Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
A-killer-nugget
Medusa
Level 90
God Stats
73W - 57L
1,578 SR
Queue Stats
536W - 540L
1,464 Elo+
Party 1
Tiamat
Tiamat
AstraOfSanzu
Tiamat
Level 67
God Stats
12W - 14L
1,495 SR
Queue Stats
355W - 349L
1,494 Elo+
Solo
Bacchus
Bacchus
Larzen_91
Bacchus
Level 195
God Stats
124W - 150L
1,528 SR
Queue Stats
604W - 614L
1,508 Elo+
Party 1
Cu Chulainn
Cu Chulainn
iswalteris
Cu Chulainn
Level 80
God Stats
4W - 6L
1,473 SR
Queue Stats
35W - 29L
1,512 Elo+
Solo
Team Averages
Level 100
1,515 SR
1,496 Elo+

VS

Team Averages
Level 89
1,583 SR
1,460 Elo+
Scylla
Scylla
 
Scylla
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Elfo oscuro1895
Artemis
Level 57
God Stats
4W - 1L
1,526 SR
Queue Stats
27W - 34L
1,414 Elo+
Solo
Fenrir
Fenrir
Mojootox
Fenrir
Level 47
God Stats
3W - 3L
1,489 SR
Queue Stats
171W - 184L
1,445 Elo+
Solo
Neith
Neith
iTzNylez
Neith
Level 41
God Stats
2W - 2L
1,735 SR
Queue Stats
26W - 25L
1,483 Elo+
Solo
Bacchus
Bacchus
lPYTH0N
Bacchus
Level 156
God Stats
3W - 2L
1,665 SR
Queue Stats
205W - 215L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
1 / 0 / 0
4,972
355
1,639
4,809
1,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
1 / 3 / 1
6,396
457
4,988
11,359
4,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tiamat
13
0 / 3 / 0
7,123
509
3,366
8,112
4,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Larzen_91
Bacchus
11
1 / 1 / 2
6,042
432
6,077
11,069
10,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
iswalteris
Cu Chulainn
14
7 / 1 / 0
8,294
592
10,521
11,806
11,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
2 / 0 / 1
8,404
600
5,484
5,702
2,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 6 / 0
6,512
465
5,216
10,776
4,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Mojootox
Fenrir
11
1 / 2 / 3
6,471
462
3,976
10,041
4,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
iTzNylez
Neith
12
4 / 0 / 0
7,168
512
8,864
6,188
2,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bacchus
lPYTH0N
Bacchus
12
0 / 2 / 3
7,127
509
5,873
11,399
8,698
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
15
10
Kills
8
8
Deaths
10
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
0
0
1
W
Scylla
 
Scylla
2
0
1
2.5
L
1
3
1
0.5
L
Tiamat
0
3
0
0
W
1
6
0
0.17
L
Bacchus
Larzen_91
Bacchus
1
1
2
2
W
Fenrir
Mojootox
Fenrir
1
2
3
1.25
W
Neith
iTzNylez
Neith
4
0
0
4
L
Cu Chulainn
iswalteris
Cu Chulainn
7
1
0
7
W
Bacchus
lPYTH0N
Bacchus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,591
Damage
29,413
47,155
Taken
44,106
32,348
Mitigated
21,964
8,280
Healing
11,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,639
825
0
526
4,809
1,658
0
943
3,866
0
13,751
W
Scylla
 
Scylla
5,484
542
0
915
5,702
2,041
1,145
2,491
2,801
67,520
811
L
4,988
2,117
0
1,110
11,359
4,279
0
2,724
8,635
0
50,795
L
Tiamat
3,366
257
0
1,172
8,112
4,802
0
3,507
4,605
45,130
1,098
W
5,216
3,109
0
1,650
10,776
4,432
206
255
10,521
0
29,483
L
Bacchus
Larzen_91
Bacchus
6,077
371
277
4,085
11,069
10,034
0
2,575
8,494
22,632
179
W
Fenrir
Mojootox
Fenrir
3,976
810
0
1,381
10,041
4,445
0
1,093
8,752
0
41,044
W
Neith
iTzNylez
Neith
8,864
4,848
0
2,893
6,188
2,348
645
1,867
4,123
0
54,815
L
Cu Chulainn
iswalteris
Cu Chulainn
10,521
2,256
0
1,110
11,806
11,575
0
1,258
10,548
511
58,172
W
Bacchus
lPYTH0N
Bacchus
5,873
639
1,592
2,767
11,399
8,698
128
2,538
8,346
26,657
815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,827
Gold Earned
35,682
293
Minions Killed
354
0
Camps Cleared
0
1,133,412
Distance Traveled
1,330,607
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,972
355
23
2
0
160,584
0
W
Scylla
8,404
600
123
9
0
254,950
2
L
Medusa
6,396
457
82
6
0
220,829
0
L
Tiamat
7,123
509
93
7
0
258,938
0
W
Artemis
6,512
465
55
4
0
215,212
0
L
Bacchus
6,042
432
21
2
0
269,296
1
W
Fenrir
6,471
462
50
4
0
320,729
1
W
Neith
7,168
512
85
6
0
262,523
0
L
Cu Chulainn
8,294
592
74
5
0
223,765
0
W
Bacchus
7,127
509
41
3
0
277,193
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role