Player Matchup

Skadi
Skadi
Clap God 3K
Skadi
Level 87
God Stats
17W - 11L
1,571 SR
Queue Stats
339W - 324L
1,493 Elo+
Party 2
Achilles
Achilles
CyberStudios
Achilles
Level 126
God Stats
2W - 1L
1,492 SR
Queue Stats
84W - 63L
1,590 Elo+
Party 3
Medusa
Medusa
Drdeathwish69
Medusa
Level 45
God Stats
3W - 1L
1,561 SR
Queue Stats
5W - 18L
1,101 Elo+
Solo
Cthulhu
Cthulhu
RosaParksNah
Cthulhu
Level 102
God Stats
5W - 1L
1,482 SR
Queue Stats
168W - 136L
1,574 Elo+
Party 3
Ra
Ra
RuthlessMinime
Ra
Level 84
God Stats
3W - 4L
1,463 SR
Queue Stats
401W - 397L
1,510 Elo+
Party 2
Team Averages
Level 89
1,514 SR
1,453 Elo+

VS

Team Averages
Level 73
1,413 SR
1,496 Elo+
Horus
Horus
Chaacolate_
Horus
Level 96
God Stats
0W - 2L
1,469 SR
Queue Stats
68W - 70L
1,462 Elo+
Party 1
Cupid
Cupid
Gargabulaaa
Cupid
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 34L
1,468 Elo+
Party 1
Charon
Charon
JUANKOSSA
Charon
Level 142
God Stats
3W - 4L
1,326 SR
Queue Stats
241W - 226L
1,598 Elo+
Solo
Arachne
Arachne
Steezin406
Arachne
Level 60
God Stats
0W - 2L
1,268 SR
Queue Stats
194W - 198L
1,550 Elo+
Solo
He Bo
He Bo
mojimojix
He Bo
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 103L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
5,721
520
3,682
2,947
1,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Achilles
CyberStudios
Achilles
13
2 / 0 / 1
7,709
701
7,063
7,744
3,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

11
0 / 0 / 0
6,063
551
4,050
5,019
1,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
RosaParksNah
Cthulhu
10
0 / 0 / 1
5,679
516
6,041
6,976
4,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 0 / 1
6,274
570
4,449
3,628
1,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,036
549
4,312
12,394
7,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 0 / 0
5,584
508
1,125
6,002
2,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charon
JUANKOSSA
Charon
10
0 / 1 / 0
5,391
490
5,369
11,593
5,054
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
Steezin406
Arachne
8
0 / 0 / 0
4,974
452
1,118
6,579
2,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

He Bo
mojimojix
He Bo
10
0 / 2 / 0
4,797
436
1,743
5,250
1,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
5
Kills
0
0
Deaths
5
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
1
0
1
1.5
W
Achilles
CyberStudios
Achilles
2
0
1
2.5
W
0
0
0
0
L
0
0
0
0
L
Charon
JUANKOSSA
Charon
0
1
0
0
W
Cthulhu
RosaParksNah
Cthulhu
0
0
1
0.5
W
2
0
1
2.5
L
Arachne
Steezin406
Arachne
0
0
0
0
L
He Bo
mojimojix
He Bo
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,285
Damage
13,667
26,314
Taken
41,818
12,321
Mitigated
19,137
8,990
Healing
13,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,312
2,072
0
3,223
12,394
7,279
0
1,062
10,616
0
44,220
W
3,682
1,632
0
287
2,947
1,021
673
513
2,426
0
42,548
W
Achilles
CyberStudios
Achilles
7,063
1,969
0
3,448
7,744
3,684
0
0
7,153
0
57,958
W
4,050
1,617
0
1,365
5,019
1,948
594
1,110
3,909
0
41,776
L
1,125
326
166
1,554
6,002
2,280
0
931
4,825
0
38,953
L
Charon
JUANKOSSA
Charon
5,369
639
978
3,713
11,593
5,054
0
3,470
7,339
28,255
0
W
Cthulhu
RosaParksNah
Cthulhu
6,041
336
0
2,180
6,976
4,272
0
3,295
3,516
28,825
1,102
W
4,449
545
498
1,212
3,628
1,396
312
1,923
1,569
42,618
0
L
Arachne
Steezin406
Arachne
1,118
718
0
3,164
6,579
2,658
0
836
5,587
0
34,460
L
He Bo
mojimojix
He Bo
1,743
233
0
620
5,250
1,866
0
2,328
2,574
24,210
838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,446
Gold Earned
26,782
370
Minions Killed
287
0
Camps Cleared
0
1,182,625
Distance Traveled
1,046,166
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,036
549
84
8
0
209,886
2
W
Skadi
5,721
520
70
6
0
222,140
0
W
Achilles
7,709
701
96
9
0
235,997
0
W
Medusa
6,063
551
61
6
0
229,907
0
L
Cupid
5,584
508
67
6
0
204,085
2
L
Charon
5,391
490
39
4
0
235,247
0
W
Cthulhu
5,679
516
65
6
0
264,117
0
W
Ra
6,274
570
78
7
0
230,464
4
L
Arachne
4,974
452
61
6
0
169,518
0
L
He Bo
4,797
436
36
3
0
227,430
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role