Player Matchup

Medusa
Medusa
 
Medusa
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
ClayRs
Jormungandr
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,221 Elo+
Party 3
Nu Wa
Nu Wa
Ishimatzu
Nu Wa
Level 107
God Stats
6W - 5L
1,700 SR
Queue Stats
209W - 189L
1,465 Elo+
Party 1
Bacchus
Bacchus
Sapie7
Bacchus
Level 134
God Stats
6W - 10L
1,532 SR
Queue Stats
98W - 95L
1,473 Elo+
Party 1
Tyr
Tyr
TRempahhTTV4151
Tyr
Level 16
God Stats
1W - 0L
1,252 SR
Queue Stats
15W - 17L
1,315 Elo+
Party 3
Team Averages
Level 82
1,497 SR
1,395 Elo+

VS

Team Averages
Level 97
1,471 SR
1,457 Elo+
Serqet
Serqet
 
Serqet
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Aiimstarx3_
Sobek
Level 101
God Stats
2W - 3L
1,492 SR
Queue Stats
80W - 92L
1,336 Elo+
Party 2
Heimdallr
Heimdallr
DerperElv
Heimdallr
Level 38
God Stats
1W - 4L
1,500 SR
Queue Stats
75W - 84L
1,505 Elo+
Solo
Janus
Janus
Zentauer
Janus
Level 105
God Stats
2W - 9L
1,362 SR
Queue Stats
61W - 72L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
1 / 0 / 3
4,989
499
5,999
4,175
1,270
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jormungandr
ClayRs
Jormungandr
11
1 / 0 / 1
6,620
662
5,865
8,339
7,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Nu Wa
Ishimatzu
Nu Wa
11
2 / 1 / 2
6,300
630
4,314
2,446
811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Sapie7
Bacchus
9
2 / 1 / 2
5,657
566
5,224
8,164
6,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

8
1 / 0 / 1
4,739
474
877
4,376
2,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
0 / 2 / 0
4,854
485
3,608
8,653
3,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
 
Achilles
9
0 / 1 / 0
4,612
461
3,319
8,777
5,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7
1 / 1 / 0
4,969
497
1,345
7,147
5,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Heimdallr
DerperElv
Heimdallr
8
0 / 3 / 2
4,686
469
3,672
7,089
2,783
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
Zentauer
Janus
11
1 / 0 / 0
5,654
565
1,412
4,320
1,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
7
Kills
2
2
Deaths
7
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
0
3
2.5
L
Serqet
 
Serqet
0
2
0
0
L
Achilles
 
Achilles
0
1
0
0
L
1
1
0
1
W
Jormungandr
ClayRs
Jormungandr
1
0
1
1.5
L
Heimdallr
DerperElv
Heimdallr
0
3
2
0.33
W
Nu Wa
Ishimatzu
Nu Wa
2
1
2
3
W
Bacchus
Sapie7
Bacchus
2
1
2
3
W
1
0
1
1.5
L
Janus
Zentauer
Janus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,279
Damage
13,356
27,500
Taken
35,986
17,680
Mitigated
18,170
10,436
Healing
9,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,999
1,534
172
1,884
4,175
1,270
0
449
3,688
0
35,412
L
Serqet
 
Serqet
3,608
740
0
3,523
8,653
3,021
0
2,129
6,400
0
28,141
L
Achilles
 
Achilles
3,319
755
0
2,333
8,777
5,684
0
5,015
3,638
0
25,177
L
1,345
130
148
1,830
7,147
5,091
0
2,602
4,401
6,816
0
W
Jormungandr
ClayRs
Jormungandr
5,865
1,727
0
4,091
8,339
7,304
0
0
8,133
46,392
1,796
L
Heimdallr
DerperElv
Heimdallr
3,672
1,373
0
1,622
7,089
2,783
0
3,018
3,925
0
31,097
W
Nu Wa
Ishimatzu
Nu Wa
4,314
471
0
522
2,446
811
164
796
1,518
42,906
2,107
W
Bacchus
Sapie7
Bacchus
5,224
513
275
2,347
8,164
6,084
0
1,211
6,761
17,545
0
W
877
0
0
1,145
4,376
2,211
0
95
3,987
0
27,133
L
Janus
Zentauer
Janus
1,412
34
0
462
4,320
1,591
0
1,792
2,301
35,898
1,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,305
Gold Earned
24,775
301
Minions Killed
234
0
Camps Cleared
0
1,059,464
Distance Traveled
998,006
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
4,989
499
57
6
0
216,650
0
L
Serqet
4,854
485
62
6
0
223,487
0
L
Achilles
4,612
461
32
3
0
204,617
0
L
Sobek
4,969
497
15
2
0
181,863
2
W
Jormungandr
6,620
662
84
8
0
171,509
2
L
Heimdallr
4,686
469
51
5
0
176,218
0
W
Nu Wa
6,300
630
100
10
0
213,326
4
W
Bacchus
5,657
566
19
2
0
212,995
5
W
Tyr
4,739
474
41
4
0
244,984
0
L
Janus
5,654
565
74
7
0
211,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role