Player Matchup

Medusa
Medusa
BloodKing247
Medusa
Level 49
God Stats
3W - 6L
1,232 SR
Queue Stats
72W - 79L
1,477 Elo+
Party 1
Nemesis
Nemesis
SelRahc5972
Nemesis
Level 77
God Stats
8W - 7L
1,444 SR
Queue Stats
196W - 208L
1,450 Elo+
Party 1
Janus
Janus
The2Demons5289
Janus
Level 141
God Stats
21W - 23L
1,566 SR
Queue Stats
451W - 475L
1,507 Elo+
Party 1
Charon
Charon
bigestFOOT
Charon
Level 141
God Stats
13W - 16L
1,407 SR
Queue Stats
215W - 250L
1,451 Elo+
Party 1
Danzaburou
Danzaburou
exo0dia
Danzaburou
Level 159
God Stats
168W - 112L
1,609 SR
Queue Stats
369W - 326L
1,496 Elo+
Solo
Team Averages
Level 113
1,452 SR
1,476 Elo+

VS

Team Averages
Level 72
1,538 SR
1,496 Elo+
Guan Yu
Guan Yu
Chaacolate_
Guan Yu
Level 96
God Stats
1W - 3L
1,446 SR
Queue Stats
68W - 70L
1,492 Elo+
Party 2
Geb
Geb
Gargabulaaa
Geb
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 34L
1,645 Elo+
Party 2
Hun Batz
Hun Batz
TILLHOX
Hun Batz
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 117L
1,463 Elo+
Solo
Baron Samedi
Baron Samedi
mojimojix
Baron Samedi
Level 55
God Stats
6W - 6L
1,542 SR
Queue Stats
86W - 103L
1,425 Elo+
Party 2
Medusa
Medusa
phallenpsycho
Medusa
Level 73
God Stats
1W - 1L
1,704 SR
Queue Stats
79W - 73L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
3 / 4 / 1
7,430
531
7,338
11,087
4,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
SelRahc5972
Nemesis
14
0 / 1 / 7
7,706
550
5,121
10,407
4,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
6 / 1 / 0
9,155
654
8,287
7,177
2,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
bigestFOOT
Charon
12
1 / 2 / 4
7,867
562
8,288
13,387
10,930
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
exo0dia
Danzaburou
16
4 / 1 / 1
9,769
698
10,985
10,376
3,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Chaacolate_
Guan Yu
10
0 / 3 / 1
6,434
460
6,607
14,853
14,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 3 / 3
6,982
499
5,606
13,201
11,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hun Batz
TILLHOX
Hun Batz
12
3 / 1 / 0
7,064
505
3,951
10,462
4,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
mojimojix
Baron Samedi
11
1 / 6 / 1
6,360
454
3,049
10,761
4,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

12
3 / 2 / 3
7,082
506
12,222
9,970
3,516
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
14
Kills
9
9
Deaths
15
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
3
4
1
0.88
L
Guan Yu
Chaacolate_
Guan Yu
0
3
1
0.17
L
2
3
3
1.17
W
Nemesis
SelRahc5972
Nemesis
0
1
7
3.5
L
Hun Batz
TILLHOX
Hun Batz
3
1
0
3
W
6
1
0
6
W
Charon
bigestFOOT
Charon
1
2
4
1.5
W
Danzaburou
exo0dia
Danzaburou
4
1
1
4.5
L
Baron Samedi
mojimojix
Baron Samedi
1
6
1
0.25
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,019
Damage
31,435
52,434
Taken
59,247
26,506
Mitigated
39,131
14,514
Healing
13,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
7,338
2,805
0
1,638
11,087
4,673
891
1,499
9,588
0
47,140
L
Guan Yu
Chaacolate_
Guan Yu
6,607
692
244
4,462
14,853
14,878
272
2,370
12,459
0
38,635
L
5,606
280
242
2,662
13,201
11,448
0
4,437
8,540
17,432
2,062
W
Nemesis
SelRahc5972
Nemesis
5,121
1,051
0
6,006
10,407
4,135
0
1,406
9,001
0
59,547
L
Hun Batz
TILLHOX
Hun Batz
3,951
985
0
1,156
10,462
4,328
124
2,019
8,387
0
45,563
W
8,287
278
0
989
7,177
2,849
424
2,922
4,255
65,946
1,720
W
Charon
bigestFOOT
Charon
8,288
1,295
1,911
2,088
13,387
10,930
54
2,158
11,229
27,148
2,397
W
Danzaburou
exo0dia
Danzaburou
10,985
2,841
0
1,882
10,376
3,919
2,203
544
9,824
0
80,171
L
Baron Samedi
mojimojix
Baron Samedi
3,049
39
156
1,024
10,761
4,961
0
3,165
7,293
29,438
731
L
12,222
6,276
0
3,747
9,970
3,516
224
2,742
7,228
0
53,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,927
Gold Earned
33,922
433
Minions Killed
282
0
Camps Cleared
0
1,465,330
Distance Traveled
1,386,566
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,430
531
75
5
0
239,928
0
L
Guan Yu
6,434
460
52
4
0
287,713
0
L
Geb
6,982
499
21
2
0
271,200
5
W
Nemesis
7,706
550
88
6
0
354,980
0
L
Hun Batz
7,064
505
65
5
0
320,723
1
W
Janus
9,155
654
124
9
0
324,923
0
W
Charon
7,867
562
31
2
0
281,872
0
W
Danzaburou
9,769
698
115
8
0
263,627
0
L
Baron Samedi
6,360
454
47
3
0
240,058
2
L
Medusa
7,082
506
97
7
0
266,872
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role