Player Matchup

Ymir
Ymir
EPiC_the_Legend
Ymir
Level 135
God Stats
4W - 0L
1,609 SR
Queue Stats
23W - 6L
1,678 Elo+
Solo
Charybdis
Charybdis
MsDoubleY
Charybdis
Level 123
God Stats
2W - 1L
1,516 SR
Queue Stats
63W - 61L
1,502 Elo+
Solo
Ra
Ra
OrangeJeewce
Ra
Level 153
God Stats
6W - 1L
1,492 SR
Queue Stats
107W - 94L
1,536 Elo+
Party 1
Surtr
Surtr
SpikedBounty666
Surtr
Level 130
God Stats
5W - 1L
1,636 SR
Queue Stats
108W - 118L
1,458 Elo+
Party 1
Pele
Pele
UniversalSky
Pele
Level 85
God Stats
6W - 2L
1,306 SR
Queue Stats
346W - 316L
1,496 Elo+
Solo
Team Averages
Level 125
1,512 SR
1,534 Elo+

VS

Team Averages
Level 81
1,638 SR
1,473 Elo+
Hun Batz
Hun Batz
CrZyDB-_-
Hun Batz
Level 125
God Stats
4W - 1L
1,864 SR
Queue Stats
139W - 131L
1,566 Elo+
Party 2
Bellona
Bellona
Generalace24
Bellona
Level 58
God Stats
39W - 44L
1,531 SR
Queue Stats
94W - 114L
1,428 Elo+
Party 3
Chronos
Chronos
Pr3Ssure1
Chronos
Level 63
God Stats
88W - 85L
1,574 SR
Queue Stats
170W - 185L
1,451 Elo+
Party 3
Hera
Hera
UpTopWoody66
Hera
Level 105
God Stats
2W - 3L
1,653 SR
Queue Stats
76W - 79L
1,517 Elo+
Party 2
Janus
Janus
edu56
Janus
Level 55
God Stats
1W - 8L
1,566 SR
Queue Stats
17W - 25L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 3
7,205
600
3,260
6,214
5,302
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
MsDoubleY
Charybdis
12
2 / 1 / 2
6,339
528
2,579
7,661
2,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
4 / 1 / 4
7,811
651
6,945
6,716
3,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 1 / 3
7,287
607
5,051
10,319
5,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 1 / 2
7,882
657
8,265
12,483
10,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CrZyDB-_-
Hun Batz
11
1 / 4 / 0
6,114
510
4,583
10,108
4,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Generalace24
Bellona
10
1 / 3 / 0
6,205
517
6,828
11,035
8,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
Pr3Ssure1
Chronos
9
0 / 5 / 1
5,251
438
3,108
8,701
2,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 2
6,267
522
2,540
7,436
2,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
edu56
Janus
11
1 / 1 / 0
5,941
495
6,012
3,372
1,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
17
Kills
3
4
Deaths
17
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
CrZyDB-_-
Hun Batz
1
4
0
0.25
W
3
0
3
4.5
L
Bellona
Generalace24
Bellona
1
3
0
0.33
W
Charybdis
MsDoubleY
Charybdis
2
1
2
3
W
4
1
4
6
L
Chronos
Pr3Ssure1
Chronos
0
5
1
0.1
W
5
1
3
6.5
W
3
1
2
4
L
0
4
2
0.25
L
Janus
edu56
Janus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,100
Damage
23,071
43,393
Taken
40,652
26,917
Mitigated
19,028
17,406
Healing
8,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
CrZyDB-_-
Hun Batz
4,583
1,451
0
1,505
10,108
4,093
0
2,013
7,739
0
45,847
W
3,260
1,405
0
1,005
6,214
5,302
236
2,370
3,632
23,993
3,165
L
Bellona
Generalace24
Bellona
6,828
1,668
0
3,980
11,035
8,417
0
416
9,770
0
41,709
W
Charybdis
MsDoubleY
Charybdis
2,579
982
0
3,631
7,661
2,749
825
4,028
3,117
0
43,688
W
6,945
493
348
2,589
6,716
3,160
0
3,126
3,550
51,407
2,005
L
Chronos
Pr3Ssure1
Chronos
3,108
1,066
0
1,359
8,701
2,997
0
3,101
5,507
33,228
0
W
5,051
2,123
0
5,130
10,319
5,042
16
660
9,579
2,090
53,301
W
8,265
2,137
0
4,703
12,483
10,664
497
417
10,875
0
58,888
L
2,540
653
0
627
7,436
2,408
0
3,604
3,359
45,877
0
L
Janus
edu56
Janus
6,012
260
0
845
3,372
1,113
0
525
2,847
36,529
615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,524
Gold Earned
29,778
404
Minions Killed
376
0
Camps Cleared
0
1,217,819
Distance Traveled
1,160,755
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,114
510
75
6
0
246,556
0
W
Ymir
7,205
600
42
4
0
232,587
2
L
Bellona
6,205
517
77
6
0
216,937
0
W
Charybdis
6,339
528
77
6
0
225,780
0
W
Ra
7,811
651
108
9
0
259,476
0
L
Chronos
5,251
438
55
5
0
229,685
0
W
Surtr
7,287
607
76
6
0
301,818
0
W
Pele
7,882
657
101
8
0
198,158
0
L
Hera
6,267
522
87
7
0
217,375
0
L
Janus
5,941
495
82
7
0
250,202
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role