Player Matchup

Chaac
Chaac
Silver II
LiL RasKoL500
Chaac
Silver II
Level 149
God Stats
39W - 37L
1,529 SR
Queue Stats
121W - 132L
1,102 MMR
Solo
Poseidon
Poseidon
Silver II
Newtton33
Poseidon
Silver II
Level 102
God Stats
24W - 12L
1,512 SR
Queue Stats
224W - 222L
1,063 MMR
Solo
Hou Yi
Hou Yi
Silver IV
SuperSaiyanMamba
Hou Yi
Silver IV
Level 81
God Stats
1W - 0L
1,478 SR
Queue Stats
172W - 201L
916 MMR
Solo
Bacchus
Bacchus
Silver IV
aubie393
Bacchus
Silver IV
Level 87
God Stats
12W - 12L
1,570 SR
Queue Stats
43W - 55L
1,058 MMR
Solo
Fenrir
Fenrir
Silver II
tantedsteelxX
Fenrir
Silver II
Level 143
God Stats
28W - 15L
1,685 SR
Queue Stats
160W - 172L
913 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,555 SR
1,011 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,613 SR
1,116 MMR
Osiris
Osiris
Silver V
 
Osiris
Silver V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Silver IV
Burning_Death16
Lancelot
Silver IV
Level 138
God Stats
1W - 1L
1,776 SR
Queue Stats
25W - 38L
995 MMR
Party 1
Hel
Hel
Silver IV
Chubalalalala
Hel
Silver IV
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 38L
995 MMR
Party 1
Fafnir
Fafnir
Silver II
Redriverfalcon
Fafnir
Silver II
Level 72
God Stats
21W - 10L
1,753 SR
Queue Stats
87W - 95L
1,147 MMR
Solo
Skadi
Skadi
Silver III
brayanstar
Skadi
Silver III
Level 145
God Stats
61W - 50L
1,537 SR
Queue Stats
189W - 196L
943 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 1
8,281
592
9,155
14,383
10,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Poseidon
Newtton33
Poseidon
15
5 / 0 / 5
9,328
666
13,389
7,041
2,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 5
7,358
526
4,236
7,949
3,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
aubie393
Bacchus
11
2 / 2 / 3
6,922
494
3,721
10,022
9,182
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
7 / 1 / 4
8,348
596
8,857
9,259
4,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ArachneGilgameshCthulhuAres

VS

Bans
Bake KujiraThanatosAnhurThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
1 / 3 / 1
7,376
527
10,053
15,204
14,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
12
2 / 5 / 0
6,579
470
5,924
13,357
6,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 4 / 1
6,638
474
3,370
10,532
3,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 1 / 3
6,999
500
4,588
10,752
10,550
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
11
2 / 3 / 3
6,532
467
7,164
6,956
2,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
16
Kills
7
7
Deaths
16
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
3
1
0.5
L
Lancelot
2
5
0
0.4
L
0
4
1
0.13
W
2
2
1
1.25
W
Poseidon
Newtton33
Poseidon
5
0
5
7.5
L
2
1
3
3.5
W
0
2
5
1.25
W
Bacchus
aubie393
Bacchus
2
2
3
1.75
L
Skadi
2
3
3
1.17
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,358
Damage
31,099
48,654
Taken
56,801
29,839
Mitigated
38,103
13,965
Healing
15,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
10,053
4,026
0
6,584
15,204
14,668
0
278
14,884
0
52,695
L
Lancelot
5,924
1,268
0
1,379
13,357
6,344
0
3,221
9,960
0
56,342
L
3,370
91
559
2,560
10,532
3,949
0
5,696
4,415
50,199
1,023
W
9,155
2,202
0
5,220
14,383
10,401
225
0
13,322
0
64,619
W
Poseidon
Newtton33
Poseidon
13,389
1,847
0
500
7,041
2,731
43
2,083
4,958
71,705
3,160
L
4,588
821
0
3,028
10,752
10,550
4
4,224
6,326
15,669
0
W
4,236
1,740
0
3,655
7,949
3,151
0
2,111
5,838
0
57,919
W
Bacchus
aubie393
Bacchus
3,721
584
328
2,822
10,022
9,182
0
1,374
8,648
23,392
911
L
Skadi
7,164
3,050
0
978
6,956
2,592
0
2,861
3,973
0
55,100
W
8,857
2,274
0
1,440
9,259
4,374
272
2,288
6,971
0
56,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,237
Gold Earned
34,124
427
Minions Killed
344
0
Camps Cleared
0
1,441,540
Distance Traveled
1,403,650
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,376
527
74
5
0
248,967
0
L
Lancelot
6,579
470
78
6
0
328,453
2
L
Hel
6,638
474
96
7
0
268,786
0
W
Chaac
8,281
592
102
7
0
267,365
3
W
Poseidon
9,328
666
135
10
0
306,048
0
L
Fafnir
6,999
500
23
2
0
283,680
3
W
Hou Yi
7,358
526
87
6
0
236,786
0
W
Bacchus
6,922
494
26
2
0
290,921
6
L
Skadi
6,532
467
73
5
0
273,764
3
W
Fenrir
8,348
596
77
6
0
340,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role