Player Matchup

Anubis
Anubis
Machenegun
Anubis
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,462 Elo+
Solo
Horus
Horus
Olenhylkio
Horus
Level 123
God Stats
62W - 51L
1,816 SR
Queue Stats
325W - 346L
1,446 Elo+
Solo
Artio
Artio
iGhettoELM0
Artio
Level 129
God Stats
10W - 7L
1,501 SR
Queue Stats
283W - 267L
1,510 Elo+
Solo
Anhur
Anhur
overkill901
Anhur
Level 153
God Stats
2W - 3L
1,238 SR
Queue Stats
126W - 115L
1,603 Elo+
Solo
Arachne
Arachne
stew74padasso
Arachne
Level 157
God Stats
12W - 18L
1,351 SR
Queue Stats
419W - 426L
1,476 Elo+
Solo
Team Averages
Level 134
1,481 SR
1,499 Elo+

VS

Team Averages
Level 142
1,558 SR
1,525 Elo+
Sun Wukong
Sun Wukong
CoosaBoy
Sun Wukong
Level 85
God Stats
9W - 7L
1,529 SR
Queue Stats
140W - 124L
1,491 Elo+
Solo
Skadi
Skadi
CptnInk
Skadi
Level 143
God Stats
4W - 2L
1,734 SR
Queue Stats
198W - 215L
1,495 Elo+
Solo
Nu Wa
Nu Wa
GGN Orphan
Nu Wa
Level 145
God Stats
12W - 10L
1,542 SR
Queue Stats
277W - 281L
1,546 Elo+
Solo
Khepri
Khepri
KikiKakaPapa
Khepri
Level 180
God Stats
5W - 4L
1,487 SR
Queue Stats
124W - 125L
1,483 Elo+
Solo
Apollo
Apollo
SH3P
Apollo
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 58L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Machenegun
Anubis
11
1 / 1 / 1
5,966
542
3,426
6,135
2,716
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
9
1 / 3 / 0
5,418
493
5,317
8,262
8,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 0 / 1
5,612
510
1,859
6,302
4,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 0 / 0
6,031
548
4,334
5,880
2,236
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
11
1 / 1 / 1
6,043
549
2,687
8,695
3,495
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CoosaBoy
Sun Wukong
11
2 / 2 / 1
6,451
586
6,619
10,575
6,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Skadi
CptnInk
Skadi
11
1 / 1 / 2
5,797
527
4,240
4,767
1,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
10
0 / 1 / 2
5,174
470
2,154
4,012
944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
5
0 / 0 / 0
4,440
404
814
2,808
1,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
SH3P
Apollo
11
2 / 1 / 0
6,158
560
4,340
7,313
2,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
5
Kills
5
5
Deaths
5
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CoosaBoy
Sun Wukong
2
2
1
1.25
L
Skadi
CptnInk
Skadi
1
1
2
2
L
Nu Wa
0
1
2
1
L
Khepri
0
0
0
0
W
Anubis
Machenegun
Anubis
1
1
1
1.5
W
Horus
1
3
0
0.33
L
Apollo
SH3P
Apollo
2
1
0
2
W
1
0
1
1.5
W
1
0
0
1
W
Arachne
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,623
Damage
18,167
35,274
Taken
29,475
21,445
Mitigated
12,748
17,181
Healing
9,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CoosaBoy
Sun Wukong
6,619
1,787
0
2,509
10,575
6,660
0
259
9,655
464
48,369
L
Skadi
CptnInk
Skadi
4,240
1,718
0
1,863
4,767
1,531
0
904
3,863
0
46,641
L
Nu Wa
2,154
509
0
900
4,012
944
0
3,261
751
28,355
0
L
Khepri
814
0
0
1,224
2,808
1,272
0
441
2,367
10,090
0
W
Anubis
Machenegun
Anubis
3,426
204
0
2,989
6,135
2,716
0
907
5,228
53,098
0
W
Horus
5,317
1,914
160
2,429
8,262
8,163
0
404
7,858
0
25,917
L
Apollo
SH3P
Apollo
4,340
2,939
0
2,538
7,313
2,341
0
420
6,893
0
42,827
W
1,859
167
395
2,644
6,302
4,835
0
952
5,350
12,738
0
W
4,334
2,836
0
2,456
5,880
2,236
0
505
5,375
0
46,320
W
Arachne
2,687
1,757
0
6,108
8,695
3,495
0
489
8,206
0
53,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,070
Gold Earned
28,020
317
Minions Killed
320
0
Camps Cleared
0
1,102,318
Distance Traveled
971,413
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,451
586
97
9
0
197,561
2
L
Skadi
5,797
527
82
7
0
236,004
0
L
Nu Wa
5,174
470
39
4
0
212,102
0
L
Khepri
4,440
404
17
2
0
110,086
0
W
Anubis
5,966
542
94
9
0
208,875
0
W
Horus
5,418
493
38
3
0
205,778
0
L
Apollo
6,158
560
85
8
0
215,660
4
W
Artio
5,612
510
21
2
0
242,380
5
W
Anhur
6,031
548
74
7
0
203,052
1
W
Arachne
6,043
549
90
8
0
242,233
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role