Player Matchup

Ymir
Ymir
C0000NBURGER
Ymir
Level 48
God Stats
1W - 3L
1,410 SR
Queue Stats
40W - 56L
1,413 Elo+
Party 1
Artemis
Artemis
GenerBot
Artemis
Level 26
God Stats
0W - 3L
1,218 SR
Queue Stats
33W - 42L
1,521 Elo+
Party 1
Nu Wa
Nu Wa
RipLordFedSmoker
Nu Wa
Level 108
God Stats
3W - 4L
1,729 SR
Queue Stats
91W - 91L
1,485 Elo+
Party 1
Mercury
Mercury
Texap
Mercury
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
313W - 281L
1,469 Elo+
Solo
Surtr
Surtr
laburritogrande
Surtr
Level 149
God Stats
0W - 1L
1,215 SR
Queue Stats
11W - 19L
1,332 Elo+
Party 1
Team Averages
Level 94
1,414 SR
1,444 Elo+

VS

Team Averages
Level 118
1,555 SR
1,578 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
EXTREME_GUNNER34
Shiva
Level 122
God Stats
19W - 8L
1,674 SR
Queue Stats
60W - 49L
1,611 Elo+
Party 2
Pele
Pele
Out2getu_1
Pele
Level 128
God Stats
5W - 7L
1,596 SR
Queue Stats
69W - 59L
1,595 Elo+
Party 2
Medusa
Medusa
ShadowWolf0216
Medusa
Level 119
God Stats
4W - 5L
1,503 SR
Queue Stats
58W - 51L
1,603 Elo+
Party 2
Janus
Janus
deliriion
Janus
Level 159
God Stats
7W - 0L
1,500 SR
Queue Stats
20W - 18L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 1 / 0
4,256
327
0
1,089
420
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
GenerBot
Artemis
13
3 / 1 / 1
7,840
603
7,671
8,317
3,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 2 / 0
6,563
505
9,363
5,600
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Texap
Mercury
12
0 / 2 / 1
6,078
468
2,144
11,696
4,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
0 / 5 / 1
5,872
452
7,362
15,339
10,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 0 / 2
5,857
451
3,906
9,252
4,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
5 / 0 / 1
9,039
695
11,654
12,656
8,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 2 / 2
7,370
567
5,993
11,140
4,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 2 / 0
6,223
479
646
5,147
1,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
deliriion
Janus
13
2 / 0 / 3
7,640
588
4,572
7,043
2,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
4
Kills
10
11
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
2
1
L
0
1
0
0
W
5
0
1
5.5
L
Artemis
GenerBot
Artemis
3
1
1
3.5
W
3
2
2
2
L
1
2
0
0.5
W
0
2
0
0
L
Mercury
Texap
Mercury
0
2
1
0.25
W
Janus
deliriion
Janus
2
0
3
3.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,540
Damage
26,771
42,041
Taken
45,238
21,007
Mitigated
21,606
12,401
Healing
6,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,906
384
230
1,507
9,252
4,749
0
2,712
6,540
27,145
1,861
L
0
0
0
0
1,089
420
0
0
1,089
0
0
W
11,654
2,406
138
1,460
12,656
8,209
497
939
11,157
0
80,882
L
Artemis
GenerBot
Artemis
7,671
2,884
0
2,386
8,317
3,501
735
2,185
5,697
0
58,438
W
5,993
1,276
0
1,425
11,140
4,679
0
2,054
8,959
0
58,619
L
9,363
2,742
0
0
5,600
1,990
0
3,993
1,521
47,187
825
W
646
171
0
571
5,147
1,810
583
516
4,631
0
40,289
L
Mercury
Texap
Mercury
2,144
1,193
0
5,445
11,696
4,648
0
1,023
10,635
0
46,925
W
Janus
deliriion
Janus
4,572
240
0
720
7,043
2,159
0
3,610
3,433
67,123
0
L
7,362
2,008
0
4,570
15,339
10,448
0
512
14,785
1,069
35,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,609
Gold Earned
36,129
313
Minions Killed
463
0
Camps Cleared
0
1,051,272
Distance Traveled
1,371,019
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,857
451
40
3
0
274,149
0
L
Ymir
4,256
327
0
0
0
13,237
0
W
Shiva
9,039
695
149
11
0
261,830
2
L
Artemis
7,840
603
96
7
0
235,808
0
W
Pele
7,370
567
98
8
0
296,202
0
L
Nu Wa
6,563
505
86
7
0
251,205
0
W
Medusa
6,223
479
60
5
0
235,646
0
L
Mercury
6,078
468
85
7
0
307,166
0
W
Janus
7,640
588
116
9
0
303,192
0
L
Surtr
5,872
452
46
4
0
243,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role