Player Matchup

Loki
Loki
 
Loki
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Devgru1168
Cupid
Level 144
God Stats
45W - 16L
2,108 SR
Queue Stats
60W - 28L
1,633 Elo+
Party 3
Bakasura
Bakasura
Hilezkor
Bakasura
Level 252
God Stats
10W - 8L
1,523 SR
Queue Stats
127W - 111L
1,596 Elo+
Solo
Ra
Ra
RyguyClimbins
Ra
Level 120
God Stats
1W - 1L
1,686 SR
Queue Stats
61W - 27L
1,633 Elo+
Party 3
Maui
Maui
bobadine
Maui
Level 151
God Stats
1W - 3L
1,931 SR
Queue Stats
37W - 15L
1,500 Elo+
Party 3
Team Averages
Level 157
1,749 SR
1,572 Elo+

VS

Team Averages
Level 96
1,570 SR
1,527 Elo+
Medusa
Medusa
Horusorthrow
Medusa
Level 47
God Stats
1W - 0L
1,549 SR
Queue Stats
7W - 9L
1,522 Elo+
Party 1
Da Ji
Da Ji
JudoActionJesus
Da Ji
Level 149
God Stats
10W - 7L
1,601 SR
Queue Stats
141W - 136L
1,532 Elo+
Party 2
Scylla
Scylla
Mohawkasaurus
Scylla
Level 152
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 54L
1,652 Elo+
Solo
Bellona
Bellona
Vlllxn
Bellona
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 139L
1,535 Elo+
Party 2
Fafnir
Fafnir
Weenied
Fafnir
Level 29
God Stats
1W - 1L
1,699 SR
Queue Stats
4W - 6L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
5
0 / 1 / 0
4,019
402
663
3,244
817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
9
3 / 2 / 0
5,507
551
4,750
6,287
2,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Hilezkor
Bakasura
9
1 / 2 / 1
5,009
501
2,439
8,240
2,941
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 0
5,099
510
1,581
4,232
1,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
8
1 / 1 / 2
5,455
546
3,414
6,260
4,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
0 / 2 / 1
4,628
463
4,302
6,117
1,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

10
2 / 2 / 2
5,375
538
1,826
8,241
2,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 0 / 3
6,467
647
3,623
4,009
1,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Vlllxn
Bellona
11
3 / 0 / 0
6,399
640
2,305
5,121
3,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fafnir
Weenied
Fafnir
8
1 / 1 / 3
5,353
535
1,811
6,194
5,642
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
5
Kills
9
9
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
1
0
0
L
Cupid
3
2
0
1.5
L
Bakasura
Hilezkor
Bakasura
1
2
1
0.75
W
Medusa
0
2
1
0.25
W
2
2
2
1.5
W
3
0
3
4.5
L
0
3
0
0
W
Bellona
Vlllxn
Bellona
3
0
0
3
W
Fafnir
Weenied
Fafnir
1
1
3
2.5
L
Maui
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,847
Damage
13,867
28,263
Taken
29,682
11,823
Mitigated
15,869
8,882
Healing
11,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
663
167
0
386
3,244
817
0
0
3,244
0
7,783
L
Cupid
4,750
2,573
470
1,596
6,287
2,129
485
641
5,646
0
35,270
L
Bakasura
Hilezkor
Bakasura
2,439
1,527
0
3,827
8,240
2,941
403
1,588
6,562
0
19,075
W
Medusa
4,302
1,161
0
757
6,117
1,991
0
1,194
4,883
0
34,235
W
1,826
432
0
4,272
8,241
2,933
0
1,037
7,064
0
36,374
W
3,623
686
0
1,135
4,009
1,384
0
954
2,869
47,213
2,091
L
1,581
0
36
800
4,232
1,494
142
1,831
2,223
31,031
0
W
Bellona
Vlllxn
Bellona
2,305
610
0
2,436
5,121
3,919
0
281
4,840
0
36,620
W
Fafnir
Weenied
Fafnir
1,811
441
0
2,690
6,194
5,642
0
1,380
4,714
14,865
0
L
Maui
3,414
680
734
1,033
6,260
4,442
69
1,066
5,154
16,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,089
Gold Earned
28,222
201
Minions Killed
317
0
Camps Cleared
0
898,485
Distance Traveled
979,948
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,019
402
9
1
0
115,116
1
L
Cupid
5,507
551
56
6
0
173,374
0
L
Bakasura
5,009
501
56
6
0
205,688
0
W
Medusa
4,628
463
62
6
0
165,585
0
W
Da Ji
5,375
538
66
7
0
227,011
2
W
Scylla
6,467
647
104
10
0
190,293
3
L
Ra
5,099
510
59
6
0
194,001
2
W
Bellona
6,399
640
70
7
0
199,204
0
W
Fafnir
5,353
535
15
2
0
197,855
2
L
Maui
5,455
546
21
2
0
210,306
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role