Player Matchup

Neith
Neith
AweInDeath13
Neith
Level 156
God Stats
3W - 1L
1,459 SR
Queue Stats
43W - 37L
1,545 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ExT_NightKing
Morgan Le Fay
Level 110
God Stats
1W - 1L
1,745 SR
Queue Stats
102W - 104L
1,511 Elo+
Party 1
Gilgamesh
Gilgamesh
MattdAjEeZy
Gilgamesh
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 98L
1,403 Elo+
Solo
Chang'e
Chang'e
Sux2BU_U-_-
Chang'e
Level 128
God Stats
1W - 2L
1,324 SR
Queue Stats
72W - 62L
1,538 Elo+
Party 1
Nox
Nox
fiskardoodle
Nox
Level 143
God Stats
5W - 3L
1,497 SR
Queue Stats
155W - 162L
1,528 Elo+
Solo
Team Averages
Level 125
1,505 SR
1,505 Elo+

VS

Team Averages
Level 106
1,454 SR
1,472 Elo+
Neith
Neith
DKPOLK
Neith
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,204 Elo+
Solo
Raijin
Raijin
H311_Razz0r_
Raijin
Level 117
God Stats
2W - 1L
1,719 SR
Queue Stats
50W - 59L
1,474 Elo+
Party 2
Yu Huang
Yu Huang
Itll-Buff-Out069
Yu Huang
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 120L
1,504 Elo+
Party 2
Horus
Horus
JustleTueur
Horus
Level 119
God Stats
1W - 1L
1,256 SR
Queue Stats
49W - 36L
1,600 Elo+
Solo
Izanami
Izanami
PlayboiKavi
Izanami
Level 118
God Stats
1W - 1L
1,294 SR
Queue Stats
26W - 13L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 3
6,218
888
5,988
7,550
2,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
ExT_NightKing
Morgan Le Fay
10
1 / 3 / 4
6,068
867
7,151
6,186
2,413
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
MattdAjEeZy
Gilgamesh
11
2 / 5 / 4
6,221
889
5,120
10,621
6,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Sux2BU_U-_-
Chang'e
10
0 / 1 / 4
5,610
801
3,193
4,177
1,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
3 / 2 / 2
6,250
893
3,858
5,563
2,801
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DKPOLK
Neith
13
4 / 1 / 7
7,081
1,012
5,420
4,081
1,775
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
10
0 / 3 / 8
6,245
892
3,549
5,809
2,028
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 1 / 9
7,721
1,103
10,079
5,109
2,340
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 2 / 14
6,880
983
5,002
9,621
8,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
PlayboiKavi
Izanami
13
5 / 2 / 5
7,576
1,082
5,628
7,300
2,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
58
7
Kills
15
15
Deaths
9
17
Assists
43
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Neith
DKPOLK
Neith
4
1
7
7.5
L
Morgan Le Fay
ExT_NightKing
Morgan Le Fay
1
3
4
1
W
Raijin
0
3
8
1.33
W
6
1
9
10.5
W
0
2
14
3.5
L
Gilgamesh
MattdAjEeZy
Gilgamesh
2
5
4
0.8
W
Izanami
PlayboiKavi
Izanami
5
2
5
3.75
L
Chang'e
Sux2BU_U-_-
Chang'e
0
1
4
2
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,310
Damage
29,678
34,097
Taken
31,920
15,511
Mitigated
17,199
9,590
Healing
11,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,988
1,766
224
1,267
7,550
2,772
0
3,667
3,619
0
13,598
W
Neith
DKPOLK
Neith
5,420
1,119
525
1,258
4,081
1,775
427
1,664
2,337
0
11,667
L
Morgan Le Fay
ExT_NightKing
Morgan Le Fay
7,151
575
244
1,425
6,186
2,413
0
1,965
4,136
15,371
0
W
Raijin
3,549
446
192
177
5,809
2,028
84
2,846
2,886
9,556
85
W
10,079
702
846
476
5,109
2,340
476
1,344
3,765
15,773
469
W
5,002
1,820
1,677
3,874
9,621
8,407
0
3,731
5,681
0
10,831
L
Gilgamesh
MattdAjEeZy
Gilgamesh
5,120
894
297
944
10,621
6,211
0
3,332
7,124
0
9,733
W
Izanami
PlayboiKavi
Izanami
5,628
3,065
454
1,997
7,300
2,649
720
4,187
2,986
0
17,916
L
Chang'e
Sux2BU_U-_-
Chang'e
3,193
142
2,329
1,553
4,177
1,314
0
1,394
2,739
8,467
0
L
3,858
326
694
613
5,563
2,801
0
3,082
2,395
7,990
623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,367
Gold Earned
35,503
58
Minions Killed
85
0
Camps Cleared
0
623,102
Distance Traveled
703,146
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,218
888
13
2
0
124,251
0
W
Neith
7,081
1,012
11
2
0
139,746
0
L
Morgan Le Fay
6,068
867
20
3
0
101,682
0
W
Raijin
6,245
892
16
2
0
123,748
0
W
Yu Huang
7,721
1,103
19
3
0
153,375
0
W
Horus
6,880
983
12
2
0
133,251
0
L
Gilgamesh
6,221
889
4
1
0
147,870
0
W
Izanami
7,576
1,082
27
4
0
153,026
0
L
Chang'e
5,610
801
10
1
0
104,646
0
L
Nox
6,250
893
11
2
0
144,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role