Player Matchup

Raijin
Raijin
 
Raijin
Level 243
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
CaIIes
Loki
Level 158
God Stats
2W - 1L
1,611 SR
Queue Stats
37W - 36L
1,508 Elo+
Solo
Ganesha
Ganesha
IAzorhai
Ganesha
Level 57
God Stats
8W - 15L
1,475 SR
Queue Stats
514W - 523L
1,498 Elo+
Party 1
Nike
Nike
Zidan21
Nike
Level 68
God Stats
1W - 4L
1,769 SR
Queue Stats
489W - 520L
1,507 Elo+
Party 1
Cernunnos
Cernunnos
lgndrry
Cernunnos
Level 45
God Stats
29W - 29L
1,531 SR
Queue Stats
532W - 559L
1,401 Elo+
Party 1
Team Averages
Level 114
1,577 SR
1,483 Elo+

VS

Team Averages
Level 137
1,542 SR
1,513 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
FENTANYLKING619
Neith
Level 83
God Stats
2W - 2L
1,651 SR
Queue Stats
135W - 128L
1,460 Elo+
Party 2
Ganesha
Ganesha
KommaKla
Ganesha
Level 126
God Stats
1W - 2L
1,411 SR
Queue Stats
44W - 48L
1,507 Elo+
Party 3
Thor
Thor
Pestictis
Thor
Level 128
God Stats
4W - 4L
1,465 SR
Queue Stats
99W - 84L
1,502 Elo+
Party 2
Chronos
Chronos
ickksk
Chronos
Level 151
God Stats
39W - 24L
1,683 SR
Queue Stats
493W - 439L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
17
4 / 1 / 0
9,764
610
12,874
8,231
3,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
CaIIes
Loki
17
6 / 1 / 3
9,374
586
11,021
14,997
6,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
IAzorhai
Ganesha
13
0 / 2 / 5
8,181
511
4,569
11,006
9,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nike
Zidan21
Nike
16
2 / 3 / 1
9,502
594
7,273
15,085
8,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
lgndrry
Cernunnos
14
3 / 3 / 1
8,375
523
6,548
10,384
4,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
16
5 / 4 / 0
9,220
576
12,415
12,576
4,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 1 / 0
7,128
446
3,647
8,996
2,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ganesha
KommaKla
Ganesha
13
0 / 5 / 3
7,654
478
4,185
14,949
13,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
12
1 / 2 / 3
7,317
457
3,974
11,705
4,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
ickksk
Chronos
16
3 / 3 / 2
9,342
584
8,843
12,352
4,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
15
Kills
10
10
Deaths
15
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
4
1
0
4
L
Hou Yi
 
Hou Yi
5
4
0
1.25
W
Loki
CaIIes
Loki
6
1
3
7.5
L
1
1
0
1
W
Ganesha
IAzorhai
Ganesha
0
2
5
1.25
L
Ganesha
KommaKla
Ganesha
0
5
3
0.3
L
Thor
1
2
3
1.25
W
Nike
Zidan21
Nike
2
3
1
0.83
L
Chronos
ickksk
Chronos
3
3
2
1.33
W
Cernunnos
lgndrry
Cernunnos
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,285
Damage
33,064
59,703
Taken
60,578
32,423
Mitigated
30,277
15,800
Healing
12,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
12,874
1,538
0
659
8,231
3,529
0
1,774
6,457
96,222
708
L
Hou Yi
 
Hou Yi
12,415
6,090
0
4,443
12,576
4,833
936
1,145
11,423
0
86,993
W
Loki
CaIIes
Loki
11,021
3,099
0
6,017
14,997
6,139
0
2,392
12,605
0
82,509
L
3,647
1,718
0
3,140
8,996
2,787
0
5,806
2,534
0
59,532
W
Ganesha
IAzorhai
Ganesha
4,569
683
0
2,202
11,006
9,235
194
1,912
9,094
26,256
2,575
L
Ganesha
KommaKla
Ganesha
4,185
356
0
1,623
14,949
13,720
0
5,419
9,327
31,790
0
L
Thor
3,974
848
0
982
11,705
4,786
0
3,544
7,931
0
53,412
W
Nike
Zidan21
Nike
7,273
433
0
3,130
15,085
8,771
117
6,022
9,063
0
85,216
L
Chronos
ickksk
Chronos
8,843
3,262
0
2,144
12,352
4,151
0
0
12,352
67,059
353
W
Cernunnos
lgndrry
Cernunnos
6,548
3,450
0
3,792
10,384
4,749
378
770
9,614
0
61,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,196
Gold Earned
40,661
566
Minions Killed
489
0
Camps Cleared
0
1,586,408
Distance Traveled
1,432,992
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,764
610
180
11
0
320,412
6
L
Hou Yi
9,220
576
164
10
0
287,132
1
W
Loki
9,374
586
115
7
0
360,398
0
L
Neith
7,128
446
107
7
0
235,610
0
W
Ganesha
8,181
511
7
0
0
324,893
6
L
Ganesha
7,654
478
17
1
0
299,415
9
L
Thor
7,317
457
79
5
0
274,751
1
W
Nike
9,502
594
140
9
0
303,516
2
L
Chronos
9,342
584
122
8
0
336,084
0
W
Cernunnos
8,375
523
124
8
0
277,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role