Player Matchup

Bacchus
Bacchus
Joz3verywhere
Bacchus
Level 128
God Stats
0W - 1L
1,921 SR
Queue Stats
32W - 26L
1,398 Elo+
Party 1
Cerberus
Cerberus
blackychan_42
Cerberus
Level 77
God Stats
5W - 4L
1,568 SR
Queue Stats
18W - 17L
1,360 Elo+
Party 1
Jormungandr
Jormungandr
defqonR34
Jormungandr
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,439 Elo+
Party 1
Team Averages
Level 117
1,663 SR
1,399 Elo+

VS

Team Averages
Level 142
1,525 SR
1,465 Elo+
Medusa
Medusa
YCFW x C00G1
Medusa
Level 75
God Stats
8W - 9L
1,568 SR
Queue Stats
18W - 25L
1,337 Elo+
Solo
Hades
Hades
ickeress
Hades
Level 222
God Stats
7W - 10L
1,410 SR
Queue Stats
811W - 836L
1,487 Elo+
Solo
Cerberus
Cerberus
xRob0xNuttZx
Cerberus
Level 129
God Stats
12W - 12L
1,596 SR
Queue Stats
352W - 367L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
15
0 / 3 / 2
9,727
608
9,757
19,109
24,804
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cerberus
blackychan_42
Cerberus
15
0 / 2 / 2
9,221
576
7,922
22,372
23,232
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
defqonR34
Jormungandr
15
3 / 4 / 0
10,527
658
15,842
17,748
11,611
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
1 / 2 / 4
10,390
649
11,381
10,195
4,560
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hades
ickeress
Hades
18
6 / 1 / 2
11,886
743
22,255
14,335
8,463
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
xRob0xNuttZx
Cerberus
17
2 / 0 / 6
11,531
721
13,411
16,810
15,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
3
Kills
9
9
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
3
2
0.33
W
Medusa
1
2
4
1.5
L
Cerberus
blackychan_42
Cerberus
0
2
2
0.5
L
Jormungandr
defqonR34
Jormungandr
3
4
0
0.75
W
Hades
ickeress
Hades
6
1
2
7
W
Cerberus
xRob0xNuttZx
Cerberus
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,521
Damage
47,047
59,229
Taken
41,340
59,647
Mitigated
28,347
11,122
Healing
13,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
9,757
78
158
1,960
19,109
24,804
0
10,169
8,142
24,345
960
W
Medusa
11,381
7,262
476
2,077
10,195
4,560
598
8,499
1,334
0
37,378
L
Cerberus
blackychan_42
Cerberus
7,922
616
216
7,773
22,372
23,232
0
12,106
9,434
26,123
111
L
Jormungandr
defqonR34
Jormungandr
15,842
2,405
220
795
17,748
11,611
0
9,812
7,159
62,824
3,742
W
Hades
ickeress
Hades
22,255
2,671
1,225
6,358
14,335
8,463
0
10,680
3,148
56,704
0
W
Cerberus
xRob0xNuttZx
Cerberus
13,411
1,499
0
3,728
16,810
15,324
58
11,135
5,383
47,655
3,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,475
Gold Earned
33,807
200
Minions Killed
225
0
Camps Cleared
0
882,138
Distance Traveled
876,263
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,727
608
34
2
0
332,039
0
W
Medusa
10,390
649
62
4
0
269,858
0
L
Cerberus
9,221
576
61
4
0
283,121
0
L
Jormungandr
10,527
658
105
7
0
266,978
3
W
Hades
11,886
743
71
4
0
297,880
4
W
Cerberus
11,531
721
92
6
0
308,525
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role