Player Matchup

Charybdis
Charybdis
DisableFlame
Charybdis
Level 108
God Stats
6W - 6L
1,524 SR
Queue Stats
55W - 46L
1,457 Elo+
Party 2
Cu Chulainn
Cu Chulainn
JIN-THE-ROCK
Cu Chulainn
Level 65
God Stats
62W - 55L
1,566 SR
Queue Stats
299W - 274L
1,540 Elo+
Solo
Arachne
Arachne
NEOTOXICO2510
Arachne
Level 65
God Stats
23W - 17L
1,598 SR
Queue Stats
211W - 199L
1,480 Elo+
Solo
Achilles
Achilles
ShaBNM
Achilles
Level 115
God Stats
2W - 1L
1,750 SR
Queue Stats
30W - 33L
1,337 Elo+
Party 2
Nu Wa
Nu Wa
Shirtles Panda
Nu Wa
Level 122
God Stats
3W - 3L
1,500 SR
Queue Stats
49W - 40L
1,423 Elo+
Party 2
Team Averages
Level 95
1,588 SR
1,447 Elo+

VS

Team Averages
Level 68
1,561 SR
1,358 Elo+
Olorun
Olorun
AdmiralPizza271
Olorun
Level 32
God Stats
10W - 10L
1,500 SR
Queue Stats
158W - 152L
1,270 Elo+
Party 1
Cerberus
Cerberus
Bolillo0015
Cerberus
Level 127
God Stats
1W - 1L
1,750 SR
Queue Stats
206W - 206L
1,497 Elo+
Party 3
Bakasura
Bakasura
NO5M
Bakasura
Level 29
God Stats
0W - 2L
1,319 SR
Queue Stats
0W - 3L
1,149 Elo+
Party 1
Atlas
Atlas
Yomar023
Atlas
Level 109
God Stats
3W - 5L
1,681 SR
Queue Stats
131W - 144L
1,464 Elo+
Party 3
Medusa
Medusa
joeyboy808
Medusa
Level 43
God Stats
8W - 8L
1,554 SR
Queue Stats
80W - 90L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DisableFlame
Charybdis
17
5 / 0 / 1
9,792
653
8,284
5,816
2,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
JIN-THE-ROCK
Cu Chulainn
13
2 / 2 / 8
7,376
492
6,768
11,530
8,844
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
14
6 / 2 / 2
8,267
551
7,778
15,090
6,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
ShaBNM
Achilles
15
6 / 1 / 2
9,749
650
14,067
17,145
10,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
8 / 2 / 3
9,478
632
15,934
9,137
3,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 1
7,446
496
7,213
12,920
4,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Bolillo0015
Cerberus
13
3 / 6 / 0
8,153
544
8,515
17,677
10,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
NO5M
Bakasura
12
0 / 4 / 1
6,726
448
3,163
14,936
7,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atlas
Yomar023
Atlas
11
1 / 3 / 1
6,852
457
6,414
11,922
8,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
joeyboy808
Medusa
10
0 / 8 / 1
6,238
416
2,666
13,823
4,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
27
Kills
6
7
Deaths
27
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
L
Cerberus
Bolillo0015
Cerberus
3
6
0
0.5
W
Charybdis
DisableFlame
Charybdis
5
0
1
5.5
W
Cu Chulainn
JIN-THE-ROCK
Cu Chulainn
2
2
8
3
W
Arachne
6
2
2
3.5
L
Bakasura
NO5M
Bakasura
0
4
1
0.13
W
Achilles
ShaBNM
Achilles
6
1
2
7
W
8
2
3
4.75
L
Atlas
Yomar023
Atlas
1
3
1
0.5
L
Medusa
joeyboy808
Medusa
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,831
Damage
27,971
58,718
Taken
71,278
31,572
Mitigated
34,590
18,280
Healing
14,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,213
3,749
0
2,944
12,920
4,172
106
6,934
5,628
58,700
1,054
L
Cerberus
Bolillo0015
Cerberus
8,515
822
0
4,596
17,677
10,288
0
737
16,834
50,389
1,141
W
Charybdis
DisableFlame
Charybdis
8,284
4,751
0
3,852
5,816
2,518
1,715
422
5,292
0
95,536
W
Cu Chulainn
JIN-THE-ROCK
Cu Chulainn
6,768
1,294
0
2,454
11,530
8,844
129
3,766
7,324
680
30,370
W
Arachne
7,778
5,666
0
7,281
15,090
6,097
0
4,033
10,805
0
65,403
L
Bakasura
NO5M
Bakasura
3,163
2,412
0
3,993
14,936
7,343
0
1,657
13,141
0
34,814
W
Achilles
ShaBNM
Achilles
14,067
3,500
0
4,075
17,145
10,565
0
5,519
10,041
0
77,069
W
15,934
5,063
0
618
9,137
3,548
1,300
6,202
2,699
66,746
4,058
L
Atlas
Yomar023
Atlas
6,414
1,764
0
1,665
11,922
8,545
152
2,305
9,346
34,090
0
L
Medusa
joeyboy808
Medusa
2,666
667
0
1,123
13,823
4,242
220
3,087
10,492
0
36,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,662
Gold Earned
35,415
499
Minions Killed
375
0
Camps Cleared
0
1,521,971
Distance Traveled
1,335,799
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,446
496
95
6
0
221,741
0
L
Cerberus
8,153
544
100
7
0
229,843
0
W
Charybdis
9,792
653
160
11
0
280,990
0
W
Cu Chulainn
7,376
492
38
3
0
311,337
3
W
Arachne
8,267
551
91
6
0
371,172
0
L
Bakasura
6,726
448
78
5
0
324,926
0
W
Achilles
9,749
650
107
7
0
312,393
4
W
Nu Wa
9,478
632
103
7
0
246,079
0
L
Atlas
6,852
457
52
3
0
310,929
0
L
Medusa
6,238
416
50
3
0
248,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role