Player Matchup

Mercury
Mercury
 
Mercury
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
BDEzaythoven
King Arthur
Level 168
God Stats
3W - 4L
1,266 SR
Queue Stats
201W - 231L
1,458 Elo+
Party 1
Skadi
Skadi
Hound X TY
Skadi
Level 127
God Stats
6W - 5L
1,511 SR
Queue Stats
198W - 228L
1,448 Elo+
Party 1
Aphrodite
Aphrodite
LosEtherwaldos
Aphrodite
Level 83
God Stats
18W - 26L
1,404 SR
Queue Stats
76W - 65L
1,548 Elo+
Solo
Baron Samedi
Baron Samedi
MonsterFriZbee
Baron Samedi
Level 129
God Stats
2W - 1L
1,476 SR
Queue Stats
171W - 199L
1,477 Elo+
Party 1
Team Averages
Level 132
1,432 SR
1,486 Elo+

VS

Team Averages
Level 70
1,466 SR
1,493 Elo+
Ymir
Ymir
 
Ymir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Blodoffer
Janus
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 54L
1,525 Elo+
Party 2
Cliodhna
Cliodhna
Lihaywood
Cliodhna
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 35L
1,457 Elo+
Solo
Jing Wei
Jing Wei
SeasonalFire
Jing Wei
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 79L
1,495 Elo+
Party 2
Tyr
Tyr
Twinkoverlord
Tyr
Level 22
God Stats
0W - 2L
1,330 SR
Queue Stats
47W - 36L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
4 / 2 / 1
6,412
583
4,077
8,980
3,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
BDEzaythoven
King Arthur
12
1 / 0 / 1
6,767
615
7,148
7,862
6,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
11
1 / 1 / 1
5,702
518
5,039
6,656
2,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
LosEtherwaldos
Aphrodite
10
1 / 1 / 2
5,253
478
2,844
7,025
2,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Baron Samedi
MonsterFriZbee
Baron Samedi
11
0 / 0 / 2
5,771
525
4,954
3,727
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
1 / 2 / 1
5,497
500
3,554
10,320
6,793
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Blodoffer
Janus
10
0 / 0 / 0
5,665
515
2,578
4,190
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
Lihaywood
Cliodhna
11
1 / 1 / 1
5,727
521
3,556
6,950
2,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
SeasonalFire
Jing Wei
10
1 / 3 / 3
5,927
539
3,850
6,742
2,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 1 / 0
6,214
565
4,182
10,999
5,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
7
Kills
3
4
Deaths
7
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
2
1
2.25
L
Ymir
 
Ymir
1
2
1
0.75
W
King Arthur
BDEzaythoven
King Arthur
1
0
1
1.5
L
Janus
Blodoffer
Janus
0
0
0
0
W
Skadi
1
1
1
1.5
L
Cliodhna
Lihaywood
Cliodhna
1
1
1
1.5
W
Aphrodite
LosEtherwaldos
Aphrodite
1
1
2
2
W
Baron Samedi
MonsterFriZbee
Baron Samedi
0
0
2
1
L
Jing Wei
SeasonalFire
Jing Wei
1
3
3
0.83
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,062
Damage
17,720
34,250
Taken
39,201
17,087
Mitigated
19,176
13,357
Healing
13,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,077
1,787
0
2,239
8,980
3,550
30
595
8,345
0
41,464
L
Ymir
 
Ymir
3,554
472
1,172
2,024
10,320
6,793
0
3,310
6,832
27,966
0
W
King Arthur
BDEzaythoven
King Arthur
7,148
1,325
0
2,179
7,862
6,961
0
0
7,862
399
52,162
L
Janus
Blodoffer
Janus
2,578
274
0
560
4,190
1,533
0
2,882
887
38,402
668
W
Skadi
5,039
1,685
0
1,151
6,656
2,363
36
898
5,758
0
40,442
L
Cliodhna
Lihaywood
Cliodhna
3,556
216
0
4,321
6,950
2,441
0
490
6,418
0
46,067
W
Aphrodite
LosEtherwaldos
Aphrodite
2,844
632
2,423
3,657
7,025
2,712
13
2,988
3,941
29,722
1,298
W
Baron Samedi
MonsterFriZbee
Baron Samedi
4,954
281
538
1,170
3,727
1,501
0
1,386
2,285
41,781
0
L
Jing Wei
SeasonalFire
Jing Wei
3,850
3,062
0
588
6,742
2,655
0
417
6,273
0
33,137
L
4,182
563
0
4,516
10,999
5,754
0
359
10,640
0
46,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,905
Gold Earned
29,030
374
Minions Killed
368
0
Camps Cleared
0
1,078,923
Distance Traveled
1,143,153
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,412
583
73
7
0
257,354
0
L
Ymir
5,497
500
34
3
0
228,125
0
W
King Arthur
6,767
615
105
10
0
190,228
0
L
Janus
5,665
515
92
8
0
240,838
4
W
Skadi
5,702
518
67
6
0
203,094
0
L
Cliodhna
5,727
521
75
7
0
262,810
3
W
Aphrodite
5,253
478
44
4
0
216,635
0
W
Baron Samedi
5,771
525
85
8
0
211,612
2
L
Jing Wei
5,927
539
71
6
0
196,786
0
L
Tyr
6,214
565
96
9
0
214,594
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role