Player Matchup

Tsukuyomi
Tsukuyomi
Emilian0701
Tsukuyomi
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 118L
1,457 Elo+
Solo
Jing Wei
Jing Wei
Terrence0831_12
Jing Wei
Level 100
God Stats
32W - 38L
1,570 SR
Queue Stats
109W - 133L
1,520 Elo+
Party 2
Vamana
Vamana
badpopper
Vamana
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,501 Elo+
Solo
Hades
Hades
nightfantom
Hades
Level 114
God Stats
11W - 6L
1,540 SR
Queue Stats
68W - 91L
1,480 Elo+
Party 2
Maui
Maui
thatboykj954
Maui
Level 128
God Stats
5W - 7L
1,498 SR
Queue Stats
81W - 104L
1,485 Elo+
Party 2
Team Averages
Level 107
1,522 SR
1,489 Elo+

VS

Team Averages
Level 117
1,545 SR
1,406 Elo+
Janus
Janus
BigDamnKnight
Janus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,385 Elo+
Party 1
Medusa
Medusa
Kroqett
Medusa
Level 125
God Stats
3W - 1L
1,724 SR
Queue Stats
62W - 59L
1,364 Elo+
Solo
Surtr
Surtr
NerdyWrath
Surtr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,280 Elo+
Party 1
Fenrir
Fenrir
lemenebaedee64
Fenrir
Level 96
God Stats
24W - 20L
1,554 SR
Queue Stats
251W - 236L
1,500 Elo+
Solo
Sylvanus
Sylvanus
pimpamtraca
Sylvanus
Level 133
God Stats
7W - 14L
1,445 SR
Queue Stats
653W - 649L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Emilian0701
Tsukuyomi
10
1 / 1 / 4
5,557
505
7,282
9,859
3,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
12
1 / 0 / 1
6,202
564
1,842
6,728
2,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Vamana
badpopper
Vamana
11
0 / 0 / 0
5,857
532
3,837
7,706
5,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
6 / 0 / 0
6,672
607
7,062
6,794
3,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
2 / 0 / 2
6,012
547
2,152
8,713
6,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
4,939
449
2,997
7,049
2,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Kroqett
Medusa
11
0 / 0 / 0
5,850
532
6,733
4,112
1,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Surtr
11
0 / 1 / 1
6,278
571
6,402
11,014
7,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 0 / 0
5,818
529
4,250
10,971
5,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
pimpamtraca
Sylvanus
9
0 / 3 / 0
4,868
443
3,713
9,754
6,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
10
Kills
1
1
Deaths
10
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Tsukuyomi
Emilian0701
Tsukuyomi
1
1
4
3
L
Medusa
Kroqett
Medusa
0
0
0
0
L
Surtr
0
1
1
0.5
W
Jing Wei
1
0
1
1.5
W
Vamana
badpopper
Vamana
0
0
0
0
L
1
0
0
1
W
6
0
0
6
L
Sylvanus
pimpamtraca
Sylvanus
0
3
0
0
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,175
Damage
24,095
39,800
Taken
42,900
20,957
Mitigated
24,021
17,042
Healing
14,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,997
179
0
789
7,049
2,399
0
4,202
2,847
29,473
1,046
W
Tsukuyomi
Emilian0701
Tsukuyomi
7,282
1,248
0
4,318
9,859
3,673
0
1,960
7,585
0
35,021
L
Medusa
Kroqett
Medusa
6,733
2,985
0
2,850
4,112
1,651
0
525
3,587
0
49,409
L
Surtr
6,402
1,793
0
4,801
11,014
7,877
0
460
10,554
1,196
49,593
W
Jing Wei
1,842
1,412
0
1,681
6,728
2,319
610
841
5,847
0
44,605
W
Vamana
badpopper
Vamana
3,837
1,729
0
3,793
7,706
5,096
0
260
6,751
0
43,676
L
4,250
874
0
3,673
10,971
5,313
0
1,377
9,594
0
52,022
W
7,062
425
1,058
3,197
6,794
3,078
215
2,486
4,206
46,418
944
L
Sylvanus
pimpamtraca
Sylvanus
3,713
1,347
271
2,546
9,754
6,781
0
2,564
7,190
19,690
7,622
W
2,152
387
0
2,995
8,713
6,791
0
858
7,832
20,782
1,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,300
Gold Earned
27,753
350
Minions Killed
314
0
Camps Cleared
0
1,141,575
Distance Traveled
1,101,910
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,939
449
37
3
0
193,237
0
W
Tsukuyomi
5,557
505
58
5
0
251,652
0
L
Medusa
5,850
532
68
6
0
224,809
1
L
Surtr
6,278
571
83
8
0
217,455
0
W
Jing Wei
6,202
564
79
7
0
249,618
1
W
Vamana
5,857
532
89
8
0
188,488
2
L
Fenrir
5,818
529
86
8
0
248,965
0
W
Hades
6,672
607
88
8
0
226,098
6
L
Sylvanus
4,868
443
40
4
0
217,444
0
W
Maui
6,012
547
36
3
0
225,719
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role