Player Matchup

Skadi
Skadi
DarW00f
Skadi
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
71W - 87L
1,527 Elo+
Party 2
Nox
Nox
FluffyFluff8843
Nox
Level 138
God Stats
3W - 6L
1,507 SR
Queue Stats
76W - 73L
1,485 Elo+
Party 2
Thanatos
Thanatos
Gunshys
Thanatos
Level 7
God Stats
17W - 19L
1,638 SR
Queue Stats
135W - 122L
1,401 Elo+
Party 1
Sol
Sol
Vaupen
Sol
Level 40
God Stats
5W - 2L
1,676 SR
Queue Stats
157W - 150L
1,422 Elo+
Party 1
Ymir
Ymir
xmatt9293x
Ymir
Level 34
God Stats
33W - 33L
1,557 SR
Queue Stats
100W - 108L
1,445 Elo+
Party 1
Team Averages
Level 69
1,576 SR
1,456 Elo+

VS

Team Averages
Level 115
1,564 SR
1,493 Elo+
Ra
Ra
BEASTPOPER2828
Ra
Level 107
God Stats
11W - 4L
1,754 SR
Queue Stats
393W - 359L
1,485 Elo+
Solo
Martichoras
Martichoras
DKDaHitman
Martichoras
Level 125
God Stats
3W - 0L
1,370 SR
Queue Stats
144W - 133L
1,458 Elo+
Solo
Cthulhu
Cthulhu
DexGen51
Cthulhu
Level 83
God Stats
373W - 294L
1,581 SR
Queue Stats
626W - 580L
1,539 Elo+
Solo
Kali
Kali
GAMEOVER_ME234
Kali
Level 142
God Stats
19W - 16L
1,560 SR
Queue Stats
396W - 403L
1,509 Elo+
Solo
Shiva
Shiva
SlyRaccoon6683
Shiva
Level 120
God Stats
21W - 19L
1,553 SR
Queue Stats
310W - 281L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
DarW00f
Skadi
9
1 / 4 / 0
4,999
500
3,683
7,325
2,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
3 / 2 / 1
6,188
619
4,004
5,576
2,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Gunshys
Thanatos
10
2 / 2 / 1
5,285
529
3,744
7,905
3,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
Vaupen
Sol
7
1 / 4 / 0
4,579
458
5,301
5,858
1,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 2 / 1
4,836
484
2,673
8,351
4,790
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 2
6,630
663
4,126
6,076
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Martichoras
DKDaHitman
Martichoras
10
4 / 0 / 1
5,763
576
3,876
5,415
2,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
DexGen51
Cthulhu
11
1 / 3 / 1
6,205
621
4,046
7,963
5,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 1 / 0
6,134
613
2,660
9,732
3,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 2 / 5
6,174
617
5,563
9,743
4,955
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
7
Kills
14
14
Deaths
7
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
W
Martichoras
DKDaHitman
Martichoras
4
0
1
4.5
L
Skadi
DarW00f
Skadi
1
4
0
0.25
W
Cthulhu
DexGen51
Cthulhu
1
3
1
0.5
L
3
2
1
1.75
W
4
1
0
4
L
Thanatos
Gunshys
Thanatos
2
2
1
1.25
W
2
2
5
2.25
L
Sol
Vaupen
Sol
1
4
0
0.25
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,405
Damage
20,271
35,015
Taken
38,929
13,843
Mitigated
18,394
10,664
Healing
12,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,126
486
216
735
6,076
2,108
244
578
5,498
46,367
839
W
Martichoras
DKDaHitman
Martichoras
3,876
1,095
0
590
5,415
2,126
148
2,752
2,663
0
36,146
L
Skadi
DarW00f
Skadi
3,683
1,404
0
297
7,325
2,338
0
2,473
4,790
0
33,244
W
Cthulhu
DexGen51
Cthulhu
4,046
605
0
1,675
7,963
5,379
62
3,206
4,340
33,453
3,446
L
4,004
763
0
1,636
5,576
2,191
0
3,204
1,864
32,832
0
W
2,660
1,414
0
5,758
9,732
3,826
0
1,003
8,689
0
46,444
L
Thanatos
Gunshys
Thanatos
3,744
1,301
0
5,166
7,905
3,038
0
1,109
6,697
0
31,839
W
5,563
1,166
0
3,093
9,743
4,955
0
3,948
5,795
0
26,950
L
Sol
Vaupen
Sol
5,301
3,369
0
1,480
5,858
1,486
0
432
5,426
24,146
0
L
2,673
862
0
2,085
8,351
4,790
0
0
8,351
19,908
274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,887
Gold Earned
30,906
231
Minions Killed
345
0
Camps Cleared
0
917,279
Distance Traveled
992,685
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,630
663
88
9
0
180,727
1
W
Martichoras
5,763
576
57
6
0
180,459
3
L
Skadi
4,999
500
47
5
0
153,992
1
W
Cthulhu
6,205
621
86
9
0
191,304
0
L
Nox
6,188
619
69
7
0
201,789
0
W
Kali
6,134
613
79
8
0
227,613
2
L
Thanatos
5,285
529
56
6
0
215,197
0
W
Shiva
6,174
617
35
4
0
212,582
3
L
Sol
4,579
458
33
3
0
164,471
0
L
Ymir
4,836
484
26
3
0
181,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role