Player Matchup

Charon
Charon
Grimmlock3613
Charon
Level 57
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 28L
1,392 Elo+
Party 1
Baron Samedi
Baron Samedi
Jamlink
Baron Samedi
Level 124
God Stats
1W - 0L
1,682 SR
Queue Stats
64W - 64L
1,422 Elo+
Party 3
Nut
Nut
Stefouxxs
Nut
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 12L
1,411 Elo+
Party 1
Skadi
Skadi
bollywood43
Skadi
Level 89
God Stats
21W - 7L
1,730 SR
Queue Stats
29W - 19L
1,517 Elo+
Solo
Da Ji
Da Ji
oTrOlLZz
Da Ji
Level 155
God Stats
13W - 13L
1,315 SR
Queue Stats
188W - 186L
1,448 Elo+
Party 3
Team Averages
Level 97
1,546 SR
1,438 Elo+

VS

Team Averages
Level 93
1,522 SR
1,383 Elo+
Nemesis
Nemesis
CyberLife2471
Nemesis
Level 29
God Stats
1W - 3L
1,704 SR
Queue Stats
89W - 135L
1,332 Elo+
Party 2
Jormungandr
Jormungandr
GwaDaKu
Jormungandr
Level 149
God Stats
23W - 25L
1,407 SR
Queue Stats
765W - 746L
1,461 Elo+
Solo
Ne Zha
Ne Zha
MrBlackSanta_
Ne Zha
Level 52
God Stats
1W - 3L
1,408 SR
Queue Stats
20W - 30L
1,317 Elo+
Party 2
Amaterasu
Amaterasu
VitaminRuan-_-
Amaterasu
Level 89
God Stats
3W - 4L
1,594 SR
Queue Stats
79W - 115L
1,424 Elo+
Party 2
Ah Puch
Ah Puch
xBlack_Blaze7x
Ah Puch
Level 146
God Stats
3W - 2L
1,500 SR
Queue Stats
222W - 269L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 5
7,363
566
4,918
9,072
7,147
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
Jamlink
Baron Samedi
13
3 / 1 / 2
7,881
606
6,313
7,774
3,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 0 / 3
7,069
544
8,265
6,965
2,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 5 / 2
5,953
458
5,648
11,088
3,258
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Da Ji
oTrOlLZz
Da Ji
12
6 / 1 / 3
7,343
565
8,072
11,217
4,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
10
0 / 3 / 3
6,159
474
4,362
11,199
4,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
GwaDaKu
Jormungandr
10
0 / 3 / 0
5,866
451
4,763
10,919
8,621
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 3 / 0
6,016
463
2,693
9,818
4,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
VitaminRuan-_-
Amaterasu
14
4 / 1 / 0
8,241
634
6,162
9,455
9,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 3 / 0
6,928
533
5,467
10,619
6,193
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
13
Kills
5
7
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
0
3
3
0.5
W
1
0
5
3.5
L
Jormungandr
GwaDaKu
Jormungandr
0
3
0
0
W
Baron Samedi
Jamlink
Baron Samedi
3
1
2
4
L
0
3
0
0
W
3
0
3
4.5
L
Amaterasu
VitaminRuan-_-
Amaterasu
4
1
0
4
W
0
5
2
0.2
W
Da Ji
oTrOlLZz
Da Ji
6
1
3
7.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,216
Damage
23,447
46,116
Taken
52,010
21,548
Mitigated
32,928
14,375
Healing
14,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
4,362
1,882
0
1,012
11,199
4,743
0
2,098
9,101
0
38,377
W
4,918
570
0
2,207
9,072
7,147
108
2,514
6,558
26,867
0
L
Jormungandr
GwaDaKu
Jormungandr
4,763
1,513
0
3,117
10,919
8,621
257
2,511
8,408
33,028
0
W
Baron Samedi
Jamlink
Baron Samedi
6,313
1,173
120
1,572
7,774
3,887
58
3,525
4,247
52,455
0
L
2,693
445
0
2,484
9,818
4,068
772
2,096
7,722
0
33,759
W
8,265
4,527
247
3,144
6,965
2,838
707
2,003
4,962
0
53,318
L
Amaterasu
VitaminRuan-_-
Amaterasu
6,162
2,273
0
4,334
9,455
9,303
384
288
9,167
0
53,760
W
5,648
2,768
0
2,750
11,088
3,258
0
732
9,845
0
34,095
W
Da Ji
oTrOlLZz
Da Ji
8,072
2,289
0
4,335
11,217
4,418
0
1,230
9,987
0
46,294
L
5,467
451
0
4,011
10,619
6,193
0
4,238
6,381
41,264
2,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,609
Gold Earned
33,210
353
Minions Killed
314
0
Camps Cleared
0
1,320,957
Distance Traveled
1,256,950
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,159
474
51
4
0
311,867
0
W
Charon
7,363
566
29
2
0
271,221
0
L
Jormungandr
5,866
451
37
3
0
235,263
0
W
Baron Samedi
7,881
606
115
9
0
253,259
0
L
Ne Zha
6,016
463
52
4
0
247,517
1
W
Nut
7,069
544
95
7
0
247,080
0
L
Amaterasu
8,241
634
98
8
0
217,296
0
W
Skadi
5,953
458
50
4
0
238,218
0
W
Da Ji
7,343
565
64
5
0
311,179
0
L
Ah Puch
6,928
533
76
6
0
245,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role