Player Matchup

Serqet
Serqet
Amilleman
Serqet
Level 148
God Stats
14W - 13L
1,519 SR
Queue Stats
220W - 188L
1,573 Elo+
Party 1
Guan Yu
Guan Yu
EVRLONGGG
Guan Yu
Level 29
God Stats
8W - 3L
1,575 SR
Queue Stats
242W - 170L
1,636 Elo+
Party 1
Anhur
Anhur
Ohmmmmms
Anhur
Level 156
God Stats
4W - 6L
1,260 SR
Queue Stats
388W - 318L
1,564 Elo+
Party 1
Izanami
Izanami
Shiir0x
Izanami
Level 158
God Stats
2W - 0L
1,927 SR
Queue Stats
55W - 47L
1,612 Elo+
Party 1
Janus
Janus
StormingShadows
Janus
Level 170
God Stats
3W - 3L
1,478 SR
Queue Stats
134W - 126L
1,531 Elo+
Party 1
Team Averages
Level 132
1,552 SR
1,583 Elo+

VS

Team Averages
Level 82
1,479 SR
1,454 Elo+
Nemesis
Nemesis
 
Nemesis
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Astronauta-PT
Achilles
Level 140
God Stats
425W - 479L
1,386 SR
Queue Stats
494W - 507L
1,337 Elo+
Solo
Cupid
Cupid
Jellytime2328
Cupid
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
263W - 251L
1,428 Elo+
Solo
Kuzenbo
Kuzenbo
LeoLeoTV
Kuzenbo
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 62L
1,448 Elo+
Solo
Zeus
Zeus
Thewillirex777
Zeus
Level 49
God Stats
1W - 2L
1,510 SR
Queue Stats
13W - 9L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Amilleman
Serqet
12
3 / 0 / 2
6,292
629
3,702
7,727
3,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
EVRLONGGG
Guan Yu
12
2 / 2 / 1
6,628
663
6,725
12,962
8,719
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Anhur
Ohmmmmms
Anhur
11
7 / 1 / 6
7,131
713
6,679
6,800
4,809
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Shiir0x
Izanami
12
6 / 0 / 7
7,308
731
8,850
6,105
2,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 0 / 5
7,076
708
2,667
3,235
1,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
0 / 2 / 1
4,811
481
2,455
6,025
2,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Astronauta-PT
Achilles
10
2 / 3 / 0
5,843
584
10,002
12,710
8,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
1 / 8 / 0
4,528
453
1,772
9,368
1,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
LeoLeoTV
Kuzenbo
7
0 / 4 / 0
4,553
455
2,175
9,075
6,321
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
0 / 3 / 0
5,216
522
1,913
6,043
1,703
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
20
Kills
3
3
Deaths
20
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
1
0.25
W
Serqet
Amilleman
Serqet
3
0
2
4
L
Achilles
Astronauta-PT
Achilles
2
3
0
0.67
W
Guan Yu
EVRLONGGG
Guan Yu
2
2
1
1.25
L
1
8
0
0.13
L
Kuzenbo
LeoLeoTV
Kuzenbo
0
4
0
0
W
Anhur
Ohmmmmms
Anhur
7
1
6
10
W
Izanami
Shiir0x
Izanami
6
0
7
9.5
W
2
0
5
4.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,623
Damage
18,317
36,829
Taken
43,221
19,944
Mitigated
20,081
16,894
Healing
8,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,455
808
0
645
6,025
2,040
0
344
5,639
0
27,209
W
Serqet
Amilleman
Serqet
3,702
1,363
0
5,298
7,727
3,025
0
1,082
6,607
0
47,477
L
Achilles
Astronauta-PT
Achilles
10,002
3,592
0
4,908
12,710
8,242
0
183
12,527
0
41,441
W
Guan Yu
EVRLONGGG
Guan Yu
6,725
1,888
142
6,943
12,962
8,719
0
0
12,016
0
45,292
L
1,772
915
182
618
9,368
1,775
0
0
9,368
0
12,744
L
Kuzenbo
LeoLeoTV
Kuzenbo
2,175
823
0
384
9,075
6,321
0
358
8,683
13,129
0
W
Anhur
Ohmmmmms
Anhur
6,679
2,558
0
1,067
6,800
4,809
427
844
5,956
0
15,895
W
Izanami
Shiir0x
Izanami
8,850
7,199
0
2,427
6,105
2,341
2,159
1,331
4,774
0
65,877
W
2,667
80
0
1,017
3,235
1,050
0
763
2,472
45,960
0
L
1,913
153
0
1,742
6,043
1,703
0
1,490
4,032
41,430
790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,435
Gold Earned
24,951
381
Minions Killed
237
0
Camps Cleared
0
1,058,967
Distance Traveled
896,330
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,811
481
48
5
0
202,313
1
W
Serqet
6,292
629
88
9
0
256,774
0
L
Achilles
5,843
584
68
7
0
188,522
0
W
Guan Yu
6,628
663
62
6
0
204,290
0
L
Cupid
4,528
453
23
2
0
172,506
3
L
Kuzenbo
4,553
455
14
1
0
165,270
0
W
Anhur
7,131
713
17
2
0
187,623
2
W
Izanami
7,308
731
120
12
0
186,174
1
W
Janus
7,076
708
94
9
0
224,106
2
L
Zeus
5,216
522
84
8
0
167,719
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role