Player Matchup

Yemoja
Yemoja
Gounlet
Yemoja
Level 128
God Stats
1W - 2L
1,431 SR
Queue Stats
41W - 34L
1,597 Elo+
Party 1
Ix Chel
Ix Chel
Iname57
Ix Chel
Level 126
God Stats
10W - 7L
1,532 SR
Queue Stats
87W - 75L
1,558 Elo+
Party 1
Artemis
Artemis
Katsuke72
Artemis
Level 152
God Stats
5W - 5L
1,476 SR
Queue Stats
25W - 42L
1,364 Elo+
Solo
Set
Set
SigmaTwo
Set
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,708 Elo+
Party 1
Shiva
Shiva
ZoidBleepBloops
Shiva
Level 147
God Stats
41W - 37L
1,597 SR
Queue Stats
81W - 76L
1,548 Elo+
Party 1
Team Averages
Level 135
1,507 SR
1,555 Elo+

VS

Team Averages
Level 116
1,525 SR
1,535 Elo+
Danzaburou
Danzaburou
Fightcade
Danzaburou
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 54L
1,617 Elo+
Solo
Bakasura
Bakasura
Skadi2Hotti
Bakasura
Level 58
God Stats
6W - 7L
1,453 SR
Queue Stats
51W - 41L
1,531 Elo+
Solo
Terra
Terra
Wedgly2345
Terra
Level 157
God Stats
14W - 8L
1,707 SR
Queue Stats
550W - 484L
1,528 Elo+
Solo
Aphrodite
Aphrodite
bubbaBballin
Aphrodite
Level 107
God Stats
40W - 35L
1,520 SR
Queue Stats
670W - 664L
1,497 Elo+
Party 2
Susano
Susano
iTryEarth---
Susano
Level 103
God Stats
3W - 5L
1,448 SR
Queue Stats
664W - 670L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Gounlet
Yemoja
11
1 / 0 / 1
6,689
478
3,764
10,639
7,258
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
Iname57
Ix Chel
12
1 / 1 / 0
7,012
501
9,423
8,733
3,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Katsuke72
Artemis
12
0 / 2 / 1
6,250
446
2,565
10,279
3,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 3 / 0
6,257
447
3,046
13,862
6,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 1 / 2
7,809
558
8,694
11,804
11,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fightcade
Danzaburou
15
3 / 0 / 1
9,207
658
5,414
6,343
2,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
Skadi2Hotti
Bakasura
15
1 / 0 / 1
8,988
642
6,683
17,123
10,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Terra
11
2 / 0 / 2
6,990
499
7,217
11,377
10,658
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
bubbaBballin
Aphrodite
13
1 / 1 / 1
7,774
555
6,949
7,875
4,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
13
0 / 1 / 3
6,934
495
6,944
10,464
4,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
2
Kills
7
7
Deaths
2
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Fightcade
Danzaburou
3
0
1
3.5
L
Yemoja
Gounlet
Yemoja
1
0
1
1.5
L
Ix Chel
Iname57
Ix Chel
1
1
0
1
L
Artemis
Katsuke72
Artemis
0
2
1
0.25
L
0
3
0
0
W
Bakasura
Skadi2Hotti
Bakasura
1
0
1
1.5
W
Terra
2
0
2
3
L
0
1
2
1
W
Aphrodite
bubbaBballin
Aphrodite
1
1
1
1.5
W
Susano
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,492
Damage
33,207
55,317
Taken
53,182
32,801
Mitigated
32,359
13,318
Healing
30,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Fightcade
Danzaburou
5,414
2,177
0
2,722
6,343
2,888
3,169
946
5,397
0
78,686
L
Yemoja
Gounlet
Yemoja
3,764
1,625
2,395
3,694
10,639
7,258
0
3,815
6,824
23,302
0
L
Ix Chel
Iname57
Ix Chel
9,423
267
1,137
1,986
8,733
3,612
0
4,543
4,190
59,029
0
L
Artemis
Katsuke72
Artemis
2,565
882
0
470
10,279
3,874
0
1,687
8,592
0
45,129
L
3,046
1,400
0
1,415
13,862
6,540
0
2,647
11,079
0
56,477
W
Bakasura
Skadi2Hotti
Bakasura
6,683
5,061
0
11,520
17,123
10,013
469
426
16,697
0
58,962
W
Terra
7,217
1,238
447
3,126
11,377
10,658
0
4,392
6,985
21,160
2,216
L
8,694
1,521
35
2,186
11,804
11,517
0
714
10,436
606
71,953
W
Aphrodite
bubbaBballin
Aphrodite
6,949
387
2,906
5,213
7,875
4,133
180
5,035
2,840
54,696
1,834
W
Susano
6,944
1,626
0
4,446
10,464
4,667
0
2,908
7,556
0
52,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,017
Gold Earned
39,893
447
Minions Killed
494
0
Camps Cleared
0
1,368,584
Distance Traveled
1,461,163
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,207
658
122
9
0
262,936
0
L
Yemoja
6,689
478
24
2
0
261,831
3
L
Ix Chel
7,012
501
115
8
0
281,455
0
L
Artemis
6,250
446
76
5
0
253,446
0
L
Set
6,257
447
87
6
0
287,782
3
W
Bakasura
8,988
642
140
10
0
291,232
0
W
Terra
6,990
499
34
2
0
318,685
4
L
Shiva
7,809
558
145
10
0
284,070
2
W
Aphrodite
7,774
555
118
8
0
261,292
1
W
Susano
6,934
495
80
6
0
327,018
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role