Player Matchup

Bacchus
Bacchus
Fvmousdarryl_
Bacchus
Level 106
God Stats
1W - 4L
1,476 SR
Queue Stats
296W - 289L
1,512 Elo+
Party 3
Janus
Janus
InnerSilent
Janus
Level 147
God Stats
24W - 38L
1,483 SR
Queue Stats
152W - 168L
1,524 Elo+
Party 2
Bellona
Bellona
Morløck
Bellona
Level 126
God Stats
0W - 2L
1,222 SR
Queue Stats
47W - 37L
1,611 Elo+
Party 2
Charybdis
Charybdis
Nirram
Charybdis
Level 142
God Stats
1W - 1L
1,744 SR
Queue Stats
111W - 116L
1,589 Elo+
Party 2
Thanatos
Thanatos
ToxicTj_22
Thanatos
Level 151
God Stats
1W - 5L
1,124 SR
Queue Stats
151W - 135L
1,504 Elo+
Party 3
Team Averages
Level 134
1,410 SR
1,548 Elo+

VS

Team Averages
Level 119
1,519 SR
1,528 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Jing Wei
Jing Wei
Leverox
Jing Wei
Level 124
God Stats
2W - 2L
1,596 SR
Queue Stats
365W - 357L
1,502 Elo+
Solo
Persephone
Persephone
Squidsz
Persephone
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
132W - 119L
1,512 Elo+
Party 1
Guan Yu
Guan Yu
Sticky Drezick
Guan Yu
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 96L
1,578 Elo+
Party 4
Fenrir
Fenrir
xosoup
Fenrir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
0 / 2 / 0
5,867
533
3,443
9,296
8,549
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 5 / 0
5,753
523
3,033
6,829
1,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Morløck
Bellona
10
0 / 3 / 0
6,115
556
6,975
12,044
10,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Nirram
Charybdis
12
0 / 0 / 0
6,519
593
2,751
3,307
1,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
ToxicTj_22
Thanatos
10
0 / 3 / 0
5,599
509
2,786
9,985
3,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
0 / 0 / 1
5,726
521
1,592
6,839
6,599
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
Leverox
Jing Wei
11
0 / 0 / 0
5,909
537
1,598
4,130
1,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
Squidsz
Persephone
13
8 / 0 / 4
7,651
696
7,087
6,268
1,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 0 / 4
7,052
641
7,214
10,934
10,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
xosoup
Fenrir
12
4 / 0 / 5
6,767
615
6,756
7,786
3,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
13
13
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
0
1
0.5
L
Bacchus
0
2
0
0
L
0
5
0
0
W
Jing Wei
Leverox
Jing Wei
0
0
0
0
L
Bellona
Morløck
Bellona
0
3
0
0
L
Charybdis
Nirram
Charybdis
0
0
0
0
W
Persephone
Squidsz
Persephone
8
0
4
10
W
1
0
4
3
L
Thanatos
ToxicTj_22
Thanatos
0
3
0
0
W
Fenrir
xosoup
Fenrir
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,988
Damage
24,247
41,461
Taken
35,957
25,881
Mitigated
23,441
13,232
Healing
13,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
1,592
778
36
1,489
6,839
6,599
117
1,379
5,372
18,517
0
L
Bacchus
3,443
670
0
1,743
9,296
8,549
0
1,861
7,355
18,535
2,029
L
3,033
45
0
240
6,829
1,544
0
3,192
3,522
38,027
0
W
Jing Wei
Leverox
Jing Wei
1,598
1,100
0
2,458
4,130
1,353
0
780
3,350
0
50,517
L
Bellona
Morløck
Bellona
6,975
2,125
0
3,932
12,044
10,837
0
1,201
10,781
0
42,762
L
Charybdis
Nirram
Charybdis
2,751
1,980
0
2,695
3,307
1,156
1,571
364
2,943
0
63,321
W
Persephone
Squidsz
Persephone
7,087
699
0
2,933
6,268
1,806
274
1,800
4,163
34,567
2,312
W
7,214
981
264
4,991
10,934
10,149
227
472
9,635
0
50,230
L
Thanatos
ToxicTj_22
Thanatos
2,786
478
0
4,622
9,985
3,795
0
1,699
8,206
0
41,282
W
Fenrir
xosoup
Fenrir
6,756
2,678
0
1,312
7,786
3,534
986
1,536
6,170
0
54,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,853
Gold Earned
33,105
386
Minions Killed
357
0
Camps Cleared
0
1,099,165
Distance Traveled
1,138,931
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,726
521
25
2
0
220,091
2
L
Bacchus
5,867
533
27
2
0
228,592
1
L
Janus
5,753
523
76
7
0
200,519
0
W
Jing Wei
5,909
537
101
9
0
224,415
0
L
Bellona
6,115
556
81
7
0
195,946
1
L
Charybdis
6,519
593
130
12
0
220,719
2
W
Persephone
7,651
696
54
5
0
218,167
0
W
Guan Yu
7,052
641
92
8
0
230,679
1
L
Thanatos
5,599
509
72
7
0
253,389
0
W
Fenrir
6,767
615
85
8
0
245,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role