Player Matchup

Awilix
Awilix
BeasT_NdaBX
Awilix
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 28L
1,489 Elo+
Party 1
Janus
Janus
DIOSFABS
Janus
Level 157
God Stats
19W - 17L
1,445 SR
Queue Stats
731W - 678L
1,530 Elo+
Solo
Medusa
Medusa
MDTReckless
Medusa
Level 162
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,561 Elo+
Party 1
Tyr
Tyr
SpankyMcPelotas
Tyr
Level 82
God Stats
14W - 13L
1,426 SR
Queue Stats
93W - 101L
1,384 Elo+
Solo
Maui
Maui
eduardo26000
Maui
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
203W - 192L
1,423 Elo+
Solo
Team Averages
Level 138
1,474 SR
1,478 Elo+

VS

Team Averages
Level 117
1,293 SR
1,466 Elo+
Zhong Kui
Zhong Kui
KabaKensei
Zhong Kui
Level 124
God Stats
3W - 3L
1,459 SR
Queue Stats
144W - 152L
1,447 Elo+
Solo
Achilles
Achilles
Kumbacha_Sama
Achilles
Level 145
God Stats
1W - 3L
1,243 SR
Queue Stats
41W - 35L
1,524 Elo+
Solo
Anubis
Anubis
MarkyMooo
Anubis
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,437 Elo+
Solo
Thor
Thor
hellslastson5095
Thor
Level 125
God Stats
6W - 9L
1,127 SR
Queue Stats
377W - 359L
1,469 Elo+
Solo
Ix Chel
Ix Chel
xXReapingAngelXx
Ix Chel
Level 69
God Stats
0W - 4L
1,135 SR
Queue Stats
68W - 62L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
14
4 / 0 / 2
7,397
569
4,081
6,480
2,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
DIOSFABS
Janus
13
3 / 1 / 1
7,474
575
6,721
7,493
2,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
13
4 / 1 / 3
7,913
609
7,578
6,518
2,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 2 / 1
6,677
514
4,822
11,843
9,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
3 / 1 / 9
6,823
525
6,947
10,030
9,596
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
KabaKensei
Zhong Kui
9
0 / 3 / 1
5,623
433
3,349
6,771
4,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Achilles
Kumbacha_Sama
Achilles
14
4 / 1 / 0
7,269
559
5,509
9,748
5,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
MarkyMooo
Anubis
11
0 / 3 / 1
5,840
449
6,300
9,282
4,495
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
1 / 2 / 1
6,658
512
6,202
10,108
7,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 5 / 0
5,805
447
2,268
10,546
6,058
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
14
Kills
5
5
Deaths
14
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Awilix
4
0
2
5
W
Janus
DIOSFABS
Janus
3
1
1
3.5
L
Zhong Kui
KabaKensei
Zhong Kui
0
3
1
0.17
L
Achilles
Kumbacha_Sama
Achilles
4
1
0
4
W
Medusa
4
1
3
5.5
L
Anubis
MarkyMooo
Anubis
0
3
1
0.17
W
0
2
1
0.25
W
3
1
9
7.5
L
1
2
1
0.75
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,149
Damage
23,628
42,364
Taken
46,455
26,958
Mitigated
27,153
10,441
Healing
11,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
4,081
1,305
0
1,212
6,480
2,719
0
640
5,840
0
49,105
W
Janus
DIOSFABS
Janus
6,721
40
0
1,947
7,493
2,326
0
4,378
3,115
59,803
371
L
Zhong Kui
KabaKensei
Zhong Kui
3,349
1,265
0
1,196
6,771
4,508
0
1,799
4,972
29,499
5,759
L
Achilles
Kumbacha_Sama
Achilles
5,509
1,680
0
2,086
9,748
5,039
0
1,261
8,415
0
60,573
W
Medusa
7,578
2,329
0
2,089
6,518
2,569
716
2,084
4,434
0
68,321
L
Anubis
MarkyMooo
Anubis
6,300
435
0
3,614
9,282
4,495
0
5,411
3,393
46,331
0
W
4,822
1,140
0
3,895
11,843
9,748
360
0
10,931
0
35,783
W
6,947
1,742
0
1,298
10,030
9,596
26
4,508
5,522
19,536
899
L
6,202
1,374
0
2,488
10,108
7,053
0
0
9,530
0
41,231
L
2,268
465
407
1,899
10,546
6,058
0
4,291
6,079
18,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,284
Gold Earned
31,195
383
Minions Killed
323
0
Camps Cleared
0
1,279,281
Distance Traveled
1,156,913
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,397
569
76
6
0
314,489
0
W
Janus
7,474
575
115
9
0
260,816
1
L
Zhong Kui
5,623
433
69
5
0
215,716
2
L
Achilles
7,269
559
109
8
0
273,187
1
W
Medusa
7,913
609
102
8
0
259,265
4
L
Anubis
5,840
449
58
4
0
218,156
4
W
Tyr
6,677
514
59
5
0
184,204
0
W
Maui
6,823
525
31
2
0
260,507
0
L
Thor
6,658
512
64
5
0
216,267
0
L
Ix Chel
5,805
447
23
2
0
233,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role