Player Matchup

Cu Chulainn
Cu Chulainn
DinoAnteater
Cu Chulainn
Level 168
God Stats
2W - 8L
1,590 SR
Queue Stats
17W - 31L
1,417 Elo+
Party 2
Chronos
Chronos
KamaleiKoaMakua
Chronos
Level 128
God Stats
1W - 1L
1,648 SR
Queue Stats
11W - 15L
1,415 Elo+
Party 2
Neith
Neith
StormJinx93
Neith
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Sol
Sol
TokkiM0chi
Sol
Level 85
God Stats
0W - 4L
1,037 SR
Queue Stats
10W - 20L
1,395 Elo+
Party 2
Khepri
Khepri
juliomartynez
Khepri
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 144L
1,572 Elo+
Solo
Team Averages
Level 106
1,455 SR
1,460 Elo+

VS

Team Averages
Level 107
1,549 SR
1,500 Elo+
King Arthur
King Arthur
God_Knight94
King Arthur
Level 156
God Stats
14W - 14L
1,476 SR
Queue Stats
390W - 376L
1,511 Elo+
Solo
Heimdallr
Heimdallr
H0NS60
Heimdallr
Level 87
God Stats
23W - 14L
1,737 SR
Queue Stats
203W - 192L
1,549 Elo+
Party 1
Ix Chel
Ix Chel
joj44
Ix Chel
Level 98
God Stats
15W - 13L
1,496 SR
Queue Stats
181W - 164L
1,532 Elo+
Party 1
Nu Wa
Nu Wa
marcus_2122
Nu Wa
Level 121
God Stats
122W - 76L
1,591 SR
Queue Stats
250W - 234L
1,444 Elo+
Solo
Ao Kuang
Ao Kuang
mmaddo11
Ao Kuang
Level 74
God Stats
7W - 13L
1,442 SR
Queue Stats
116W - 119L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DinoAnteater
Cu Chulainn
12
2 / 1 / 0
7,209
515
8,676
11,711
5,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 7 / 0
6,355
454
3,303
9,856
2,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
0 / 3 / 1
5,864
419
1,913
9,868
2,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 4 / 0
6,263
447
1,983
12,176
3,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 0
5,139
367
2,449
11,321
8,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
God_Knight94
King Arthur
12
1 / 0 / 6
7,285
520
2,551
10,369
6,431
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heimdallr
H0NS60
Heimdallr
14
5 / 1 / 2
8,867
633
9,737
5,518
2,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
joj44
Ix Chel
16
9 / 0 / 1
10,388
742
11,767
5,097
2,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 2 / 2
9,371
669
8,491
7,560
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
mmaddo11
Ao Kuang
12
2 / 0 / 6
7,530
538
6,324
10,055
4,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
3
Kills
18
18
Deaths
3
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
DinoAnteater
Cu Chulainn
2
1
0
2
W
King Arthur
God_Knight94
King Arthur
1
0
6
4
W
Heimdallr
H0NS60
Heimdallr
5
1
2
6
L
1
7
0
0.14
L
0
3
1
0.17
L
0
4
0
0
W
Ix Chel
joj44
Ix Chel
9
0
1
9.5
L
0
3
0
0
W
1
2
2
1
W
Ao Kuang
mmaddo11
Ao Kuang
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,324
Damage
38,870
54,932
Taken
38,599
22,478
Mitigated
18,078
10,282
Healing
16,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
DinoAnteater
Cu Chulainn
8,676
1,714
0
2,365
11,711
5,210
0
6,718
4,607
0
61,599
W
King Arthur
God_Knight94
King Arthur
2,551
770
0
2,498
10,369
6,431
571
2,418
7,951
0
40,955
W
Heimdallr
H0NS60
Heimdallr
9,737
3,668
0
2,886
5,518
2,454
668
2,139
3,379
0
60,757
L
3,303
1,176
0
375
9,856
2,682
0
4,903
4,878
42,230
0
L
1,913
880
0
963
9,868
2,847
0
2,528
7,242
0
30,953
L
1,983
547
0
4,327
12,176
3,202
0
7,592
4,558
42,174
3,038
W
Ix Chel
joj44
Ix Chel
11,767
1,418
776
1,733
5,097
2,536
3,117
1,460
3,637
86,428
1,592
L
2,449
309
0
2,252
11,321
8,537
0
3,592
7,682
16,314
1,683
W
8,491
1,909
0
3,511
7,560
2,629
974
0
7,560
72,838
2,731
W
Ao Kuang
mmaddo11
Ao Kuang
6,324
2,307
0
5,388
10,055
4,028
1,383
1,690
8,365
33,827
16,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,830
Gold Earned
43,441
308
Minions Killed
532
0
Camps Cleared
0
1,381,621
Distance Traveled
1,326,310
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,209
515
109
8
0
325,385
7
W
King Arthur
7,285
520
62
4
0
282,893
2
W
Heimdallr
8,867
633
99
7
0
231,910
2
L
Chronos
6,355
454
67
5
0
271,678
0
L
Neith
5,864
419
39
3
0
262,983
0
L
Sol
6,263
447
75
5
0
222,804
0
W
Ix Chel
10,388
742
157
11
0
244,496
3
L
Khepri
5,139
367
18
1
0
298,771
0
W
Nu Wa
9,371
669
142
10
0
230,251
0
W
Ao Kuang
7,530
538
72
5
0
336,760
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role