Player Matchup

Jormungandr
Jormungandr
Havoc11384
Jormungandr
Level 109
God Stats
8W - 4L
1,686 SR
Queue Stats
147W - 133L
1,597 Elo+
Party 1
Horus
Horus
MoodNika
Horus
Level 59
God Stats
3W - 3L
1,718 SR
Queue Stats
185W - 155L
1,619 Elo+
Solo
Cupid
Cupid
RacistAndProud
Cupid
Level 68
God Stats
11W - 11L
1,363 SR
Queue Stats
366W - 330L
1,531 Elo+
Solo
Bastet
Bastet
TheEaterofAnts
Bastet
Level 69
God Stats
11W - 19L
1,448 SR
Queue Stats
307W - 284L
1,526 Elo+
Party 1
Achilles
Achilles
finky1981
Achilles
Level 30
God Stats
0W - 1L
1,379 SR
Queue Stats
6W - 14L
1,451 Elo+
Solo
Team Averages
Level 67
1,519 SR
1,545 Elo+

VS

Team Averages
Level 117
1,678 SR
1,547 Elo+
Charybdis
Charybdis
Maltic
Charybdis
Level 119
God Stats
5W - 0L
1,670 SR
Queue Stats
42W - 17L
1,618 Elo+
Solo
King Arthur
King Arthur
TIREDOFPOOPING
King Arthur
Level 144
God Stats
10W - 10L
1,598 SR
Queue Stats
182W - 171L
1,558 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
cruugo
Morgan Le Fay
Level 108
God Stats
6W - 2L
1,698 SR
Queue Stats
293W - 274L
1,524 Elo+
Solo
Cabrakan
Cabrakan
nate359dogg
Cabrakan
Level 121
God Stats
2W - 0L
1,738 SR
Queue Stats
144W - 143L
1,557 Elo+
Party 2
Mercury
Mercury
zJahil
Mercury
Level 92
God Stats
6W - 3L
1,688 SR
Queue Stats
78W - 67L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Havoc11384
Jormungandr
13
2 / 2 / 5
8,403
467
6,892
14,148
14,757
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Horus
MoodNika
Horus
16
4 / 2 / 7
9,002
500
12,590
14,535
9,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 1 / 1
7,268
404
3,317
4,253
1,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

17
4 / 1 / 4
9,203
511
17,801
14,726
6,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
finky1981
Achilles
10
0 / 4 / 0
6,538
363
2,799
12,256
6,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Maltic
Charybdis
17
3 / 2 / 0
10,233
569
7,595
12,322
5,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
TIREDOFPOOPING
King Arthur
17
4 / 0 / 4
11,243
625
13,594
14,062
16,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
cruugo
Morgan Le Fay
14
0 / 4 / 1
8,805
489
5,469
13,139
4,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
nate359dogg
Cabrakan
13
1 / 4 / 3
8,687
483
4,659
17,964
21,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mercury
zJahil
Mercury
16
2 / 2 / 2
9,483
527
2,677
13,759
6,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
12
Kills
10
10
Deaths
12
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Havoc11384
Jormungandr
2
2
5
2.25
W
Charybdis
Maltic
Charybdis
3
2
0
1.5
L
Horus
MoodNika
Horus
4
2
7
3.75
L
2
1
1
2.5
W
King Arthur
TIREDOFPOOPING
King Arthur
4
0
4
6
L
4
1
4
6
W
Morgan Le Fay
cruugo
Morgan Le Fay
0
4
1
0.13
L
Achilles
finky1981
Achilles
0
4
0
0
W
Cabrakan
nate359dogg
Cabrakan
1
4
3
0.63
W
Mercury
zJahil
Mercury
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,399
Damage
33,994
59,918
Taken
71,246
39,028
Mitigated
54,206
19,257
Healing
12,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Havoc11384
Jormungandr
6,892
1,907
0
2,795
14,148
14,757
24
2,473
11,675
46,199
1,455
W
Charybdis
Maltic
Charybdis
7,595
4,220
0
6,405
12,322
5,335
683
2,092
10,230
0
107,175
L
Horus
MoodNika
Horus
12,590
5,939
510
6,288
14,535
9,465
0
2,305
12,230
0
83,905
L
3,317
2,413
366
1,166
4,253
1,520
287
460
3,793
0
43,285
W
King Arthur
TIREDOFPOOPING
King Arthur
13,594
2,468
0
1,250
14,062
16,829
104
1,098
12,964
510
91,044
L
17,801
3,289
0
5,796
14,726
6,329
0
4,607
10,119
0
91,251
W
Morgan Le Fay
cruugo
Morgan Le Fay
5,469
99
0
1,063
13,139
4,421
0
94
13,045
59,865
1,917
L
Achilles
finky1981
Achilles
2,799
728
0
2,336
12,256
6,957
0
85
12,171
0
32,456
W
Cabrakan
nate359dogg
Cabrakan
4,659
829
0
1,610
17,964
21,124
146
2,785
15,179
27,574
266
W
Mercury
zJahil
Mercury
2,677
552
0
2,089
13,759
6,497
308
961
12,798
0
86,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,414
Gold Earned
48,451
421
Minions Killed
561
0
Camps Cleared
0
1,644,980
Distance Traveled
1,791,224
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,403
467
58
3
0
363,147
0
W
Charybdis
10,233
569
160
9
0
327,179
0
L
Horus
9,002
500
110
6
0
385,565
0
L
Cupid
7,268
404
70
4
0
182,117
0
W
King Arthur
11,243
625
148
8
0
359,863
0
L
Bastet
9,203
511
139
8
0
470,761
0
W
Morgan Le Fay
8,805
489
90
5
0
324,329
0
L
Achilles
6,538
363
44
2
0
243,390
1
W
Cabrakan
8,687
483
33
2
0
325,959
0
W
Mercury
9,483
527
130
7
0
453,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role