Player Matchup

Kuzenbo
Kuzenbo
CaptainBook
Kuzenbo
Level 118
God Stats
69W - 70L
1,570 SR
Queue Stats
425W - 406L
1,498 Elo+
Solo
Yu Huang
Yu Huang
JheezusChrist96
Yu Huang
Level 156
God Stats
11W - 12L
1,579 SR
Queue Stats
256W - 247L
1,506 Elo+
Solo
Gilgamesh
Gilgamesh
Yungmans_
Gilgamesh
Level 143
God Stats
6W - 2L
1,292 SR
Queue Stats
95W - 102L
1,477 Elo+
Solo
Olorun
Olorun
verhuisdoos123
Olorun
Level 119
God Stats
5W - 2L
1,547 SR
Queue Stats
344W - 324L
1,507 Elo+
Party 1
Fenrir
Fenrir
xxxmickxxx
Fenrir
Level 124
God Stats
8W - 2L
1,481 SR
Queue Stats
24W - 13L
1,527 Elo+
Party 1
Team Averages
Level 132
1,494 SR
1,503 Elo+

VS

Team Averages
Level 61
1,503 SR
1,442 Elo+
Hun Batz
Hun Batz
Jkwort
Hun Batz
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 136L
1,445 Elo+
Party 2
Janus
Janus
PabloMuru
Janus
Level 78
God Stats
6W - 12L
1,412 SR
Queue Stats
76W - 108L
1,491 Elo+
Party 2
Skadi
Skadi
evaputa
Skadi
Level 38
God Stats
20W - 28L
1,556 SR
Queue Stats
78W - 111L
1,435 Elo+
Party 2
Ares
Ares
evaputi11a
Ares
Level 29
God Stats
39W - 53L
1,527 SR
Queue Stats
57W - 89L
1,417 Elo+
Party 2
Cu Chulainn
Cu Chulainn
quildempp
Cu Chulainn
Level 94
God Stats
1W - 2L
1,521 SR
Queue Stats
94W - 122L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CaptainBook
Kuzenbo
10
1 / 0 / 3
5,833
583
3,063
4,901
4,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Yu Huang
13
1 / 0 / 4
6,550
655
3,282
4,130
1,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
Yungmans_
Gilgamesh
10
1 / 1 / 3
5,799
580
5,610
9,535
8,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 1 / 2
6,110
611
4,942
4,982
2,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
xxxmickxxx
Fenrir
12
5 / 0 / 3
6,321
632
4,271
7,585
2,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Jkwort
Hun Batz
10
1 / 3 / 1
5,448
545
4,026
8,510
2,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
PabloMuru
Janus
12
0 / 2 / 0
6,275
628
1,530
4,599
1,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
evaputa
Skadi
9
0 / 1 / 1
5,045
505
2,488
4,714
1,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 0
4,729
473
1,207
8,510
5,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cu Chulainn
quildempp
Cu Chulainn
10
1 / 3 / 0
6,030
603
6,037
10,640
7,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
11
Kills
2
2
Deaths
12
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
CaptainBook
Kuzenbo
1
0
3
2.5
W
Yu Huang
1
0
4
3
L
Hun Batz
Jkwort
Hun Batz
1
3
1
0.5
L
Janus
PabloMuru
Janus
0
2
0
0
W
Gilgamesh
Yungmans_
Gilgamesh
1
1
3
2.5
L
Skadi
evaputa
Skadi
0
1
1
0.5
L
0
3
0
0
L
Cu Chulainn
quildempp
Cu Chulainn
1
3
0
0.33
W
3
1
2
4
W
Fenrir
xxxmickxxx
Fenrir
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,168
Damage
15,288
31,133
Taken
36,973
20,298
Mitigated
18,274
12,102
Healing
7,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
CaptainBook
Kuzenbo
3,063
1,387
0
1,977
4,901
4,807
110
1,054
3,813
19,890
0
W
Yu Huang
3,282
338
0
750
4,130
1,600
0
786
3,190
55,202
718
L
Hun Batz
Jkwort
Hun Batz
4,026
838
0
2,990
8,510
2,857
0
2,502
5,828
0
40,716
L
Janus
PabloMuru
Janus
1,530
118
0
980
4,599
1,363
0
1,646
2,763
49,610
0
W
Gilgamesh
Yungmans_
Gilgamesh
5,610
1,584
0
2,425
9,535
8,794
0
1,087
8,448
0
35,198
L
Skadi
evaputa
Skadi
2,488
840
0
684
4,714
1,747
0
2,259
2,455
0
38,948
L
1,207
55
0
879
8,510
5,286
0
4,332
4,178
15,477
0
L
Cu Chulainn
quildempp
Cu Chulainn
6,037
1,203
0
2,230
10,640
7,021
0
0
9,816
5,899
38,590
W
4,942
1,539
318
3,078
4,982
2,173
0
326
4,656
50,465
1,983
W
Fenrir
xxxmickxxx
Fenrir
4,271
1,128
0
3,554
7,585
2,924
0
473
7,032
0
39,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,613
Gold Earned
27,527
347
Minions Killed
339
0
Camps Cleared
0
1,086,563
Distance Traveled
1,052,181
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,833
583
24
2
0
234,356
2
W
Yu Huang
6,550
655
106
11
0
204,017
2
L
Hun Batz
5,448
545
64
6
0
240,178
0
L
Janus
6,275
628
111
11
0
212,975
0
W
Gilgamesh
5,799
580
60
6
0
203,993
0
L
Skadi
5,045
505
66
7
0
199,702
0
L
Ares
4,729
473
23
2
0
200,883
0
L
Cu Chulainn
6,030
603
75
8
0
198,443
2
W
Olorun
6,110
611
98
10
0
196,539
0
W
Fenrir
6,321
632
59
6
0
247,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role