Player Matchup

Lancelot
Lancelot
Gold II
 
Lancelot
Gold II
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Gold II
 
Charon
Gold II
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold III
Zevario
Hachiman
Gold III
Level 133
God Stats
1W - 1L
1,309 SR
Queue Stats
95W - 93L
1,488 MMR
Solo
Kukulkan
Kukulkan
Silver I
v5 Freestyle
Kukulkan
Silver I
Level 124
God Stats
11W - 16L
1,482 SR
Queue Stats
63W - 74L
1,341 MMR
Party 1
Osiris
Osiris
Gold II
v5 Jammy
Osiris
Gold II
Level 151
God Stats
7W - 6L
1,632 SR
Queue Stats
43W - 42L
1,758 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,485 SR
1,517 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 112
1,560 SR
1,590 MMR
Janus
Janus
Platinum III
BenGvirKiller
Janus
Platinum III
Level 135
God Stats
127W - 114L
1,682 SR
Queue Stats
362W - 343L
1,743 MMR
Solo
Horus
Horus
Gold III
Glumpat
Horus
Gold III
Level 87
God Stats
4W - 2L
1,799 SR
Queue Stats
61W - 56L
1,474 MMR
Solo
Nut
Nut
Gold II
Joyful J2004
Nut
Gold II
Level 129
God Stats
45W - 47L
1,407 SR
Queue Stats
515W - 509L
1,479 MMR
Solo
Fenrir
Fenrir
Platinum V
TricoDie_
Fenrir
Platinum V
Level 156
God Stats
17W - 15L
1,593 SR
Queue Stats
627W - 640L
1,766 MMR
Solo
King Arthur
King Arthur
Gold IV
maz_solo
King Arthur
Gold IV
Level 55
God Stats
31W - 28L
1,319 SR
Queue Stats
113W - 124L
1,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
3 / 6 / 1
7,661
511
7,339
14,494
6,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
 
Charon
10
0 / 4 / 1
6,124
408
2,366
12,733
8,565
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
Zevario
Hachiman
12
3 / 6 / 0
7,748
517
9,942
12,817
3,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
v5 Freestyle
Kukulkan
13
1 / 3 / 0
7,343
490
3,265
5,384
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Osiris
v5 Jammy
Osiris
11
0 / 3 / 1
6,804
454
4,575
12,097
8,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bans
AwilixThanatosSusanoAgni

VS

Bans
Ao KuangBellonaThothAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 3
9,562
637
5,836
5,389
2,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
Glumpat
Horus
12
2 / 2 / 10
7,829
522
6,668
12,945
8,976
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
7 / 2 / 1
9,025
602
9,623
10,503
4,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
TricoDie_
Fenrir
16
7 / 1 / 2
9,116
608
8,361
12,561
7,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

King Arthur
maz_solo
King Arthur
15
2 / 1 / 4
9,420
628
9,832
10,772
11,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
7
Kills
22
22
Deaths
7
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
3
6
1
0.58
L
Charon
 
Charon
0
4
1
0.13
W
4
1
3
5.5
W
Horus
Glumpat
Horus
2
2
10
3.5
W
7
2
1
3.75
W
Fenrir
TricoDie_
Fenrir
7
1
2
8
L
Hachiman
Zevario
Hachiman
3
6
0
0.5
W
King Arthur
maz_solo
King Arthur
2
1
4
4
L
Kukulkan
v5 Freestyle
Kukulkan
1
3
0
0.33
L
Osiris
v5 Jammy
Osiris
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,487
Damage
40,320
57,525
Taken
52,170
28,549
Mitigated
34,544
15,235
Healing
13,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
7,339
2,492
0
3,916
14,494
6,072
0
2,306
12,032
0
61,056
L
Charon
 
Charon
2,366
731
0
2,597
12,733
8,565
0
1,263
11,346
19,053
0
W
5,836
347
0
988
5,389
2,380
384
804
4,585
79,485
0
W
Horus
Glumpat
Horus
6,668
2,962
365
3,344
12,945
8,976
0
3,626
9,319
0
22,095
W
9,623
6,075
0
3,934
10,503
4,492
518
1,258
9,245
0
61,135
W
Fenrir
TricoDie_
Fenrir
8,361
2,875
0
2,813
12,561
7,618
0
605
11,911
0
95,682
L
Hachiman
Zevario
Hachiman
9,942
6,839
0
3,016
12,817
3,476
0
0
12,817
0
48,615
W
King Arthur
maz_solo
King Arthur
9,832
1,339
0
2,500
10,772
11,078
0
0
10,039
560
72,456
L
Kukulkan
v5 Freestyle
Kukulkan
3,265
108
0
516
5,384
1,807
0
1,963
3,287
52,862
0
L
Osiris
v5 Jammy
Osiris
4,575
1,649
0
5,190
12,097
8,629
0
322
11,775
0
43,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,680
Gold Earned
44,952
347
Minions Killed
522
0
Camps Cleared
0
1,300,469
Distance Traveled
1,512,205
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,661
511
85
6
0
324,149
0
L
Charon
6,124
408
16
1
0
270,550
7
W
Janus
9,562
637
164
11
0
310,670
4
W
Horus
7,829
522
17
1
0
296,449
5
W
Nut
9,025
602
98
7
0
271,641
0
W
Fenrir
9,116
608
122
8
0
349,344
0
L
Hachiman
7,748
517
76
5
0
235,405
0
W
King Arthur
9,420
628
121
8
0
284,101
4
L
Kukulkan
7,343
490
101
7
0
253,498
0
L
Osiris
6,804
454
69
5
0
216,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role