Player Matchup

Hercules
Hercules
 
Hercules
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Bytolz
Eset
Level 46
God Stats
6W - 1L
1,500 SR
Queue Stats
77W - 94L
1,349 Elo+
Party 1
Hel
Hel
LanMarek
Hel
Level 44
God Stats
3W - 2L
1,403 SR
Queue Stats
102W - 118L
1,369 Elo+
Party 1
Nut
Nut
PrinceRose2945
Nut
Level 129
God Stats
4W - 6L
1,453 SR
Queue Stats
257W - 239L
1,510 Elo+
Party 3
Fenrir
Fenrir
dardimi
Fenrir
Level 26
God Stats
22W - 22L
1,491 SR
Queue Stats
168W - 177L
1,484 Elo+
Party 3
Team Averages
Level 70
1,469 SR
1,443 Elo+

VS

Team Averages
Level 63
1,525 SR
1,373 Elo+
Ares
Ares
DemonicFlame
Ares
Level 18
God Stats
9W - 9L
1,612 SR
Queue Stats
13W - 20L
1,333 Elo+
Party 2
Fenrir
Fenrir
Gearthrasher
Fenrir
Level 47
God Stats
7W - 7L
1,359 SR
Queue Stats
19W - 28L
1,283 Elo+
Party 2
Surtr
Surtr
cali-_-killer760
Surtr
Level 67
God Stats
75W - 59L
1,548 SR
Queue Stats
120W - 119L
1,458 Elo+
Solo
Janus
Janus
lIdredgenIl
Janus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 34L
1,317 Elo+
Party 2
Izanami
Izanami
psi_yobi
Izanami
Level 114
God Stats
4W - 8L
1,608 SR
Queue Stats
222W - 218L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
4 / 0 / 7
9,957
586
13,073
17,318
13,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Eset
Bytolz
Eset
16
5 / 2 / 6
9,741
573
10,230
8,013
3,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 4 / 4
8,959
527
7,393
14,887
8,056
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
4 / 0 / 5
8,727
513
13,103
11,885
5,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Fenrir
dardimi
Fenrir
15
3 / 2 / 4
8,484
499
6,471
14,302
7,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
7,828
460
6,907
16,172
15,994
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
14
4 / 4 / 1
8,355
491
8,595
17,008
9,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 4 / 0
7,150
421
9,363
17,689
15,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 6 / 2
8,297
488
7,647
11,741
4,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
psi_yobi
Izanami
12
0 / 1 / 3
7,272
428
4,725
9,897
4,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
19
Kills
8
8
Deaths
19
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
0
7
7.5
W
Eset
Bytolz
Eset
5
2
6
4
L
2
4
2
0.75
L
Fenrir
4
4
1
1.13
W
3
4
4
1.25
W
4
0
5
6.5
L
0
4
0
0
W
Fenrir
dardimi
Fenrir
3
2
4
2.5
L
2
6
2
0.5
L
Izanami
psi_yobi
Izanami
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,270
Damage
37,237
66,405
Taken
72,507
37,658
Mitigated
49,697
27,365
Healing
10,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
13,073
6,102
0
6,782
17,318
13,670
1,197
1,660
14,649
0
80,491
W
Eset
Bytolz
Eset
10,230
1,975
150
2,477
8,013
3,199
437
3,570
4,058
66,942
3,706
L
6,907
881
0
802
16,172
15,994
87
5,629
10,543
21,451
499
L
Fenrir
8,595
3,723
0
1,449
17,008
9,589
0
2,375
14,633
0
64,264
W
7,393
1,015
2,214
6,184
14,887
8,056
236
3,824
10,868
41,675
671
W
13,103
8,212
0
1,080
11,885
5,636
66
2,787
9,098
0
72,624
L
9,363
3,947
0
4,447
17,689
15,505
0
3,717
13,972
1,541
43,609
W
Fenrir
dardimi
Fenrir
6,471
1,268
0
8,478
14,302
7,097
69
2,346
11,729
0
65,933
L
7,647
580
0
1,480
11,741
4,523
0
3,856
7,885
60,513
540
L
Izanami
psi_yobi
Izanami
4,725
2,174
0
2,397
9,897
4,086
333
1,515
8,382
0
62,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,868
Gold Earned
38,902
514
Minions Killed
387
0
Camps Cleared
0
1,641,908
Distance Traveled
1,662,989
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,957
586
142
8
0
324,397
0
W
Eset
9,741
573
121
7
0
316,019
2
L
Ares
7,828
460
23
1
0
344,283
0
L
Fenrir
8,355
491
85
5
0
362,811
0
W
Hel
8,959
527
56
3
0
311,169
3
W
Nut
8,727
513
98
6
0
308,596
1
L
Surtr
7,150
421
54
3
0
334,590
0
W
Fenrir
8,484
499
97
6
0
381,727
0
L
Janus
8,297
488
115
7
0
308,068
2
L
Izanami
7,272
428
110
6
0
313,237
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role