Player Matchup

Chernobog
Chernobog
Dxaba
Chernobog
Level 76
God Stats
9W - 7L
1,658 SR
Queue Stats
99W - 89L
1,535 Elo+
Party 2
Lancelot
Lancelot
Oda Ciel
Lancelot
Level 32
God Stats
4W - 6L
1,564 SR
Queue Stats
84W - 80L
1,529 Elo+
Party 2
Discordia
Discordia
flau 0824
Discordia
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,770 Elo+
Party 2
Team Averages
Level 44
1,574 SR
1,611 Elo+

VS

Team Averages
Level 106
1,648 SR
1,436 Elo+
Ah Puch
Ah Puch
a13709679810b
Ah Puch
Level 159
God Stats
25W - 36L
1,547 SR
Queue Stats
463W - 646L
1,405 Elo+
Solo
Tyr
Tyr
charlasis
Tyr
Level 29
God Stats
4W - 1L
1,578 SR
Queue Stats
31W - 32L
1,463 Elo+
Party 1
Cthulhu
Cthulhu
k555000aaa
Cthulhu
Level 129
God Stats
2W - 0L
1,818 SR
Queue Stats
31W - 34L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Dxaba
Chernobog
13
2 / 7 / 4
8,557
658
11,907
18,237
7,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Lancelot
Oda Ciel
Lancelot
13
1 / 3 / 5
8,509
655
11,683
14,725
6,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
flau 0824
Discordia
13
3 / 6 / 3
8,703
669
5,240
11,068
4,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
16
2 / 3 / 11
10,376
798
15,578
10,415
4,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
2 / 3 / 11
9,844
757
9,842
17,733
15,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
k555000aaa
Cthulhu
17
12 / 0 / 3
11,925
917
14,492
21,636
22,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
6
Kills
16
16
Deaths
6
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Dxaba
Chernobog
2
7
4
0.57
L
Lancelot
Oda Ciel
Lancelot
1
3
5
1.17
W
Ah Puch
2
3
11
2.5
W
2
3
11
2.5
L
Discordia
flau 0824
Discordia
3
6
3
0.75
W
Cthulhu
k555000aaa
Cthulhu
12
0
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,830
Damage
39,912
44,030
Taken
49,784
18,489
Mitigated
42,063
3,575
Healing
8,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Dxaba
Chernobog
11,907
6,860
0
3,128
18,237
7,506
0
9,979
7,424
0
42,049
L
Lancelot
Oda Ciel
Lancelot
11,683
2,459
0
447
14,725
6,517
0
8,290
5,681
0
24,428
W
Ah Puch
15,578
720
0
3,274
10,415
4,352
657
678
9,737
51,829
1,497
W
9,842
1,132
0
3,989
17,733
15,122
532
2,512
15,221
366
33,023
L
Discordia
flau 0824
Discordia
5,240
409
0
0
11,068
4,466
0
8,299
2,175
14,652
0
W
Cthulhu
k555000aaa
Cthulhu
14,492
957
127
886
21,636
22,589
460
2,116
19,520
36,854
2,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,769
Gold Earned
32,145
123
Minions Killed
191
0
Camps Cleared
0
719,247
Distance Traveled
778,106
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
8,557
658
64
5
0
224,295
0
L
Lancelot
8,509
655
32
2
0
282,908
0
W
Ah Puch
10,376
798
103
8
0
242,507
0
W
Tyr
9,844
757
35
3
0
256,462
0
L
Discordia
8,703
669
27
2
0
212,044
0
W
Cthulhu
11,925
917
53
4
0
279,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role