats
4W - 5L
1,325 SR
Queue Stats
340W - 340L
2,187 MMR
Solo
Osiris
Osiris
Diamond II
JungleMerchant
Osiris
Diamond II
Level 60
God Stats
23W - 4L
2,037 SR
Queue Stats
111W - 77L
2,205 MMR
Party 1
Discordia
Discordia
Diamond II
KevsNice
Discordia
Diamond II
Level 89
God Stats
8W - 3L
1,688 SR
Queue Stats
85W - 64L
2,344 MMR
Solo
Sylvanus
Sylvanus
Masters
一IchiTheKiller
Sylvanus
Masters
Level 159
God Stats
18W - 14L
1,678 SR
Queue Stats
448W - 435L
2,236 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,659 SR
2,233 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 190
1,685 SR
2,233 MMR
Skadi
Skadi
Diamond III
Joel5911
Skadi
Diamond III
Level 198
God Stats
14W - 5L
1,730 SR
Queue Stats
131W - 113L
2,315 MMR
Party 2
Cerberus
Cerberus
Diamond IV
NovaNeedsAName
Cerberus
Diamond IV
Level 183
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 88L
2,262 MMR
Party 2
Tsukuyomi
Tsukuyomi
Diamond V
PraiseDatSun97
Tsukuyomi
Diamond V
Level 159
God Stats
16W - 7L
1,812 SR
Queue Stats
100W - 91L
2,081 MMR
Party 3
Ix Chel
Ix Chel
Diamond III
dragon123mx
Ix Chel
Diamond III
Level 287
God Stats
18W - 18L
1,668 SR
Queue Stats
289W - 262L
2,215 MMR
Solo
Horus
Horus
Diamond III
whodat41
Horus
Diamond III
Level 125
God Stats
72W - 47L
1,713 SR
Queue Stats
135W - 119L
2,290 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 5
6,665
606
8,726
6,868
2,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Blizetta
King Arthur
13
2 / 0 / 0
7,213
656
6,507
11,925
7,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 1 / 5
6,787
617
8,326
10,299
5,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
KevsNice
Discordia
13
2 / 1 / 4
7,180
653
7,079
5,645
1,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
3 / 0 / 5
6,769
615
5,321
6,648
5,110
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Ao KuangBellonaGebAres

VS

Bans
SusanoThorThanatosLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Joel5911
Skadi
10
0 / 2 / 1
5,539
504
3,482
6,174
2,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cerberus
11
1 / 2 / 1
5,947
541
9,311
13,604
11,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
PraiseDatSun97
Tsukuyomi
10
0 / 2 / 2
5,537
503
3,566
9,278
3,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
dragon123mx
Ix Chel
12
2 / 2 / 0
6,403
582
2,953
7,429
3,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
whodat41
Horus
9
0 / 4 / 2
5,615
510
3,087
12,197
9,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
12
Kills
3
3
Deaths
12
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
5
3.5
W
King Arthur
Blizetta
King Arthur
2
0
0
2
L
Skadi
Joel5911
Skadi
0
2
1
0.25
W
4
1
5
6.5
W
Discordia
KevsNice
Discordia
2
1
4
4
L
Cerberus
1
2
1
0.75
L
Tsukuyomi
PraiseDatSun97
Tsukuyomi
0
2
2
0.5
L
Ix Chel
dragon123mx
Ix Chel
2
2
0
1
L
Horus
whodat41
Horus
0
4
2
0.25
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,959
Damage
22,399
41,385
Taken
48,682
22,537
Mitigated
29,940
16,879
Healing
17,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,726
6,078
0
2,318
6,868
2,539
29
484
6,337
0
70,368
W
King Arthur
Blizetta
King Arthur
6,507
570
0
1,459
11,925
7,108
0
5,888
5,439
63
57,453
L
Skadi
Joel5911
Skadi
3,482
1,218
0
1,011
6,174
2,108
0
822
5,352
0
43,965
W
8,326
3,232
0
5,394
10,299
5,903
0
2,109
8,101
0
50,069
W
Discordia
KevsNice
Discordia
7,079
331
0
1,029
5,645
1,877
0
1,659
3,986
67,980
561
L
Cerberus
9,311
597
0
6,098
13,604
11,420
0
816
12,788
45,572
1,049
L
Tsukuyomi
PraiseDatSun97
Tsukuyomi
3,566
758
0
4,026
9,278
3,610
0
1,280
7,998
0
41,729
L
Ix Chel
dragon123mx
Ix Chel
2,953
268
420
1,560
7,429
3,072
0
4,939
2,490
49,014
0
L
Horus
whodat41
Horus
3,087
1,101
460
3,466
12,197
9,730
0
4,534
7,663
0
9,270
W
5,321
1,055
2,678
4,001
6,648
5,110
210
1,316
5,285
17,602
1,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,614
Gold Earned
29,041
449
Minions Killed
367
0
Camps Cleared
0
1,226,696
Distance Traveled
1,190,292
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,665
606
126
11
0
219,426
1
W
King Arthur
7,213
656
103
9
0
228,165
1
L
Skadi
5,539
504
82
7
0
222,334
0
W
Osiris
6,787
617
73
7
0
278,461
4
W
Discordia
7,180
653
131
12
0
248,537
2
L
Cerberus
5,947
541
91
8
0
216,589
0
L
Tsukuyomi
5,537
503
77
7
0
275,278
2
L
Ix Chel
6,403
582
108
10
0
246,294
1
L
Horus
5,615
510
9
1
0
229,797
2
W
Sylvanus
6,769
615
16
1
0
252,107
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role