Player Matchup

Ra
Ra
Platinum IV
FearHunt3r
Ra
Platinum IV
Level 154
God Stats
1W - 4L
1,504 SR
Queue Stats
91W - 89L
1,656 MMR
Solo
Sylvanus
Sylvanus
Gold I
Orlando-SkilIs98
Sylvanus
Gold I
Level 147
God Stats
5W - 5L
1,591 SR
Queue Stats
149W - 153L
1,644 MMR
Solo
Anhur
Anhur
Gold II
P4iiNZ
Anhur
Gold II
Level 127
God Stats
3W - 6L
1,464 SR
Queue Stats
21W - 18L
1,662 MMR
Solo
Hercules
Hercules
Gold III
Yoyonida
Hercules
Gold III
Level 80
God Stats
0W - 1L
1,312 SR
Queue Stats
47W - 34L
1,655 MMR
Party 1
Mercury
Mercury
Gold IV
Yoyonidas
Mercury
Gold IV
Level 147
God Stats
2W - 3L
1,689 SR
Queue Stats
32W - 26L
1,747 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 131
1,512 SR
1,673 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 163
1,548 SR
1,572 MMR
Anubis
Anubis
Platinum III
 
Anubis
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Platinum IV
 
Thanatos
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold I
 
Ganesha
Gold I
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold IV
LocaTheFatSolo
Skadi
Gold IV
Level 145
God Stats
3W - 3L
1,616 SR
Queue Stats
25W - 16L
1,611 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
speχ
Nu Wa
Platinum IV
Level 188
God Stats
20W - 13L
1,624 SR
Queue Stats
42W - 34L
1,746 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
6,758
520
5,904
9,500
3,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 0 / 3
6,492
499
3,660
11,955
7,813
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anhur
P4iiNZ
Anhur
11
0 / 3 / 1
5,824
448
4,867
10,576
3,499
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Yoyonida
Hercules
13
4 / 3 / 5
7,645
588
8,910
14,255
9,145
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Yoyonidas
Mercury
13
4 / 2 / 2
6,871
529
5,060
11,499
4,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
AwilixThothKing ArthurAthenaMulan

VS

Bans
KaliFenrirUllrSobekAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
3 / 5 / 0
7,605
585
9,089
10,785
5,757
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
 
Thanatos
12
3 / 2 / 2
6,772
521
6,119
11,655
4,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
 
Ganesha
11
0 / 1 / 2
6,652
512
4,711
9,834
8,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 1 / 0
7,644
588
10,049
4,686
1,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nu Wa
speχ
Nu Wa
12
2 / 1 / 3
7,228
556
10,737
6,041
2,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
10
Kills
11
11
Deaths
10
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
5
0
0.6
W
Thanatos
 
Thanatos
3
2
2
2
W
Ganesha
 
Ganesha
0
1
2
1
L
1
3
2
0.67
W
3
1
0
3
L
1
0
3
2.5
L
Anhur
P4iiNZ
Anhur
0
3
1
0.17
L
Hercules
Yoyonida
Hercules
4
3
5
2.17
L
Mercury
Yoyonidas
Mercury
4
2
2
2.5
W
Nu Wa
speχ
Nu Wa
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,401
Damage
40,705
57,785
Taken
43,001
28,362
Mitigated
22,567
23,982
Healing
17,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,089
878
0
3,926
10,785
5,757
0
0
10,785
59,404
462
W
Thanatos
 
Thanatos
6,119
1,184
0
8,663
11,655
4,664
0
2,260
9,185
0
47,445
W
Ganesha
 
Ganesha
4,711
327
0
2,468
9,834
8,687
0
2,685
6,969
21,776
364
L
5,904
626
1,058
2,084
9,500
3,644
0
5,252
4,248
76,910
946
W
10,049
3,394
0
672
4,686
1,325
0
855
3,831
0
69,989
L
3,660
1,049
3,784
5,606
11,955
7,813
0
4,569
7,386
14,258
1,396
L
Anhur
P4iiNZ
Anhur
4,867
2,787
0
2,598
10,576
3,499
0
1,769
8,807
0
44,615
L
Hercules
Yoyonida
Hercules
8,910
4,381
0
5,012
14,255
9,145
0
7,794
6,461
0
48,718
L
Mercury
Yoyonidas
Mercury
5,060
2,584
0
3,840
11,499
4,261
468
4,590
6,909
0
45,257
W
Nu Wa
speχ
Nu Wa
10,737
1,965
0
1,470
6,041
2,134
0
2,838
2,876
60,701
2,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,590
Gold Earned
35,901
370
Minions Killed
416
0
Camps Cleared
0
1,309,375
Distance Traveled
1,243,505
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,605
585
97
7
0
203,421
0
W
Thanatos
6,772
521
64
5
0
276,676
3
W
Ganesha
6,652
512
5
0
0
255,850
2
L
Ra
6,758
520
131
10
0
284,408
1
W
Skadi
7,644
588
128
10
0
252,123
0
L
Sylvanus
6,492
499
17
1
0
234,077
3
L
Anhur
5,824
448
73
6
0
226,857
0
L
Hercules
7,645
588
80
6
0
250,184
3
L
Mercury
6,871
529
69
5
0
313,849
2
W
Nu Wa
7,228
556
122
9
0
255,435
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role