Player Matchup

Bacchus
Bacchus
DatDudePace
Bacchus
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 6L
1,376 Elo+
Party 1
Cupid
Cupid
cthabsfan
Cupid
Level 102
God Stats
0W - 1L
1,710 SR
Queue Stats
1W - 6L
1,336 Elo+
Party 1
Chaac
Chaac
kinky 4 really
Chaac
Level 115
God Stats
0W - 1L
1,498 SR
Queue Stats
13W - 22L
1,601 Elo+
Party 1
Team Averages
Level 115
1,569 SR
1,438 Elo+

VS

Team Averages
Level 114
1,506 SR
1,487 Elo+
Tsukuyomi
Tsukuyomi
AcEofHeaRTSs836
Tsukuyomi
Level 107
God Stats
77W - 71L
1,635 SR
Queue Stats
342W - 326L
1,531 Elo+
Solo
Nu Wa
Nu Wa
Hooks205
Nu Wa
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 14L
1,385 Elo+
Solo
Achilles
Achilles
Yeaimcereal
Achilles
Level 109
God Stats
2W - 5L
1,384 SR
Queue Stats
89W - 79L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DatDudePace
Bacchus
14
3 / 2 / 2
9,564
638
3,767
12,665
11,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cupid
cthabsfan
Cupid
14
2 / 5 / 2
9,233
616
5,248
10,439
3,443
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 2 / 4
10,050
670
8,918
18,562
18,537
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AcEofHeaRTSs836
Tsukuyomi
16
3 / 2 / 5
10,511
701
13,265
12,298
9,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
Hooks205
Nu Wa
16
2 / 0 / 4
10,487
699
16,656
6,600
2,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Yeaimcereal
Achilles
15
4 / 4 / 3
10,473
698
8,210
15,815
22,435
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
6
Kills
9
9
Deaths
6
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AcEofHeaRTSs836
Tsukuyomi
3
2
5
2.75
L
Bacchus
DatDudePace
Bacchus
3
2
2
2
W
Nu Wa
Hooks205
Nu Wa
2
0
4
4
W
Achilles
Yeaimcereal
Achilles
4
4
3
1.38
L
Cupid
cthabsfan
Cupid
2
5
2
0.6
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,933
Damage
38,131
41,666
Taken
34,713
33,872
Mitigated
34,406
5,338
Healing
10,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AcEofHeaRTSs836
Tsukuyomi
13,265
1,867
0
5,237
12,298
9,085
607
412
11,886
0
44,011
L
Bacchus
DatDudePace
Bacchus
3,767
415
0
580
12,665
11,892
0
5,772
6,466
29,788
1,491
W
Nu Wa
Hooks205
Nu Wa
16,656
5,806
460
1,323
6,600
2,886
1,412
1,533
5,067
62,634
885
W
Achilles
Yeaimcereal
Achilles
8,210
1,159
0
2,984
15,815
22,435
863
2,221
13,594
0
24,916
L
Cupid
cthabsfan
Cupid
5,248
2,510
899
1,561
10,439
3,443
0
2,458
7,282
0
20,088
L
8,918
514
0
2,298
18,562
18,537
0
8,123
9,583
0
58,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,847
Gold Earned
31,471
164
Minions Killed
174
0
Camps Cleared
0
799,120
Distance Traveled
866,692
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,511
701
56
4
0
318,805
2
L
Bacchus
9,564
638
45
3
0
249,531
2
W
Nu Wa
10,487
699
81
5
0
262,511
4
W
Achilles
10,473
698
37
2
0
285,376
0
L
Cupid
9,233
616
31
2
0
268,560
2
L
Chaac
10,050
670
88
6
0
281,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role