Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
 
Ah Puch
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
BabbaPOO
Zhong Kui
Level 148
God Stats
3W - 5L
1,500 SR
Queue Stats
477W - 472L
1,513 Elo+
Solo
Zeus
Zeus
Crowboy10
Zeus
Level 149
God Stats
6W - 4L
1,872 SR
Queue Stats
525W - 527L
1,545 Elo+
Solo
Team Averages
Level 117
1,574 SR
1,512 Elo+

VS

Team Averages
Level 175
1,469 SR
1,467 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 246
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
AloneZion 2010
Fafnir
Level 156
God Stats
1W - 1L
1,285 SR
Queue Stats
115W - 105L
1,457 Elo+
Party 2
Rama
Rama
BoltonAndyy
Rama
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 89L
1,435 Elo+
Solo
Nu Wa
Nu Wa
Gerarzo
Nu Wa
Level 168
God Stats
9W - 1L
1,841 SR
Queue Stats
361W - 352L
1,548 Elo+
Solo
Scylla
Scylla
THELONEHORSE680
Scylla
Level 159
God Stats
1W - 0L
1,221 SR
Queue Stats
68W - 60L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
0 / 2 / 2
5,146
1,029
1,631
5,362
5,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
 
Lancelot
10
2 / 1 / 0
5,087
1,017
2,159
4,111
1,724
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
 
Ah Puch
7
0 / 0 / 0
4,655
931
2,308
1,197
388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
BabbaPOO
Zhong Kui
11
0 / 3 / 2
4,989
998
2,354
5,690
5,399
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
5
0 / 0 / 0
4,236
847
0
297
75

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
1 / 1 / 4
6,408
1,282
4,209
3,723
1,692
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 4
6,943
1,389
1,451
5,480
5,083
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
1 / 1 / 2
5,756
1,151
1,105
2,562
1,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Gerarzo
Nu Wa
10
1 / 0 / 5
5,985
1,197
4,463
786
315
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
1 / 1 / 3
6,092
1,218
4,101
1,915
739
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
2
Kills
6
6
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
2
2
0.5
L
Lancelot
 
Lancelot
2
1
0
2
L
Ah Puch
 
Ah Puch
0
0
0
0
W
Morgan Le Fay
 
Morgan Le Fay
1
1
4
3
W
2
0
4
4
L
Zhong Kui
BabbaPOO
Zhong Kui
0
3
2
0.33
W
1
1
2
2
L
Zeus
0
0
0
0
W
Nu Wa
Gerarzo
Nu Wa
1
0
5
3.5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,452
Damage
15,329
16,657
Taken
14,466
13,535
Mitigated
8,910
3,979
Healing
6,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
1,631
444
355
1,237
5,362
5,949
0
4,327
1,035
2,192
0
L
Lancelot
 
Lancelot
2,159
32
308
1,011
4,111
1,724
0
3,569
542
0
3,548
L
Ah Puch
 
Ah Puch
2,308
56
101
69
1,197
388
0
1,116
81
8,093
0
W
Morgan Le Fay
 
Morgan Le Fay
4,209
385
172
344
3,723
1,692
773
1,318
2,405
10,747
404
W
1,451
290
1,257
2,843
5,480
5,083
383
2,047
3,433
3,077
1,405
L
Zhong Kui
BabbaPOO
Zhong Kui
2,354
391
20
878
5,690
5,399
0
4,389
1,301
10,517
298
W
1,105
802
10
196
2,562
1,081
1,084
1,497
1,065
0
3,583
L
Zeus
0
0
0
0
297
75
0
297
0
0
0
W
Nu Wa
Gerarzo
Nu Wa
4,463
1,359
804
85
786
315
538
481
305
9,431
0
W
4,101
177
232
299
1,915
739
630
885
1,030
12,896
331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,113
Gold Earned
31,184
35
Minions Killed
67
0
Camps Cleared
0
335,475
Distance Traveled
471,492
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,146
1,029
1
0
0
69,790
0
L
Lancelot
5,087
1,017
3
1
0
121,547
0
L
Ah Puch
4,655
931
16
3
0
58,488
0
W
Morgan Le Fay
6,408
1,282
17
3
0
90,681
0
W
Fafnir
6,943
1,389
7
1
0
88,712
0
L
Zhong Kui
4,989
998
15
3
0
85,650
0
W
Rama
5,756
1,151
5
1
0
88,717
0
L
Zeus
4,236
847
0
0
0
0
0
W
Nu Wa
5,985
1,197
9
2
0
107,293
0
W
Scylla
6,092
1,218
29
6
0
96,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role