Player Matchup

Sylvanus
Sylvanus
Bronze III
 
Sylvanus
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cupid
Cupid
Bronze III
NAYBA__
Cupid
Bronze III
Level 127
God Stats
2W - 0L
1,751 SR
Queue Stats
10W - 10L
1,387 MMR
Party 1
Achilles
Achilles
Gold V
Thunder__SAVAGE
Achilles
Gold V
Level 106
God Stats
1W - 2L
1,494 SR
Queue Stats
132W - 136L
1,390 MMR
Solo
Ra
Ra
Gold V
blackishidk
Ra
Gold V
Level 89
God Stats
16W - 9L
1,539 SR
Queue Stats
76W - 84L
1,381 MMR
Solo
Arachne
Arachne
Gold V
foxwarrior112
Arachne
Gold V
Level 143
God Stats
74W - 101L
1,472 SR
Queue Stats
1,120W - 1,145L
1,394 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,551 SR
1,410 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,594 SR
1,437 MMR
Ganesha
Ganesha
Gold IV
 
Ganesha
Gold IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Neith
Neith
Gold V
 
Neith
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Gold IV
Elite_-Nala-MVP
Ah Puch
Gold IV
Level 176
God Stats
9W - 5L
1,708 SR
Queue Stats
33W - 32L
1,418 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold II
broozeeee99
Tsukuyomi
Gold II
Level 129
God Stats
1W - 3L
1,595 SR
Queue Stats
229W - 227L
1,402 MMR
Solo
Amaterasu
Amaterasu
Silver I
xllHashi
Amaterasu
Silver I
Level 102
God Stats
16W - 9L
1,668 SR
Queue Stats
109W - 111L
1,366 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
6
0 / 0 / 0
3,622
724
1,821
2,799
1,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
NAYBA__
Cupid
6
0 / 0 / 0
3,208
642
2,268
3,442
996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Achilles
6
0 / 0 / 0
3,511
702
2,713
4,510
1,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 0 / 0
3,784
757
173
2,001
679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
7
1 / 0 / 0
3,897
779
967
4,168
1,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
AnubisAgniNu WaSol

VS

Bans
ThanatosAwilixThorBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
6
0 / 0 / 0
3,370
674
426
3,844
1,963
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
 
Neith
6
0 / 0 / 0
3,064
613
2,842
2,758
832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
0 / 0 / 0
3,883
777
985
1,781
498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
broozeeee99
Tsukuyomi
2
0 / 1 / 0
2,580
516
521
1,255
295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Amaterasu
xllHashi
Amaterasu
6
0 / 0 / 0
3,579
716
1,900
4,866
2,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
0
1
Kills
0
0
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
0
0
0
L
Ganesha
 
Ganesha
0
0
0
0
L
Neith
 
Neith
0
0
0
0
L
0
0
0
0
W
Cupid
NAYBA__
Cupid
0
0
0
0
W
Achilles
0
0
0
0
W
0
0
0
0
L
Tsukuyomi
broozeeee99
Tsukuyomi
0
1
0
0
W
Arachne
1
0
0
1
L
Amaterasu
xllHashi
Amaterasu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,942
Damage
6,674
16,920
Taken
14,504
6,264
Mitigated
5,855
9,375
Healing
6,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
1,821
1,164
616
1,195
2,799
1,391
75
127
2,672
13,503
0
L
Ganesha
 
Ganesha
426
32
0
1,472
3,844
1,963
0
1,109
2,735
5,651
0
L
Neith
 
Neith
2,842
594
0
1,782
2,758
832
0
712
2,046
0
22,384
L
985
0
0
752
1,781
498
0
173
1,608
23,215
490
W
Cupid
NAYBA__
Cupid
2,268
1,090
202
2,050
3,442
996
155
299
3,143
0
18,862
W
Achilles
2,713
640
0
2,044
4,510
1,885
0
0
4,111
0
21,112
W
173
0
132
912
2,001
679
0
969
1,032
22,667
0
L
Tsukuyomi
broozeeee99
Tsukuyomi
521
254
0
290
1,255
295
0
0
1,255
0
2,751
W
Arachne
967
761
0
2,224
4,168
1,313
0
0
4,168
0
26,951
L
Amaterasu
xllHashi
Amaterasu
1,900
521
0
2,616
4,866
2,267
0
0
4,480
0
20,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,022
Gold Earned
16,476
183
Minions Killed
139
0
Camps Cleared
0
496,092
Distance Traveled
430,624
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
3,622
724
9
2
0
82,920
0
L
Ganesha
3,370
674
0
0
0
101,251
2
L
Neith
3,064
613
47
9
0
89,082
0
L
Ah Puch
3,883
777
47
9
0
110,817
1
W
Cupid
3,208
642
27
5
0
88,973
0
W
Achilles
3,511
702
30
6
0
120,991
0
W
Ra
3,784
757
56
11
0
96,876
0
L
Tsukuyomi
2,580
516
8
2
0
33,407
0
W
Arachne
3,897
779
61
12
0
106,332
0
L
Amaterasu
3,579
716
37
7
0
96,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role