Player Matchup

Awilix
Awilix
ElBattling
Awilix
Level 149
God Stats
1W - 1L
1,780 SR
Queue Stats
42W - 55L
1,459 Elo+
Party 2
Vulcan
Vulcan
Said2
Vulcan
Level 156
God Stats
4W - 3L
1,588 SR
Queue Stats
80W - 86L
1,476 Elo+
Party 2
Anhur
Anhur
ShiroyashaJK
Anhur
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 35L
1,482 Elo+
Party 2
Nike
Nike
TDSilverhand
Nike
Level 129
God Stats
4W - 3L
1,954 SR
Queue Stats
22W - 23L
1,627 Elo+
Solo
Terra
Terra
Z0RA4
Terra
Level 61
God Stats
9W - 5L
1,611 SR
Queue Stats
133W - 132L
1,487 Elo+
Solo
Team Averages
Level 123
1,687 SR
1,506 Elo+

VS

Team Averages
Level 137
1,402 SR
1,502 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DarW00f
Sol
Level 126
God Stats
2W - 3L
1,354 SR
Queue Stats
87W - 99L
1,516 Elo+
Party 1
Mulan
Mulan
FluffyFluff8843
Mulan
Level 138
God Stats
4W - 5L
1,280 SR
Queue Stats
150W - 145L
1,473 Elo+
Party 1
Nike
Nike
MaybeOmni
Nike
Level 147
God Stats
4W - 5L
1,496 SR
Queue Stats
55W - 51L
1,479 Elo+
Solo
Sylvanus
Sylvanus
temmie_da_boss
Sylvanus
Level 67
God Stats
5W - 3L
1,380 SR
Queue Stats
366W - 339L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
ElBattling
Awilix
13
5 / 1 / 3
6,776
616
5,869
9,521
4,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
Said2
Vulcan
10
1 / 4 / 4
5,970
543
3,898
6,554
2,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

3
0 / 1 / 2
3,941
358
388
2,651
758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
3 / 2 / 1
5,810
528
5,885
8,938
3,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Terra
Z0RA4
Terra
11
0 / 2 / 0
5,909
537
3,392
9,099
7,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 3 / 3
6,133
558
6,864
6,331
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sol
10
1 / 3 / 2
5,939
540
5,294
7,787
2,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
2 / 0 / 0
7,083
644
4,623
6,526
2,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
11
5 / 3 / 1
6,674
607
5,079
10,831
6,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
9
2 / 1 / 2
6,022
547
3,422
6,760
3,998
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
18
9
Kills
10
10
Deaths
10
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
3
3
0.5
W
Sol
1
3
2
0.67
L
Awilix
ElBattling
Awilix
5
1
3
6.5
W
2
0
0
2
W
Nike
5
3
1
1.83
L
Vulcan
Said2
Vulcan
1
4
4
0.75
L
0
1
2
1
L
3
2
1
1.75
L
Terra
Z0RA4
Terra
0
2
0
0
W
Sylvanus
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,432
Damage
25,282
36,763
Taken
38,235
18,283
Mitigated
17,307
9,281
Healing
10,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,864
732
0
735
6,331
1,992
0
1,757
4,574
43,063
0
W
Sol
5,294
3,609
0
2,260
7,787
2,374
1,017
0
7,787
45,264
0
L
Awilix
ElBattling
Awilix
5,869
2,943
0
610
9,521
4,036
0
2,756
6,521
0
49,595
W
4,623
771
0
2,912
6,526
2,864
0
2,332
4,194
0
52,453
W
Nike
5,079
901
0
1,190
10,831
6,079
0
1,697
9,134
0
42,965
L
Vulcan
Said2
Vulcan
3,898
0
0
500
6,554
2,331
0
2,904
3,301
37,114
1,742
L
388
311
0
884
2,651
758
0
2,343
182
0
5,226
L
5,885
260
0
2,277
8,938
3,712
0
5,546
3,306
0
37,247
L
Terra
Z0RA4
Terra
3,392
780
0
5,010
9,099
7,446
0
805
8,168
37,589
9,244
W
Sylvanus
3,422
1,207
1,171
2,249
6,760
3,998
104
1,152
5,608
15,094
844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,406
Gold Earned
31,851
291
Minions Killed
328
0
Camps Cleared
0
909,131
Distance Traveled
1,043,488
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,133
558
78
7
0
176,828
1
W
Sol
5,939
540
65
6
0
195,353
2
L
Awilix
6,776
616
72
7
0
257,998
0
W
Mulan
7,083
644
92
8
0
216,092
2
W
Nike
6,674
607
68
6
0
257,112
4
L
Vulcan
5,970
543
71
6
0
183,403
0
L
Anhur
3,941
358
8
1
0
42,121
0
L
Nike
5,810
528
57
5
0
212,956
2
L
Terra
5,909
537
83
8
0
212,653
0
W
Sylvanus
6,022
547
25
2
0
198,103
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role