Player Matchup

Athena
Athena
Gold III
MauriArk
Athena
Gold III
Level 88
God Stats
1W - 1L
1,820 SR
Queue Stats
22W - 20L
1,703 MMR
Party 2
Ratatoskr
Ratatoskr
Platinum III
VeraTwentyOne
Ratatoskr
Platinum III
Level 152
God Stats
1W - 11L
1,264 SR
Queue Stats
282W - 320L
1,746 MMR
Party 2
Ix Chel
Ix Chel
Platinum II
tideschange
Ix Chel
Platinum II
Level 204
God Stats
21W - 15L
1,696 SR
Queue Stats
436W - 392L
1,739 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,593 SR
1,729 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 99
1,744 SR
1,728 MMR
Ra
Ra
Platinum IV
P4TRON75
Ra
Platinum IV
Level 47
God Stats
2W - 0L
1,902 SR
Queue Stats
61W - 56L
1,752 MMR
Solo
Medusa
Medusa
Gold IV
TheHGustav2
Medusa
Gold IV
Level 102
God Stats
1W - 0L
1,754 SR
Queue Stats
14W - 11L
1,680 MMR
Party 1
Cerberus
Cerberus
Platinum II
throbbingcaulk
Cerberus
Platinum II
Level 149
God Stats
3W - 4L
1,577 SR
Queue Stats
153W - 152L
1,752 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
MauriArk
Athena
14
0 / 2 / 4
8,349
596
6,545
21,104
21,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ratatoskr
VeraTwentyOne
Ratatoskr
13
2 / 5 / 2
8,903
636
11,387
18,807
11,807
Thickbark Acorn

Thickbark Acorn

+35
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 2% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Ix Chel
tideschange
Ix Chel
15
2 / 3 / 1
9,365
669
9,139
9,975
3,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
ThothAchillesKuzenboVulcanNe Zha

VS

Bans
CthulhuSobekOdinAresMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 6
11,216
801
11,639
7,977
3,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
16
2 / 2 / 7
10,162
726
18,478
13,427
5,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Cerberus
15
4 / 1 / 5
10,042
717
13,795
13,385
11,887
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
4
Kills
10
10
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Athena
MauriArk
Athena
0
2
4
1
W
4
1
6
7
W
Medusa
2
2
7
2.75
L
Ratatoskr
VeraTwentyOne
Ratatoskr
2
5
2
0.6
W
Cerberus
4
1
5
6.5
L
Ix Chel
tideschange
Ix Chel
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,071
Damage
43,912
49,886
Taken
34,789
36,819
Mitigated
20,883
11,039
Healing
12,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
MauriArk
Athena
6,545
904
0
4,172
21,104
21,301
0
9,438
11,374
11,778
1,340
W
11,639
911
3,126
3,082
7,977
3,467
632
2,901
4,603
71,916
1,213
W
Medusa
18,478
6,716
0
2,503
13,427
5,529
1,384
5,021
7,680
0
53,873
L
Ratatoskr
VeraTwentyOne
Ratatoskr
11,387
796
0
4,256
18,807
11,807
0
8,521
10,229
0
33,036
W
Cerberus
13,795
691
0
3,834
13,385
11,887
280
5,901
6,521
21,620
848
L
Ix Chel
tideschange
Ix Chel
9,139
417
1,332
1,279
9,975
3,711
0
6,166
3,592
48,409
769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,617
Gold Earned
31,420
154
Minions Killed
227
0
Camps Cleared
0
821,289
Distance Traveled
832,267
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,349
596
15
1
0
282,411
2
W
Ra
11,216
801
128
9
0
279,266
0
W
Medusa
10,162
726
68
5
0
273,347
4
L
Ratatoskr
8,903
636
34
2
0
282,858
2
W
Cerberus
10,042
717
31
2
0
279,654
1
L
Ix Chel
9,365
669
105
8
0
256,020
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role