Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Hime-Arikawa101
Sol
Level 63
God Stats
4W - 1L
1,795 SR
Queue Stats
32W - 49L
1,435 Elo+
Solo
Medusa
Medusa
LazyPhantomKai
Medusa
Level 155
God Stats
24W - 27L
1,640 SR
Queue Stats
204W - 233L
1,512 Elo+
Party 2
Bacchus
Bacchus
blackshinob23
Bacchus
Level 157
God Stats
2W - 1L
1,769 SR
Queue Stats
125W - 165L
1,498 Elo+
Party 2
Ravana
Ravana
jourdenwaffles
Ravana
Level 129
God Stats
15W - 11L
1,582 SR
Queue Stats
175W - 214L
1,443 Elo+
Party 2
Team Averages
Level 132
1,657 SR
1,478 Elo+

VS

Team Averages
Level 77
1,511 SR
1,564 Elo+
Bastet
Bastet
An0nymusBleh
Bastet
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 160L
1,442 Elo+
Solo
Hel
Hel
NLEsloppa
Hel
Level 121
God Stats
6W - 5L
1,557 SR
Queue Stats
257W - 241L
1,521 Elo+
Party 3
Skadi
Skadi
PeaBrainMidLane
Skadi
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
179W - 160L
1,524 Elo+
Party 3
Chaac
Chaac
Prxy_YungSavage
Chaac
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,642 Elo+
Party 1
Ne Zha
Ne Zha
medium-kingdom47
Ne Zha
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,691 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
1 / 0 / 0
6,871
687
4,613
5,826
3,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

10
1 / 1 / 0
5,996
600
4,838
7,262
2,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 0 / 1
5,902
590
5,938
6,717
2,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
9
1 / 1 / 1
5,497
550
2,575
9,933
7,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 1 / 1
5,393
539
1,566
4,686
1,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
2 / 0 / 0
5,731
573
5,548
10,044
4,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
0 / 2 / 1
5,217
522
4,349
5,458
1,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 0 / 0
5,064
506
5,061
5,839
1,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

7
0 / 1 / 0
4,201
420
2,028
5,775
2,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 1 / 1
4,379
438
2,014
6,143
2,295
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
4
Kills
3
3
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
0
0
1
L
Bastet
2
0
0
2
W
1
1
0
1
W
1
0
1
1.5
L
0
2
1
0.25
L
1
0
0
1
L
0
1
0
0
W
Bacchus
1
1
1
1.5
W
0
1
1
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,530
Damage
19,000
34,424
Taken
33,259
16,800
Mitigated
13,160
13,324
Healing
8,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,613
1,207
0
2,841
5,826
3,172
0
0
5,826
0
50,498
L
Bastet
5,548
1,529
0
4,014
10,044
4,345
0
1,720
8,242
0
49,297
W
4,838
1,815
0
4,257
7,262
2,255
0
1,580
5,504
37,885
3,125
W
5,938
1,252
0
2,231
6,717
2,114
0
268
6,409
0
49,889
L
4,349
495
929
2,110
5,458
1,847
0
2,306
3,152
30,328
867
L
5,061
2,007
0
441
5,839
1,894
0
845
4,994
0
41,182
L
2,028
568
0
320
5,775
2,779
0
56
5,410
0
16,643
W
Bacchus
2,575
417
0
1,900
9,933
7,369
0
1,347
8,407
16,905
0
W
1,566
436
0
2,095
4,686
1,890
0
554
4,036
0
35,192
L
2,014
370
0
223
6,143
2,295
0
2,361
3,782
0
17,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,659
Gold Earned
24,592
337
Minions Killed
260
0
Camps Cleared
0
1,045,279
Distance Traveled
1,112,644
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,871
687
94
9
0
199,397
2
L
Bastet
5,731
573
72
7
0
239,974
0
W
Sol
5,996
600
78
8
0
196,654
4
W
Medusa
5,902
590
75
8
0
205,158
0
L
Hel
5,217
522
69
7
0
216,253
0
L
Skadi
5,064
506
67
7
0
225,555
0
L
Chaac
4,201
420
25
3
0
214,479
0
W
Bacchus
5,497
550
22
2
0
202,407
6
W
Ravana
5,393
539
68
7
0
241,663
0
L
Ne Zha
4,379
438
27
3
0
216,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role