Player Matchup

Nu Wa
Nu Wa
B-ALEJANDRO-B
Nu Wa
Level 154
God Stats
14W - 8L
1,557 SR
Queue Stats
312W - 325L
1,433 Elo+
Solo
Surtr
Surtr
Hilsher
Surtr
Level 25
God Stats
2W - 0L
1,736 SR
Queue Stats
8W - 12L
1,363 Elo+
Party 1
Neith
Neith
Neoqueen
Neith
Level 193
God Stats
12W - 6L
1,753 SR
Queue Stats
143W - 137L
1,539 Elo+
Solo
Fenrir
Fenrir
SnoOX
Fenrir
Level 129
God Stats
2W - 0L
1,720 SR
Queue Stats
32W - 24L
1,528 Elo+
Party 1
Maui
Maui
silverghost1015
Maui
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 80L
1,524 Elo+
Solo
Team Averages
Level 122
1,653 SR
1,478 Elo+

VS

Team Averages
Level 116
1,646 SR
1,496 Elo+
Nut
Nut
ApricotParrot23
Nut
Level 136
God Stats
2W - 4L
1,722 SR
Queue Stats
114W - 98L
1,583 Elo+
Solo
Bastet
Bastet
DeadlyKissesx
Bastet
Level 155
God Stats
4W - 4L
1,708 SR
Queue Stats
101W - 108L
1,511 Elo+
Solo
Achilles
Achilles
Dreamtrickzs
Achilles
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 50L
1,335 Elo+
Solo
Nu Wa
Nu Wa
Foxtrot701
Nu Wa
Level 69
God Stats
9W - 12L
1,759 SR
Queue Stats
238W - 232L
1,571 Elo+
Solo
Ymir
Ymir
Sir_Geruad
Ymir
Level 170
God Stats
5W - 5L
1,543 SR
Queue Stats
273W - 285L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
5,335
593
6,280
4,440
1,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Surtr
Hilsher
Surtr
11
4 / 2 / 1
6,245
694
7,434
9,489
5,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Neoqueen
Neith
9
2 / 2 / 0
5,173
575
4,146
6,173
2,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Fenrir
SnoOX
Fenrir
9
0 / 3 / 1
4,630
514
1,834
9,286
3,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
0 / 0 / 2
4,716
524
2,876
7,321
4,860
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 1
6,121
680
4,535
5,588
2,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
3 / 2 / 0
5,459
607
3,736
9,478
3,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Achilles
Dreamtrickzs
Achilles
6
1 / 3 / 0
4,470
497
2,389
6,639
2,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nu Wa
9
0 / 1 / 2
5,151
572
4,348
4,946
1,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 1
5,278
586
4,810
9,754
6,544
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
12
7
Kills
8
8
Deaths
8
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
1
1
3.5
W
1
1
2
2
L
3
2
0
1.5
L
Achilles
Dreamtrickzs
Achilles
1
3
0
0.33
L
Nu Wa
0
1
2
1
W
Surtr
Hilsher
Surtr
4
2
1
2.25
W
Neith
Neoqueen
Neith
2
2
0
1
L
1
1
1
1.5
W
Fenrir
SnoOX
Fenrir
0
3
1
0.17
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,570
Damage
19,818
36,709
Taken
36,405
17,336
Mitigated
15,807
13,231
Healing
12,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,535
3,137
0
1,870
5,588
2,177
283
728
4,807
0
44,109
W
6,280
1,787
0
2,042
4,440
1,344
51
2,025
2,191
39,057
409
L
3,736
835
0
5,116
9,478
3,232
0
1,675
7,402
0
37,147
L
Achilles
Dreamtrickzs
Achilles
2,389
1,035
0
1,580
6,639
2,356
0
543
5,692
0
20,427
L
Nu Wa
4,348
869
0
750
4,946
1,498
0
2,638
2,018
36,644
852
W
Surtr
Hilsher
Surtr
7,434
3,048
0
4,089
9,489
5,603
0
742
8,747
803
37,526
W
Neith
Neoqueen
Neith
4,146
1,802
0
1,793
6,173
2,115
0
1,276
4,873
0
33,627
L
4,810
1,162
0
2,762
9,754
6,544
0
3,304
6,303
18,647
2,219
W
Fenrir
SnoOX
Fenrir
1,834
530
0
3,876
9,286
3,414
0
1,600
7,536
0
36,504
W
2,876
1,405
0
1,431
7,321
4,860
0
2,496
4,738
13,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,099
Gold Earned
26,479
287
Minions Killed
280
0
Camps Cleared
0
871,887
Distance Traveled
823,319
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,121
680
69
8
0
159,297
0
W
Nu Wa
5,335
593
72
8
0
166,708
0
L
Bastet
5,459
607
57
6
0
209,113
0
L
Achilles
4,470
497
42
5
0
96,081
0
L
Nu Wa
5,151
572
85
9
0
182,170
2
W
Surtr
6,245
694
72
8
0
145,262
0
W
Neith
5,173
575
61
7
0
177,737
1
L
Ymir
5,278
586
27
3
0
176,658
2
W
Fenrir
4,630
514
62
7
0
199,895
0
W
Maui
4,716
524
20
2
0
182,285
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role