Player Matchup

Anhur
Anhur
Alyimm
Anhur
Level 107
God Stats
12W - 4L
1,690 SR
Queue Stats
78W - 69L
1,513 Elo+
Solo
Bellona
Bellona
AriLeadHand
Bellona
Level 108
God Stats
26W - 20L
1,568 SR
Queue Stats
147W - 164L
1,503 Elo+
Solo
Cerberus
Cerberus
EvilThoughtsMX
Cerberus
Level 68
God Stats
11W - 19L
1,334 SR
Queue Stats
200W - 175L
1,457 Elo+
Solo
Olorun
Olorun
Kevdhobbit
Olorun
Level 67
God Stats
3W - 6L
1,522 SR
Queue Stats
117W - 114L
1,460 Elo+
Party 1
Arachne
Arachne
PlsStayHydrated
Arachne
Level 158
God Stats
2W - 1L
1,756 SR
Queue Stats
19W - 15L
1,569 Elo+
Party 1
Team Averages
Level 102
1,574 SR
1,500 Elo+

VS

Team Averages
Level 108
1,560 SR
1,467 Elo+
Nemesis
Nemesis
 
Nemesis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
KausBorealis
Izanami
Level 187
God Stats
13W - 18L
1,478 SR
Queue Stats
519W - 517L
1,455 Elo+
Solo
Chronos
Chronos
Mme_Nicole
Chronos
Level 105
God Stats
1W - 3L
1,683 SR
Queue Stats
10W - 12L
1,428 Elo+
Solo
Hel
Hel
cM BackFire
Hel
Level 109
God Stats
27W - 19L
1,641 SR
Queue Stats
215W - 192L
1,466 Elo+
Solo
Achilles
Achilles
imagile
Achilles
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Alyimm
Anhur
11
0 / 1 / 1
6,068
506
5,826
6,488
2,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bellona
AriLeadHand
Bellona
13
1 / 1 / 2
7,654
638
7,096
12,349
9,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
11
0 / 1 / 1
5,379
448
2,128
7,700
5,310
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
Kevdhobbit
Olorun
13
2 / 0 / 4
7,295
608
6,055
9,580
3,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
7 / 0 / 1
7,794
650
8,828
11,419
4,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
0 / 4 / 1
5,192
433
5,260
10,163
4,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
KausBorealis
Izanami
11
0 / 3 / 0
5,611
468
6,212
10,947
3,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
Mme_Nicole
Chronos
11
1 / 0 / 0
5,847
487
5,499
7,258
2,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 1 / 1
5,542
462
2,953
6,878
1,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
imagile
Achilles
12
1 / 2 / 0
6,138
512
8,554
11,941
8,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
10
Kills
2
3
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
4
1
0.13
W
Anhur
Alyimm
Anhur
0
1
1
0.5
W
Bellona
AriLeadHand
Bellona
1
1
2
2
W
Cerberus
0
1
1
0.5
L
Izanami
KausBorealis
Izanami
0
3
0
0
W
Olorun
Kevdhobbit
Olorun
2
0
4
4
L
Chronos
Mme_Nicole
Chronos
1
0
0
1
W
7
0
1
7.5
L
0
1
1
0.5
L
Achilles
imagile
Achilles
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,933
Damage
28,478
47,536
Taken
47,187
25,875
Mitigated
20,746
26,190
Healing
14,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,260
2,258
0
1,432
10,163
4,067
0
2,194
7,969
0
30,605
W
Anhur
Alyimm
Anhur
5,826
2,727
0
3,484
6,488
2,411
0
3,295
2,827
0
52,410
W
Bellona
AriLeadHand
Bellona
7,096
2,805
0
5,800
12,349
9,799
0
368
11,017
0
51,548
W
Cerberus
2,128
56
241
2,602
7,700
5,310
0
4,000
3,262
24,739
754
L
Izanami
KausBorealis
Izanami
6,212
3,503
63
1,704
10,947
3,838
0
3,229
7,718
0
49,751
W
Olorun
Kevdhobbit
Olorun
6,055
3,213
150
5,831
9,580
3,707
21
0
9,580
47,965
8,943
L
Chronos
Mme_Nicole
Chronos
5,499
1,412
0
711
7,258
2,098
0
1,460
5,798
41,044
819
W
8,828
5,667
0
8,082
11,419
4,648
0
245
10,994
0
60,275
L
2,953
266
2,991
3,440
6,878
1,756
0
551
6,327
28,435
675
L
Achilles
imagile
Achilles
8,554
2,431
0
3,828
11,941
8,987
0
0
10,911
455
40,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,190
Gold Earned
28,330
433
Minions Killed
327
0
Camps Cleared
0
1,243,818
Distance Traveled
1,217,274
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,192
433
57
5
0
263,337
0
W
Anhur
6,068
506
108
9
0
224,234
0
W
Bellona
7,654
638
100
8
0
233,743
0
W
Cerberus
5,379
448
53
4
0
261,097
0
L
Izanami
5,611
468
74
6
0
233,487
0
W
Olorun
7,295
608
85
7
0
229,962
5
L
Chronos
5,847
487
97
8
0
241,602
0
W
Arachne
7,794
650
87
7
0
294,782
4
L
Hel
5,542
462
36
3
0
249,864
0
L
Achilles
6,138
512
63
5
0
228,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role