Player Matchup

Osiris
Osiris
A Noble Gas
Osiris
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Skadi
Skadi
MilkBone101436
Skadi
Level 44
God Stats
1W - 3L
1,345 SR
Queue Stats
20W - 38L
1,320 Elo+
Solo
Erlang Shen
Erlang Shen
MrBloodyBilly
Erlang Shen
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 24L
1,493 Elo+
Party 2
Zeus
Zeus
RAYQUEZA
Zeus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 13L
1,522 Elo+
Party 2
Bacchus
Bacchus
vue_123
Bacchus
Level 94
God Stats
17W - 15L
1,584 SR
Queue Stats
561W - 538L
1,388 Elo+
Solo
Team Averages
Level 70
1,486 SR
1,444 Elo+

VS

Team Averages
Level 105
1,476 SR
1,428 Elo+
Cu Chulainn
Cu Chulainn
Fye_Villain
Cu Chulainn
Level 141
God Stats
3W - 2L
1,457 SR
Queue Stats
61W - 73L
1,461 Elo+
Party 3
Sol
Sol
Jeeruz
Sol
Level 63
God Stats
24W - 21L
1,403 SR
Queue Stats
50W - 63L
1,355 Elo+
Party 1
Cthulhu
Cthulhu
JolynesGString
Cthulhu
Level 89
God Stats
17W - 17L
1,519 SR
Queue Stats
139W - 157L
1,377 Elo+
Party 3
Izanami
Izanami
RedShirtMan
Izanami
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
25W - 28L
1,422 Elo+
Party 1
Hel
Hel
Santa-_-Saber
Hel
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
8
0 / 1 / 0
4,461
446
2,137
7,219
4,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

8
1 / 3 / 1
4,917
492
4,984
8,156
2,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
MrBloodyBilly
Erlang Shen
9
1 / 2 / 0
5,093
509
2,433
8,354
4,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
11
1 / 2 / 0
5,946
595
4,999
4,874
1,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
vue_123
Bacchus
7
1 / 2 / 1
4,942
494
2,939
6,624
4,404
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Fye_Villain
Cu Chulainn
10
2 / 1 / 3
5,797
580
3,183
9,281
6,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
Jeeruz
Sol
11
2 / 1 / 1
6,516
652
3,278
8,440
2,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
1 / 0 / 1
5,709
571
4,411
6,620
5,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
RedShirtMan
Izanami
10
2 / 0 / 2
5,957
596
6,735
5,135
2,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

10
2 / 2 / 1
5,345
535
1,638
7,421
2,307
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
4
Kills
9
10
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
1
0
0
W
Cu Chulainn
Fye_Villain
Cu Chulainn
2
1
3
3.5
W
Sol
Jeeruz
Sol
2
1
1
2.5
W
1
0
1
1.5
L
1
3
1
0.5
L
Erlang Shen
MrBloodyBilly
Erlang Shen
1
2
0
0.5
L
Zeus
1
2
0
0.5
W
Izanami
RedShirtMan
Izanami
2
0
2
3
W
2
2
1
1.25
L
Bacchus
vue_123
Bacchus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,492
Damage
19,245
35,227
Taken
36,897
17,576
Mitigated
19,816
6,165
Healing
15,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
2,137
715
0
1,208
7,219
4,878
0
3,690
3,529
0
13,005
W
Cu Chulainn
Fye_Villain
Cu Chulainn
3,183
423
0
2,465
9,281
6,216
0
1,428
7,853
0
33,259
W
Sol
Jeeruz
Sol
3,278
1,561
0
6,325
8,440
2,903
1,240
3,773
4,667
43,354
1,876
W
4,411
576
0
1,600
6,620
5,800
0
0
6,620
24,990
0
L
4,984
1,505
0
1,538
8,156
2,661
0
1,036
7,120
0
35,674
L
Erlang Shen
MrBloodyBilly
Erlang Shen
2,433
1,410
0
939
8,354
4,044
0
1,935
6,419
0
36,516
L
Zeus
4,999
945
0
428
4,874
1,589
0
1,969
2,905
45,340
0
W
Izanami
RedShirtMan
Izanami
6,735
4,310
0
439
5,135
2,590
230
1,605
3,530
1,960
43,427
W
1,638
149
1,089
3,370
7,421
2,307
0
1,132
6,289
18,880
0
L
Bacchus
vue_123
Bacchus
2,939
309
87
1,965
6,624
4,404
0
894
5,730
12,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,359
Gold Earned
29,324
242
Minions Killed
276
0
Camps Cleared
0
998,274
Distance Traveled
949,999
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,461
446
20
2
0
196,456
0
W
Cu Chulainn
5,797
580
55
6
0
211,486
0
W
Sol
6,516
652
78
8
0
193,523
0
W
Cthulhu
5,709
571
41
4
0
179,043
0
L
Skadi
4,917
492
59
6
0
201,725
0
L
Erlang Shen
5,093
509
53
5
0
230,507
0
L
Zeus
5,946
595
89
9
0
199,940
0
W
Izanami
5,957
596
78
8
0
172,762
0
W
Hel
5,345
535
24
2
0
193,185
1
L
Bacchus
4,942
494
21
2
0
169,646
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role