Player Matchup

Cerberus
Cerberus
Jake303030
Cerberus
Level 125
God Stats
2W - 2L
1,698 SR
Queue Stats
68W - 64L
1,528 Elo+
Party 1
Xbalanque
Xbalanque
Rusticlese
Xbalanque
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 80L
1,515 Elo+
Party 1
Terra
Terra
changethename21
Terra
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 40L
1,514 Elo+
Party 1
Janus
Janus
xxxAbaddon
Janus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 110L
1,563 Elo+
Party 3
Ullr
Ullr
zxDark_Angelzx
Ullr
Level 109
God Stats
0W - 2L
1,259 SR
Queue Stats
6W - 10L
1,372 Elo+
Party 3
Team Averages
Level 115
1,491 SR
1,499 Elo+

VS

Team Averages
Level 104
1,471 SR
1,533 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
A1HeineyBlaster
Ra
Level 102
God Stats
1W - 0L
1,296 SR
Queue Stats
14W - 11L
1,392 Elo+
Party 4
Zhong Kui
Zhong Kui
Sceptazard
Zhong Kui
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 28L
1,639 Elo+
Party 4
Anubis
Anubis
baugflke
Anubis
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 15L
1,566 Elo+
Party 2
Chiron
Chiron
ceers
Chiron
Level 96
God Stats
3W - 0L
1,556 SR
Queue Stats
46W - 30L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Jake303030
Cerberus
12
1 / 4 / 4
6,679
668
5,089
11,536
13,584
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
Rusticlese
Xbalanque
14
2 / 2 / 6
7,594
759
10,842
6,288
2,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 5 / 7
6,918
692
5,789
11,967
12,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Janus
15
2 / 3 / 5
8,144
814
12,745
5,426
2,425
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 1 / 5
7,953
795
4,673
4,832
2,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
12
0 / 2 / 13
7,789
779
2,801
10,332
9,225
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
1 / 1 / 11
7,609
761
5,856
6,585
2,735
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Sceptazard
Zhong Kui
13
1 / 3 / 8
8,020
802
8,491
11,489
11,870
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
baugflke
Anubis
15
7 / 1 / 5
8,757
876
9,249
7,775
3,030
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
ceers
Chiron
15
6 / 2 / 6
8,839
884
9,953
8,531
3,621
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
58
9
Kills
15
15
Deaths
9
27
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
0
2
13
3.25
W
1
1
11
6.5
L
Cerberus
Jake303030
Cerberus
1
4
4
0.75
L
Xbalanque
Rusticlese
Xbalanque
2
2
6
2.5
W
Zhong Kui
Sceptazard
Zhong Kui
1
3
8
1.67
W
Anubis
baugflke
Anubis
7
1
5
9.5
W
Chiron
ceers
Chiron
6
2
6
4.5
L
0
5
7
0.7
L
Janus
2
3
5
1.5
L
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,138
Damage
36,350
40,049
Taken
44,712
33,211
Mitigated
30,481
8,765
Healing
22,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
2,801
65
2,776
2,829
10,332
9,225
0
4,645
5,687
6,720
0
W
5,856
591
3,592
2,406
6,585
2,735
0
3,579
3,006
11,754
0
L
Cerberus
Jake303030
Cerberus
5,089
88
595
2,764
11,536
13,584
0
7,045
4,314
9,036
168
L
Xbalanque
Rusticlese
Xbalanque
10,842
2,520
0
762
6,288
2,841
0
4,931
1,357
0
19,792
W
Zhong Kui
Sceptazard
Zhong Kui
8,491
1,631
311
2,677
11,489
11,870
0
5,004
6,485
21,292
542
W
Anubis
baugflke
Anubis
9,249
255
891
2,546
7,775
3,030
0
4,823
2,952
21,332
0
W
Chiron
ceers
Chiron
9,953
3,836
1,949
2,047
8,531
3,621
0
5,387
3,144
0
24,534
L
5,789
149
1,368
1,707
11,967
12,034
0
7,023
4,944
9,932
17
L
Janus
12,745
545
473
319
5,426
2,425
0
3,413
2,013
33,716
0
L
4,673
871
412
365
4,832
2,327
0
3,442
1,261
0
9,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,288
Gold Earned
41,014
119
Minions Killed
124
0
Camps Cleared
0
917,298
Distance Traveled
889,968
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
7,789
779
1
0
0
159,726
0
W
Ra
7,609
761
16
2
0
194,751
0
L
Cerberus
6,679
668
22
2
0
161,031
0
L
Xbalanque
7,594
759
27
3
0
196,501
0
W
Zhong Kui
8,020
802
43
4
0
166,565
0
W
Anubis
8,757
876
28
3
0
199,100
0
W
Chiron
8,839
884
36
4
0
169,826
0
L
Terra
6,918
692
6
1
0
167,459
0
L
Janus
8,144
814
49
5
0
194,215
0
L
Ullr
7,953
795
15
2
0
198,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role