Player Matchup

Thanatos
Thanatos
DaBlumpKnKing
Thanatos
Level 61
God Stats
2W - 2L
1,826 SR
Queue Stats
162W - 122L
1,541 Elo+
Party 1
Ra
Ra
KilgoreTwout
Ra
Level 22
God Stats
2W - 3L
1,500 SR
Queue Stats
17W - 27L
1,500 Elo+
Party 3
Sol
Sol
StarshipRoktapus
Sol
Level 129
God Stats
2W - 1L
1,539 SR
Queue Stats
92W - 98L
1,491 Elo+
Party 3
Kuzenbo
Kuzenbo
TechnoCowLady
Kuzenbo
Level 29
God Stats
1W - 3L
1,465 SR
Queue Stats
53W - 51L
1,531 Elo+
Party 1
Bastet
Bastet
juancho011
Bastet
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 55
1,566 SR
1,513 Elo+

VS

Team Averages
Level 75
1,530 SR
1,407 Elo+
Sobek
Sobek
MustyGrundle
Sobek
Level 108
God Stats
4W - 4L
1,389 SR
Queue Stats
46W - 69L
1,436 Elo+
Party 2
Medusa
Medusa
SmiteSuckMe
Medusa
Level 34
God Stats
8W - 5L
1,500 SR
Queue Stats
172W - 166L
1,457 Elo+
Solo
Baron Samedi
Baron Samedi
ajiajiaji
Baron Samedi
Level 36
God Stats
7W - 11L
1,541 SR
Queue Stats
32W - 63L
1,370 Elo+
Party 2
Sun Wukong
Sun Wukong
jhon512
Sun Wukong
Level 69
God Stats
14W - 19L
1,448 SR
Queue Stats
48W - 89L
1,395 Elo+
Party 2
Bastet
Bastet
misterman2525
Bastet
Level 129
God Stats
2W - 0L
1,773 SR
Queue Stats
37W - 66L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DaBlumpKnKing
Thanatos
12
0 / 2 / 0
6,759
451
2,437
13,074
4,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Mace

Mace

+10
Physical Power

11
0 / 3 / 0
6,424
428
2,353
7,765
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 7 / 1
6,972
465
4,841
12,391
3,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kuzenbo
9
1 / 5 / 0
6,663
444
3,633
14,192
15,233
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
juancho011
Bastet
11
0 / 5 / 0
6,496
433
4,192
11,510
3,717
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 7
7,992
533
2,717
8,823
8,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
16
9 / 1 / 4
9,924
662
13,952
9,089
3,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
ajiajiaji
Baron Samedi
14
6 / 1 / 1
9,299
620
8,904
6,326
2,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
jhon512
Sun Wukong
15
2 / 0 / 4
9,161
611
7,129
9,008
7,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 0 / 4
8,924
595
5,421
10,052
4,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
42
1
Kills
22
22
Deaths
2
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thanatos
DaBlumpKnKing
Thanatos
0
2
0
0
L
0
3
0
0
W
0
0
7
3.5
W
Medusa
9
1
4
11
L
0
7
1
0.07
L
Kuzenbo
1
5
0
0.2
W
Baron Samedi
ajiajiaji
Baron Samedi
6
1
1
6.5
W
Sun Wukong
jhon512
Sun Wukong
2
0
4
4
L
Bastet
juancho011
Bastet
0
5
0
0
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,456
Damage
38,123
58,932
Taken
43,298
29,726
Mitigated
26,802
19,831
Healing
18,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
DaBlumpKnKing
Thanatos
2,437
829
0
10,941
13,074
4,946
0
1,025
11,969
0
58,350
L
2,353
273
0
932
7,765
2,699
0
4,800
2,447
34,800
0
W
2,717
378
0
4,126
8,823
8,407
1,441
3,449
5,261
17,325
0
W
Medusa
13,952
4,872
0
3,950
9,089
3,954
1,798
3,788
5,301
0
86,530
L
4,841
1,709
0
3,810
12,391
3,131
0
635
11,710
50,162
4,753
L
Kuzenbo
3,633
1,755
0
1,453
14,192
15,233
0
3,937
10,034
20,554
645
W
Baron Samedi
ajiajiaji
Baron Samedi
8,904
1,221
337
1,954
6,326
2,758
1,405
1,915
4,332
55,040
3,476
W
Sun Wukong
jhon512
Sun Wukong
7,129
1,937
0
3,414
9,008
7,194
527
59
8,949
0
64,249
L
Bastet
juancho011
Bastet
4,192
1,026
0
2,695
11,510
3,717
167
0
11,510
0
30,645
W
5,421
1,416
0
4,793
10,052
4,489
341
1,196
8,856
0
73,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,314
Gold Earned
45,300
326
Minions Killed
483
0
Camps Cleared
0
1,308,177
Distance Traveled
1,410,614
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,759
451
114
8
0
313,063
0
L
Ra
6,424
428
51
3
0
226,630
0
W
Sobek
7,992
533
24
2
0
294,691
2
W
Medusa
9,924
662
137
9
0
282,520
0
L
Sol
6,972
465
84
6
0
265,540
0
L
Kuzenbo
6,663
444
25
2
0
245,829
0
W
Baron Samedi
9,299
620
108
7
0
252,334
0
W
Sun Wukong
9,161
611
108
7
0
251,302
0
L
Bastet
6,496
433
52
3
0
257,115
0
W
Bastet
8,924
595
106
7
0
329,767
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role